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  1. Remathilis

    D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

    Wasn't expecting that, but it's exciting. Sigh... I'm more excited for the dlcs than the main book...
  2. Remathilis

    D&D 5E (2024) Class and Subclass Design: What Works

    I tend to agree, as long as they are sufficient enough role coverage. There should be a fighter that is diverse enough to be a gladiator, knight or soldier, but it shouldn't try to encompass everything that makes attack rolls for a living.
  3. Remathilis

    D&D General Eberron - why don't you run it? [-]

    Noir in Eberron is basically defined as mystery and intrigue. Spy thrillers, detective mysteries, espionage, etc. Stuff that digs into Sharn underworld or political machinations of the new Cold War after the Day of Mourning. It also is part of the whole "alignment isn't strictly defined"...
  4. Remathilis

    D&D 5E (2024) Class and Subclass Design: What Works

    Then you will create a meta where the best spells are the no brainer choices and, unless you want to play a suboptimal lulz character, most magic will be ignored. No one will pick flame strike over fireball, flame bolt over eldritch blast, shillelagh over true strike. You'd be insane to not take...
  5. Remathilis

    D&D 5E (2024) Class and Subclass Design: What Works

    The line really depends on what you consider to warrant a full class or a subclass. Psionics is a good example. The PHB has four "psionic" subclasses (a warrior, an expert and two different types of spellcaster) and for some, that's enough psionics for the game. Obviously, not everyone agrees...
  6. Remathilis

    D&D General Eberron - why don't you run it? [-]

    Indiana Jones himself is a hero in the Allan Quatermain school of pulp that has fallen deeply out of fashion. Eberron tried to capture the elements of Deepest Darkest Africa adventures that were the rage in the early 20th century no clearer example of that than Xen'drik. Of course, those old...
  7. Remathilis

    D&D 5E (2024) Class and Subclass Design: What Works

    You're not going to find a lot of consensus here. Half the community wants bland flavorless piles of mechanics they can describe however they want and the other wants a separate unique class for swashbucklers, knights, samurai, gladiators, gishes, etc. Part of the design issue is that the...
  8. Remathilis

    D&D General Eberron - why don't you run it? [-]

    Movies lead me to the books. But I couldn't say I am enough of a mystery buff to dive deeper.
  9. Remathilis

    D&D 5E (2024) Class and Subclass Design: What Works

    I don't consider this a bad thing though. Fighter itself means nothing and your subclass should really be defining the type of fighter you are (knight, arcane archer, gladiator, etc). Casters on the other hand have huge amounts of baked in flavor just by their spell selection alone. You can't...
  10. Remathilis

    D&D General Eberron - why don't you run it? [-]

    Feckin autocorrect! I was trying to avoid the Sam Spade reference and Hercule has a similar role despite not being the hard boiled gumshoe. Though admittedly, I'm only familiar with Murder on the Oriental Express and Death on the Nile (which both felt very Eberron).
  11. Remathilis

    D&D General Eberron - why don't you run it? [-]

    I've always taken Eberron's pulp/noir elements as a scale that you set. The pulp side likes bombastic action, clear heroes and villains, and larger than life settings. Noir wants subtle character driven stories, gray morality and unclear alliances, and smaller, more intimate settings. You want...
  12. Remathilis

    D&D General Eberron - why don't you run it? [-]

    BECMI was broken down into very specific play loops Basic: explore the dungeon Expert: explore the overland/wilderness Champion: rule a domain Masters: become a God Immortal: do godly things I think the major issue that AD&D did was take the BE loops and stretch them over 10+ levels, give...
  13. Remathilis

    D&D General The rapier in D&D

    It's a long thing. AD&D dwarves had high bonuses on saving throws vs magic and a 10% chance magic items would not work for them (except for things like weapons and armor). They also could only originally be fighters, and then later thieves and eventually clerics. Supposedly it's based on the...
  14. Remathilis

    D&D General The rapier in D&D

    Yup. There were all sorts of workarounds (such as kits that weakly mimic certain classes for banned races) but I don't think there was many people who were content with playing "I want to be X, but I can't so I'll take all the draws backs but none of the benefits". (And honestly, could you...
  15. Remathilis

    D&D General Eberron - why don't you run it? [-]

    Quickstone is so good. I just wish the adventure wasn't only to 5th level
  16. Remathilis

    D&D General The rapier in D&D

    Yup. While the rogue was a huge step forward compared to the useless thief, the fact that criteria/SA attack was far more common then spell resistance meant martials (and rogues in particular) were almost always inferior in damage. Add on spells that ignore SR...
  17. Remathilis

    D&D General The rapier in D&D

    In 1999? It was the Hallmark of munchkin players who didn't care about racial identity and only wanted to play the most powerful or wacky combos imaginable. Specifically, ruined the story that dwarves hated magic and were so antimagical they couldn't do it (possible exceptions for clerics...
  18. Remathilis

    D&D General The rapier in D&D

    While rapiers were part of 2e via supplement, 3e put them in the PHB with the explicit expectation it was the "Dex fighter sword" and preferred weapon of rogues. The concerns voiced here were similar to those 2000 era ones (which ran counterpoint to dwarf necromancers gnome barbarians as proof...
  19. Remathilis

    D&D General The rapier in D&D

    Rapiers in D&D. A source of concern since 2000. Time truly is a flat circle.
  20. Remathilis

    D&D General Eberron - why don't you run it? [-]

    To me, that's an issue with D&D's power curve, not Eberron as a setting. I can't think of any setting's internal consistency that survives the core premise. Ravenloft is less scary when your more powerful than the Dark Lords, Dragonlance stops feeling epic when you can solo most dragons and Dark...
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