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  1. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I'm sure you would rather that. I'm even more sure that it isn't gonna happen. Folks are already souring on what 5e's designers sold them on this front. "No no, if we just do it even more, then people will LOVE it!" is not and has never been a successful policy argument. Also, you...
  2. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Though there is the everpresent chicken-and-the-egg issue there. Or, I guess, more farmer-and-field. A field doesn't grow if the farmer doesn't tend it, regardless of whether it is fertile. The farmer doesn't tend a field he doesn't think will grow in the first place. So...is it that the fields...
  3. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    One possibility, if one wishes to pursue this, could be a "fumble confirmation" roll (just as 3e had a "critical confirmation" roll), but instead of being keyed off the target's AC, it's keyed off of the attacker's level in combat-focused classes: your Fumble Threshold is 20-level. So a level 1...
  4. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I mean, part of why folks said that is because, all through the playtest, that was in fact the official line. That it had to be 6-8 encounters of some kind, without all of them being combat. Anyone crunching the numbers for 5.0 can find quite simple demonstrations that it is, in fact, meant to...
  5. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    In doing those things, you precipitate having to rewrite: How attacks work, how much damage they do, and how much HP creatures have Functionally all spells that negatively affect enemies Any actions dependent on the above things, e.g. spell-like abilities, or special attack stuff like Bull...
  6. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I suppose I should have said "not in the same game at the same time"?
  7. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    That is, I'm sorry to say, not at all true, at least not universally the way you present. Any player I would want in my games is going to commit a fair amount more time than that. Because they're going to think about their character outside of actual session time. They're going to care about the...
  8. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    One of 5e's greatest problems is overcorrection. (Which, in fairness, one can argue that that was a great problem of 4e as well. Not of 3e though.) In this particular case, they wanted to correct for both 3e's ridiculous height of bonuses (e.g. CL stacking) and 4e's breadth of bonuses (which, I...
  9. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Is it? Subclasses already existed in PF1e as "archetypes", which themselves grew out of 3e's "Alternative Class Features" and the like. They're just prepackaged, something that runs through almost the entirety of 5e (e.g. Specialties were going to work that way, but had to be abandoned because...
  10. EzekielRaiden

    D&D 5E (2024) Eldritch Knight

    That does seem to be the logic, unfortunately. I have seen it enforced, yes. More than once, actually. Gotta love when the rules are so well-written that you have to elect not to enforce them.
  11. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I mean, they kind of had to rebuild the game from the ground up when WotC was doing 3rd edition. You yourself have more than once admitted that the 2e engine, as much as you approve of many things it contains, was cumbersome, disorganized, and unnecessarily difficult to use. Then, when 3e...
  12. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Sure, but that's because 3e (regardless of version) made SoS/SoD spells stupidly OP.
  13. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    In fairness to them, 5e's designers never actually settled on what BA was about, and that was one of the (many) things they claimed it was about. Depends on what one is looking for. Personally, I think it has a kernel or two of good idea, but it was taken way too far.
  14. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    ... The firearms are already designed to not be better, Lanefan. They are just different from regular weapons. They aren't better. A pistol is 1d8 damage, only 20 ft range, criticals do x3 damage instead of x2 damage. That's it. A regular pistol is identical in stats to a longbow...except it's...
  15. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    So every military professional working with a gun 150 years ago was getting a misfire about once every twelve seconds, causing an outright explosion which injured themselves and their allies every 24 seconds? Really, Lanefan? Really? This is absolutely ridiculous. This is not realistic. It is...
  16. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I absolutely 100% complain about crit fumble tables. If all nat 1 does is miss, I could not care less. Misfire breaks the weapon, and a second misfire MAKES IT EXPLODE. That should not be happening four times as fast when you have become one of the greatest gubslingers alive.
  17. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The gun doesn't get 4 iterative attacks. The user does. A PF1e gunslinger who is supremely skilled (level 16+) makes four attacks per Full Attack, because they are extremely skilled with gunslinging. As a result of this thing--arising out of their skill with gunslinging--they now encounter...
  18. EzekielRaiden

    D&D General Geralt what class

    If I had to use an existing class exactly as-is without modifications, I'd go with Ranger. Witchers have a certain limited amount of supernatural power available to them, so it counts, even if it's a rough fit. If I could design a custom subclass specifically to represent it, I might go Fighter...
  19. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    My point was not, necessarily, that you specifically are or were bad at pitches. The point was that it is a leap of logic to go from "the players did not follow the pitch" to "the players must be jerks who renege on their promises". There are other options, and a pretty straightforward one is...
  20. EzekielRaiden

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I am a player in his games (have been for a bit less than two years now!) I have tried to keep my choices relatively constrained. We brought in a new player who did want something from outside FR for an FR adventure, but given it's already got an interplanar bent (Out of the Abyss), it didn't...
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