I can't remember the show well enough to comment on s3 specifically, but my general memory is that it started off well, dipped in the middle, and got better towards the end. But honestly, that's just a vague impression--it was ages ago!
Exactly. You’ll likely, like the rest of us, have the exact opposite problem—getting people to even acknowledge the existence of your work. Focus on that. If you’re lucky enough that it’s so popular that people are trying to steal it (which they won’t) then you’ve won.
Your concern is that somebody is going to take your laid-out PDF and simply sell it as-is themselves?
If you're worried a playtester would do that, why aren't you worried a customer would do it when you sell it?
This just... doesn't happen. Trust me, in 26 years of publishing TTRPG games, not...
You need to grab a copy of Mythological Figures & Maleficent Monsters! It has a bunch of American cryptids and stuff in it.
[Edit—hah didn’t notice this was a thread necro and I said that the first time round too!]...
We tried that. Turned out that there are no marketing agencies which understand tabletop gaming (especially TTRPGs). We spent quite a bit before coming to that conclusion.
Like I said, seems like hard work! I’m glad somebody is doing it though. Someone has to take on the tough job of pointing out the blindingly obvious. We’re in safe hands. Thank you! :)
(I'm just poking fun, BTW!)