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  1. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I find it just the opposite. Bring up the notion that encounters should be balanced here and people will look at you like you asked for the children's menu and crayons.
  2. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    True, but if that was the whole problem, then we solved for it 30+ years ago with BECMI.
  3. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Players like buttons to press. I don't think the genie's going back into the bottle. I can't imagine D&D returning to a world where the fighter, ranger, barbarian, paladin, and rogue have nothing more interesting to do than attack each turn.
  4. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The difference is narrative vs location-based play. A dungeon is location-based play: you're goal it to explore the dungeon and achieve some goal (loot all the treasure, find all the kidnapped villagers, disrupt the cultists, slay the dragon, etc). Generally, encounters are structured by rooms...
  5. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    ..." Too the same extent" is doing A LOT of heavy lifting there. It was harder to nova because classes outside the wizard (and lesser extent cleric) couldn't. There was no action surge, divine smites, no bardic inspiration, no rage. The closest thing to a nova was dropping your highest level...
  6. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    They key here is that classes can pick and choose freely enough that once the PC picks Crusader, he isn't locked of picking priest or invoker abilities. At least some of them.
  7. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think part of the problem is D&D's resource management is locked to "dungeon" style of play. The PCs are far away from home, in hostile territory, facing multiple hostile encounters in a short period. Resource management breaks down when the PCs aren't in hostile territory (such as urban...
  8. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The problem with "not designing for a role" is that you can design a class that has no role. Or fills roles it's not intended to. Personally, I think it would be more interesting to have fewer classes, but they can fill ANY role. For example, the Warrior class is good at martial skills but...
  9. Remathilis

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I want to hone in on this element for a moment. I think part of the tragic element of ADEU was the fact that essentially, each power (other than at wills) was Vancian. You knew X abilities and you can use them each exactly 1 time before recharge. Fire and forget. Star Wars Saga did the same...
  10. Remathilis

    D&D General Weapons should break left and right

    Completely random gear works great in video games because of a technique we call farming. As in "keep fighting the same mobs or bosses until they drop what your looking for." Now how many DMs are going to let PCs wander in a small area farming respawning orcs/trolls/whatever to keep getting...
  11. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    So? Potential is there. And wizards can do a lot of things prior that is on par with a Superman type character. Balance is achievable. Which is why I'm not saying change the fighter. I'm saying present a warrior who can do things unbound by the need to be "within the boundaries of what's...
  12. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    Spellcasters get wish. I'm sure we can find a balance. We have 20 levels to work with. There is a demand for martials who aren't strictly inferior to casters and a demand for more classes that don't use the spell system. I don't see an issue. Do you think you monk is too complex? Do you feel...
  13. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    I'm not looking for a gish. I want a supernatural warrior without relying on spells. Since D&D won't allow the fighter to be supernatural, let's make something that can be. I want a class that can emulate something like Hercules (supernaturally strong enough to divert rivers), Superman (who...
  14. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    Yes. Heaven forbid we try to expand that. "Sorry guys, we made a supernatural warrior class already and we can't make another ever again. What do you mean there are 'six full caster classes in the game'?"
  15. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    Me: I think a Witcher would be a martial character who has supernatural powers but doesn't use spells. Everyone: why don't you play a [insert gish class/subclass] with [insert spell list]? Me: what part of "doesn't use spells" was not understood? I want a martial class that has overt...
  16. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    Yes, hence why the flavor is on point but the mechanics still shows 1e Pathfinder-level design notes.
  17. Remathilis

    D&D General Weapons should break left and right

    All we've done is argue that Nietzsche was wrong about the objective truth.
  18. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    BH is very fiddly, mostly because you have so many pools of stuff to track (brands, rites, hemo craft) and you are doing damage to yourself to use them. Flavorful? You betcha! Fun? Depends how much you like juggling resources. But what BH excels at his feeling magical without needing to give...
  19. Remathilis

    D&D 5E (2024) What should the 15th Class be?

    I get why people are upset psionics is essentially just a caster, but a small part of me gets that it's going to be a lot easier to slot in without all of a sudden having to make sure a portion of the treasure in your game comes in psi crystals and other usable stuff for your psion player.
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