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  1. DrJawaPhD

    D&D 5E (2024) My preferred way of playing D&D 2024 is... miniatures or not?

    I actually prefer Theater of the Mind but then I also love 3D-printing and spend more time printing and painting minis than I do playing DnD so that makes me vote for playing with Miniatures. If there was a way to combine TotM with minis I'd vote for that
  2. DrJawaPhD

    D&D 5E (2014) What could 5E do to make wealth worthwhile?

    Give out less gold, reduce prices of magic items. It's that easy. See: Baldur's Gate 3
  3. DrJawaPhD

    D&D 5E (2024) Beast Master attack sacrificed for beast attack and Dual Wielder

    You cannot make the beast attack twice in one turn because it only has one action, and both ways to command it to use Beast Strike require it to use its action. There is no clause to state this because it does not need to be specified that the beast only gets one action, just like everything in...
  4. DrJawaPhD

    D&D 5E (2024) Paladins can Smite on Ranged attacks (with thrown melee weapons) now!

    None of that text states that the melee weapon stops being a melee weapon when you use it for a ranged attack using its thrown property. You can use divine smite because it is still a melee weapon despite being used in a ranged attack
  5. DrJawaPhD

    D&D 5E (2024) Grade Knowledge Domain, Green, Yellow, Red?

    The exact number doesn't really matter - either way, extra spell slots don't let you do anything you can't already do, just let's you extend your resources further. More resources are nice but I'd rather have an ability that lets me actually do something new (assuming it's interesting and/or...
  6. DrJawaPhD

    D&D 5E (2024) Grade Knowledge Domain, Green, Yellow, Red?

    Those spells are powerful, but you can already cast them with a spell slot. All the new Channel Divinity is providing is a couple spell slots per day, which is better than the 2014 Channel Divinity for sure but not particularly impressive. The only new capability you actually get is you can...
  7. DrJawaPhD

    D&D General Reification versus ludification in 5E/6E

    "5.5e" is a pretty commonly used shorthand so everyone will know what you mean. No one really uses "6e" that I've seen, so generally people will be confused. I read the original post shortly after it was posted and there wasn't any clarification yet, I found the topic interesting but didn't...
  8. DrJawaPhD

    Unearthed Arcana Kiss of Mephistopheles: Unbalancing?

    The UA you linked was #29. The more recent UA #40 revised Kiss of Mephistopheles to not require Fiend patron. So if you want to allow UA then I wouldn't worry about the interaction with Great Old One, since it is legal in the most recent UA "Rules As Written"...
  9. DrJawaPhD

    D&D 5E (2024) Is Oath of the Noble Genie Green, Yellow, or Red?

    None, they all require a free hand because this is specified in the rules for Grappling. Same with Dao's Crush, it requires a free hand as well. I'm pretty sure you're right and I just misinterpreted it on my initial reading, but Grasping Vine is an example of an ability which results in an...
  10. DrJawaPhD

    D&D General Anyone else notice this?

    Not sure I agree that modern mechanics (as published by WotC) are what the old-school dungeon crawler players would've asked for. If this forum is any indication, they are absolutely NOT. Also I disagree that modern mechanics are somehow out of sync with the way that RP has become more...
  11. DrJawaPhD

    D&D 5E (2024) Grade Knowledge Domain, Green, Yellow, Red?

    Yellow for me. It's improved over 2014 Knowledge Cleric but that's a low bar. It's still weak and uninspiring, although better than before so that's something
  12. DrJawaPhD

    D&D 5E (2024) What grade do you give the Winter Walker? Green/Yellow/Red?

    Exactly what I was going to post. It's interesting but just too weak, like just about everything with Rangers
  13. DrJawaPhD

    D&D 5E (2024) Bladesinger, is it Green, Yellow, or Red?

    A++ Green from me. Bladesinger has always been one my favorite subclasses in the game, and I love the changes. Bladework was sorely needed, and now added. Weapons as a spellfocus was sorely needed if your table actually cared about this, and now added. Adding proficiency in all one-handed...
  14. DrJawaPhD

    D&D 5E (2024) Grade College of the Moon, Green, Yellow, Red?

    Red. Tale of Mirth is extremely powerful and the only Level 3 ability that would ever get used (seriously, an Action to switch between them? Why!). Also see post above about how it's not distinct from other Bard subclasses. Thematically it's boring, and mechanically it has one overpowered...
  15. DrJawaPhD

    D&D 5E (2024) Is Oath of the Noble Genie Green, Yellow, or Red?

    All similar abilities in the PHB don't mention requiring a free hand, this requirement is specified across the board in the rules for Grappling itself, so there is no need to repeat it every time. More interesting to me though is that on my first reading without having put any thought into it...
  16. DrJawaPhD

    D&D 5E (2024) Spellfire Sorceror what did you score it Green/Yellow/Red?

    I rated Yellow. Healing spells on a Sorcerer definitely adds something new and interesting (in terms of 2024+ content), but the rest is just pretty boring. With how many other ways there are to get temp HP, 1d4 + Cha temp HP is useless most of the time. And 1d6 damage per turn (with saving...
  17. DrJawaPhD

    D&D 5E (2014) A death save house rule proposal

    Yeah there wouldn't be any point if magical healing fixes the lingering injuries. If you're going to bother using injuries then they shouldn't heal from magic spells (short of Regenerate or Wish)
  18. DrJawaPhD

    D&D 5E (2014) A death save house rule proposal

    I use negative HP and it works out great. It actually makes it harder for PCs to die since damage while downed just moves your HP further negative instead of giving a failed death save. Another solution to Whack a Mole healing is triggering lingering injuries when you hit 0 HP. I use those as...
  19. DrJawaPhD

    D&D General Warlocks

    Temp HP each time you kill an enemy isn't very strong at all. Many fights are just one tough creature, or even if you're fighting multiple enemies you don't necessarily get the killing blow, and by the time enemies are dying you might already have the fight well in hand. Also it's not that...
  20. DrJawaPhD

    D&D General Warlocks

    Pact of the Fiend is the one with Dark One's Blessing that grants temp HP when you reduce an enemy to 0 HP, and they also get Fireball spell (at character 5th level for spells of 3rd level). Mephistopheles would generally be an appropriate Patron for Pact of the Fiend This is true for both...
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