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  1. Dispater

    D&D 5E (2014) The footbow for 5E

    Its super slow. Not a weapon that is of any real use unless a siege or pitched battle. By introducing this you essentially get a super crossbow open to exploitation.
  2. Dispater

    Critical Role Critical Role Episode #26 - spoilers!

    TPK would have ruined the storyline for the show. Matt was out to set an example (his NPC even said so). Thought it was handled well, regardless of rulings. Character death is what it is. Sets Loreenzo up as a major antagonist down the line. Totally worth the extra time!
  3. Dispater

    I hate death saves. Propose your solution.

    I like the core idea though. Drop to 0 hp- 1 wound. Once at 3 wounds - dead. Id just incorporate some penalties like with exhaustion (maybe a double level of exhaustion) per wound. The group I play with is fine with penalties and rolling with disadvantage, after all its a game and plenty of...
  4. Dispater

    I hate death saves. Propose your solution.

    Interesting but then you need some penalties associated with wounds, sort of on the level of exhaustion, or else it doesnt really have any flair.
  5. Dispater

    I hate death saves. Propose your solution.

    What i dont like about 5e mechanics is that 0hp - instant unconcious. Id like my dying heroes to make desperate last actions like sipping a potion, maybe trying to crawl out of danger, make a last lunge or use a spell (on successful ability checks). My dying mechanics alllow this, amid some...
  6. Dispater

    I hate death saves. Propose your solution.

    Once at 0 hp, character rolls a CON save. On a fail, dead. On a success, they take one point of CON damage, one level of exhaustion and are dying (crawling on floor in agony, disadvantage on all rolls). Every round thereafter they must make a CON save or die. First aid returns character to 1 hp...
  7. Dispater

    D&D 5E (2014) An Alternative Dark Sun Conversion

    I've not. Point me to the right direction for that. The Dragon Kings is interesting, a development of DS, but I prefer the original setting, because, I don't know, tradition. ;)
  8. Dispater

    D&D 5E (2014) An Alternative Dark Sun Conversion

    Hi, I've included a new conversion to D&D 5e Dark Sun. Some rules have been tweaked a bit. There's 9 player classes and 7 NPC classes, new rules for magic and psionics. The templar has two classes, templar and high templar, plus other rules for armor, dying and combat. Hopefully this can help...
  9. Dispater

    Dark Sun

    The whole "templars as warlocks" thing started with 4e. I think it got new people confused, including myself. So, he lore is: Sorcerer Kings are connected to the elemental planes via the dark prism. This means they can freely tap into elemental clerical magic to bestow on their followers, but...
  10. Dispater

    Dark Sun

    Just use versions of the mystic, and there's already been a 5e conversion of the 2e psionicist. To be honest, the whole 'psionicists being spellcasters' thing that Mike Mearls is doing is really bugging me. I was hoping they'd be a bit more inventive with that and come up with something more in...
  11. Dispater

    Gritty Campaigns. How you play one?

    - No magical items, just better items in terms of quality. - Survival, exhaustion and survival points are a real mechanism when players have to travel. - Weather has an effect on fights, stamina and battle terrain. - Encounters are not scaled to party level, some a breeze, others complete...
  12. Dispater

    Dark Sun

    "Many of the Sorcerer Kings are actually dragon bloodline sorcerers (or at least have levels in this class). Others, however, use rituals to quickly mimic the sort of transformation that members of this class undergo slowly. In either case, to become a true avangion or dragon, not merely a...
  13. Dispater

    Dark Sun

    Thing is, the whole setting is based around the Sorcerer Kings being defilers. There are whole works dedicated to the lore around the SK's. If you get that bit wrong, you don't really stay true to the spirit of DS. It's that one piece of lore you really need to stick to - IMO
  14. Dispater

    D&D 5E (2024) 6e? Why?

    No need for it. 5e is probably as allright as classic d&d/d20 mechanics will ever get from an official channel.
  15. Dispater

    Two New Settings For D&D This Year

    The entire Dark Sun community online has by now already made several (including one brilliant and major) conversion of Dark Sun, including psonics to 5e. Needless to say, the 'hardcore' community is not sitting around waiting, and plodding away happily at its own pace. I'd stil be interested to...
  16. Dispater

    Dark Sun

    The way I fixed the 'quick route to power' for defilers in my conversion was to make them their own class. They simply get more spells/levels than a preserver of the same level.
  17. Dispater

    Dark Sun

    Interesting notes. I would probably do away with Sorcerers altogether in Dark Sun. The magic used in the setting is not inherent or from some bloodline. All the Sorcerer Kings are powerful defilers and psionicists who are in varying stages of turning into a dragon, not because of some inherent...
  18. Dispater

    Dark Sun

    Defilers only draw on plant life and lower life forms such as insects. Only very high level defilers like the SK's have/had the ability to draw on sentient life forms. A defiler casting a low-level spell would actually have the chance to slip by unnoticed. Sure people would notice the sagging...
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