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  1. SableWyvern

    D&D General A Rant: DMing is not hard.

    I wasn't addressing the specific point, but broadening the scope of the discussion to people who are excited about GMs being completely replaced as some untrammelled good. To be clear, I wouldn't use AI for prep myself, other than image creation, but I don't care what others do with it in their...
  2. SableWyvern

    D&D General A Rant: DMing is not hard.

    An AI GM replaces all elements of GMing. As for what I enjoy most... I enjoy both equally, until late in a campaign, when prep may start to feel like a chore and it's time to move to a new game.
  3. SableWyvern

    D&D General A Rant: DMing is not hard.

    But so what? How about you just let people have fun doing what they enjoy? Why do you need to accuse them of self-sabotage? If (as seems to be the case for many people who take that stance) the real reason is that you want more people to be willing to play the games you like, then just say...
  4. SableWyvern

    D&D General A Rant: DMing is not hard.

    And there we go. If you only want to play D&D that is "silly and excessively self-limiting" and "self-sabotaging". How about it's simply choosing to spend your leisure time in a way you enjoy? In no way, shape or form is a type of "self-sabotage" nor is it imposing limits that are "excessive"...
  5. SableWyvern

    D&D General A Rant: DMing is not hard.

    Kind of. But as I implied earlier in thread, I think it also comes down to the fact that a lot of people simply don't want to GM and either don't enjoy it or are reasonably sure they won't. I suspect a lot of people jumping on the "too hard" bandwagon are really just using it as an excuse...
  6. SableWyvern

    D&D General A Rant: DMing is not hard.

    I love when people pushing AI talk about how it means we won't need GMs anymore. Even if I assume that might be true, in what mad world am I meant to consider it a good thing that I no longer get to enjoy RPGs? Fortunately, I see no possible future where my players would choose to replace me...
  7. SableWyvern

    D&D General A Rant: DMing is not hard.

    No, they don't count, because I do understand why people don't want to play those games. I'm perfectly OK with the inconsistency there because, ultimately, it doesn't matter. The important part of my post was the fact that it's OK for people to decide what they want to play. The part about me...
  8. SableWyvern

    D&D General A Rant: DMing is not hard.

    Yeah, I understand it intellectually. After about two years, I almost always find myself starting to look for something new and exciting to try, and what I don't understand is how people manage to avoid the lure of the new and shiny for so long, when I am so weak and subject to random whim...
  9. SableWyvern

    D&D General A Rant: DMing is not hard.

    Because, "People should play other games in order to increase the pool of players I personally have to draw on," has zero chance of creating an environment where people feel pressured to branch out. Personally, I don't really understand people who want to stick to just one game forever, but I...
  10. SableWyvern

    D&D General A Rant: DMing is not hard.

    It seems like a fair comparison to me; it's perfectly reasonable to stick with a game you're having fun with. As best I can tell, the only reason "you have to try other games" is such a big thing in the hobby comes down to the fact that some people, who want to play different games but can only...
  11. SableWyvern

    D&D General A Rant: DMing is not hard.

    It might be rude, if that's the expectation that's set. On the other hand, one of the reasons I can run any game I want, and one of the reasons I never have problems recruiting new players who fit the group, is that I always work to ensure my players have as little mandatory homework homework as...
  12. SableWyvern

    D&D General A Rant: DMing is not hard.

    If we assume those numbers are accurate (although it looks like there's no mention of how WotC sourced them), then "most" is a technically correct term but, in the context of the discussion we're having, it's being used to dismiss the younger people as irrelevant to the discussion. If 25% are...
  13. SableWyvern

    D&D General A Rant: DMing is not hard.

    This seems likely. I'm not sure that's true. It certainly wasn't true for me and my friends growing up. It wasn't true for my niece, who heard about D&D via Stranger Things (I was ready to assist, but was never in a position to do so before the interest faded). I'm not sure what leads you to...
  14. SableWyvern

    D&D General A Rant: DMing is not hard.

    I had no local gaming store. I assumed there were ones in Melbourne, a four hour drive away, but I didn't really know anything about them and never visited them. That didn't stop us keeping abreast of what was out there. We just had to wait three months between updates for the quarterly mail...
  15. SableWyvern

    D&D General A Rant: DMing is not hard.

    Yeah, this idea that there was one ruleset, narrow environments and the like doesn't remotely align with my experiences in the 80s and 90s. Even in regional Australia, with no access to a game store, we would receive quarterly MilSims catalogues which we would pour over in excitement looking at...
  16. SableWyvern

    Four non-D&D games that show the breadth of TTRPGs

    Ah, that would make sense
  17. SableWyvern

    Top 5 RPGs you want to play (player or GM) in 2026?

    Rolemaster exclusively, all year. Edit: actually, also some ACKSish OSR dungeoncrawling with my nieces and nephews. And possibly some Against the Darkmaster, since one nephew is getting that for Christmas.
  18. SableWyvern

    D&D General A Rant: DMing is not hard.

    I don't see how you can meaningfully assess this. As with so many things in this hobby, experiences are likely to vary greatly.
  19. SableWyvern

    Four non-D&D games that show the breadth of TTRPGs

    Both games focus on PCs who are playing questing knights. Mythic Bastionland focuses more on strange, nearly dreamlike questing and exploration in a fantasy realm, whereas Pendragon tends to be a lot more grounded and spends a lot more time exploring a knight's place in a rigidly feudal...
  20. SableWyvern

    Four non-D&D games that show the breadth of TTRPGs

    Very nearly included Pendragon in my own list but, if I did, I'd feel obliged to remove both Mythras (BRP) and Mythic Bastionland (Questing Knights).
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