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  1. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So, just so we're absolutely clear: Wizards literally have no idea when their spells become available. It just happens, spontaneously, always after a consistent pattern, but literally centuries of people practicing these arts while actively academically studying them, not one of them has ever...
  2. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's not minutiae. That's literally the single most important source of power in 5e. Knowing when your powers become available to you for use is kind of the single most important thing to know about them. Otherwise, you literally don't know whether you can use it...ever. That's a thing in...
  3. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It just seems very strange to me that the world would know that spells come in discrete levels, that they can power those spells only a certain fixed number of times each day (which only increases through specifically training to get better), and that sleeping allows them to use their magic...
  4. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This did not answer the question though. Are you saying that Wizards in your worlds, for example, are completely ignorant of the fact that their magic recharges after they sleep?
  5. EzekielRaiden

    D&D 5E (2014) Thoughts on bonus action potions?

    Hussar's group follows the roll for HP if you use a bonus action to quaff a potion, max healing if you spend a full action on it. I've found that that makes for an actually interesting trade-off. In a party with minimal healing, it's pretty important for avoiding death. And for goodness' sake...
  6. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    100% agreed. This is why I've beaten my "perverse incentives" drum for something like eight years around here. Game design is very much about being vigilant about perverse incentives--and re-evaluating whether an incentive is in fact perverse, or if it is pointing you to a different vision for...
  7. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Is it though? Because that seems to be exactly the claim being made: that it ISN'T easy to fix 3e. That it is, in fact, pretty difficult to fix it, but people want the concepts, so they just...use it anyway, despite knowing that it will break. Okay. I don't think anyone should be required to...
  8. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That was the point, yes. It's objectively one of the most powerful feats in the game.
  9. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If that is the case, then why do we need to stick to a system, despite its flaws? Why wouldn't we just go freeform, and ditch the problematic system entirely, just keeping the cool ideas? It's not like that's that hard--nor is it alien to TTRPGing, since that's what the Free Kriegsspiel folks...
  10. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But this is precisely my problem with much of this stuff. "The concept is so good! We should keep playing it!" Concept is easy. Anyone can produce cool conceptual ideas. A system exists in order to perform a function. Systems are inherently teleological. They are designed to fulfill some...
  11. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So they don't know that spells recharge with a rest? That seems like an odd thing for nobody to know.
  12. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, at least for me, the big thing was the word "amazingly". I don't think any game fully backwards-compatible with 5.0 can be "amazingly" balanced. I think it's quite possible to improve the balance, and I completely agree that 5.5e did that. I believe I've even said as much on this forum...
  13. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I guess I haven't seen the "egregious Nova damage abilities" being nerfed. I agree that the weakest things were given buffs, but in my experience they were incredibly tiny buffs....and the powerful classes got their own buffs along with it, so it kinda came out in the wash in my experience. (And...
  14. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Really? Like...really? I'm genuinely baffled by this statement. How do you mean "balance" then? I'm sincerely trying not to slip into sarcastic jerkish responses here. I'm baffled that anyone could feel this way about 5.5e, and see it as somehow dramatically improved over 5.0, given...
  15. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I never thought "Druid + Natural Spell" counted as being "out to break the game with super uber combos." And yes, I have known people on this very forum who either personally did this, or personally did things like it, following what made sense for their characters, and bumbling into something...
  16. EzekielRaiden

    D&D General What's your view on a pirate-driven campaign?

    I love the idea of a nautical campaign! It's a great context for monster-of-the-week type stuff, episodic fare, while still having the possibility of longer-term arcs. I recommend reading the Seven Voyages of Sinbad the Sailor. While the tales focus on a merchant rather than a pirate, they're...
  17. EzekielRaiden

    D&D General Edition Experience - Updated Survey Results (Updated October 2025)

    Yep. I would absolutely, positively love to have civilized discussions about 4e. Even about some of its flaws--because it has flaws aplenty! I have never seen a forum where that is possible.
  18. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    I've got a half-built concept that I think would do just fine. It is, however, genuinely only half-built, so it's missing a bunch.
  19. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    Objectively? Really. That's....interesting. I don't agree with that any more than the previous thing! Every class should get feats specific to it, so the fact that it warrants class-specific feats is not a bad thing. Now, if it is completely incapable of interacting with all or nearly all feats...
  20. EzekielRaiden

    D&D 5E (2024) What should the 15th Class be?

    Then there is essentially nothing for us to discuss. I completely disagree with this philosophy, and anything I say on the subject will be predicated on the idea that only-exactly four classes is not even an idea on the table. This is incorrect. Nothing is needed. Ever. There is literally not...
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