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    D&D 5E (2014) [Guide] Blades of Justice: The 5e Paladin guide

    There’s one Multiclass that merits special mention, and that’s the Hexblade Warlock. For one level of MC, you get the ability to use CHA as your attacking stat, which goes a long way towards solving the class’ problems with MAD. Barbarian Rage gives you a solid damage bonus that’s compatible...
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    D&D 5E (2014) [Guide] Blades of Justice: The 5e Paladin guide

    Spellcasting part 2 Level 3: Aura of Vitality For 10 rounds, you can use a bonus action to heal yourself or a creature within 30 feet of you for 2d6 hit points. Not bad. Blinding Smite Compared to a Divine Smite, you trade 1d8 damage for the target being blinded until they make their save...
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    D&D 5E (2014) [Guide] Blades of Justice: The 5e Paladin guide

    Spellcasting: As a Paladin, you fall into the "Half-caster" category. Your spell slots advance half as fast as a Wizard's would, and you cap out at spell level 5. Level 1 Bless This adds an average of +2.5 to hit and to saving throws for you and two allies. It’s very good. The biggest...
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    D&D 5E (2014) [Guide] Blades of Justice: The 5e Paladin guide

    Oath of Devotion This oath is designed to be the all-around option, and at that it's mostly a success. You get one ability purely focused on dealing more damage, and the rest is largely defensive. The oath spells are nothing special and the later abilities are lacking. Oath spells Almost all of...
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    D&D 5E (2014) [Guide] Blades of Justice: The 5e Paladin guide

    Fundamentals of the faith: Class Features Lay on Hands You get a pool of healing with 5 points per Paladin level, and can heal creatures as an action. You can also use 5 points to remove one poison or disease affecting a creature you touch. The short range and action cost makes this clunky to...
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    D&D 5E (2014) [Guide] Blades of Justice: The 5e Paladin guide

    Those who swear the oath: Races I'll start by stating that any race can make an effective Paladin. Yes you'll be behind, but no racial choice is so bad as to be unplayable. If you have your heart set on a race you want to play, go for it. Top racial options: Every build: Variant Human...
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    D&D 5E (2014) [Guide] Blades of Justice: The 5e Paladin guide

    This is my first attempt at writing a guide, so comments and suggestions are appreciated. Colour guide: Red options are either strictly outclassed by something else, or just plain bad. Purple options are subpar. Black options are average. Blue options are good. Skyblue options are great. Gold...
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    D&D 5E (2014) Would you marry a party member for +2 AC?

    in Xanathar's Guide they introduced a spell called Ceremony, which among other things, allows you to bond humanoids in marriage, and for the next 7 days, any creature so bonded gains +2 AC while they're within 30 feet of a creature they married. The effect lasts seven days and can't be repeated...
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    CoS Warlock Spell Choice

    Personally, I'd take Elemental Weapon for your fighter. And yes indeed. Hold person is a single target damage buff that gives your party instant crits, where hypnotic Patterns will disable a group of enemies. Also worth noting that Hold Person uses your concentration and Hypnotic Pattern does...
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    CoS Warlock Spell Choice

    The problem with running Fly on a Warlock is that it's a concentration spell, and you fall if your concentration breaks. If you had maxed Con and Con save proficiency, I could see taking it, but since you don't, and since nobody in your party has access to Feather Fall to save you if you fall, I...
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    CoS Warlock Spell Choice

    Blink Is a solid defensive spell (50% chance to be invincible each turn) that doesn't require your concentration, but its most useful if you get caught in melee and you have Misty Step for that already. It's good, but with your very limited spell slots I think its a luxury you can't afford...
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    D&D 5E (2014) Zephyr Spell for Thieves

    Remember that you don't need advantage to sneak attack, it's also sufficient to have one of your allies engaging the enemy in melee, which in my experience is a very common occurrence.
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    D&D 5E (2014) Zephyr Spell for Thieves

    If you're going Ranger/Rogue, you should definitely go up to 5 levels in Ranger for Extra Attack. Making a second attack each round is definitely worth one ASI.
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    Survivor Elves, Elves, Elves- WOOD ELF WINS!

    High Elf 11 Wood Elf 22 Also, you forgot the Plane Shift Elves Kaladesh Elf 20 Tajuru Elf 20 Joraga Elf 20 Mul Daya Elf 20
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    Optimization potential: Builds you would play if they weren't so suboptimal

    I would love to play an Oathbreaker/Necromancer Animate Dead build if it didn't require a 7-level dip into a class who's abilities key off a wizard's dump stats.
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    D&D 5E (2014) Which is a good Domain for a new player's Cleric?

    I'm working on a new player's guide which includes a sample starter build for each class, designed to be simple and easy to play. Having never played a Cleric before outside of dipping one level to get Heavy Armor on my Wizard, I'm not sure which domain would be most suitable for this purpose...
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    The stone wall: a pure tank build (AC 27+)

    That's true, but the fact that it takes your reaction to use is a big problem, since we need our reaction to make OAs with Sentinel, otherwise enemies can just run away from us. Also needing 13 Int is a problem. I think if you wanted to go Wizard for a build like this you should take at least 10...
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    D&D 5E (2014) [5e] Paladin Build help

    Getting your primary stat to 20 ASAP is usually the way to go. +1 to hit and to damage is better than the effects of most feats. Paladins get an ability at level 6 that allows them to add their Charisma modifier to all saving throws for them and allies within 10 feet (improves to 30 feet at...
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    D&D 5E (2014) [5e] Paladin Build help

    First of all, you can't get 17 Strength at level 1 without rolling stats. The maximum you can get with point-buy is 15, and variant human gives +1. I'm not sure if you rolled stats or not. If you don't plan to Multiclass and you plan to use a Sword and Shield, it's actually more useful to...
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    The stone wall: a pure tank build (AC 27+)

    That's the one benefit you do get out of having high Strength on a build like this, the Cavalier's Unwavering Mark gives you a bonus action attack to punish a creature who hits someone other than you which can be used a number of times equal to your strength modifier. That being said, even with...
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