Search results

  1. C

    D&D General "I make a perception check."

    “I search the desk” is perfectly acceptable. Did you walk across the rug? Are you searching from in front or behind the desk? - and both of these I would ask you before assuming anything. If, for example, there is a trap under the rug, I don‘t want the player saying “But I tried to use...
  2. C

    D&D General "I make a perception check."

    Yeah, I don't see malicious intent on the part of the DM in this instance, I see your expecting or projecting that malicious intent though. If you come to a door in a dungeon/house/castle/whatever, I, as the DM, tell you what you see (i.e. what you perceive): DM: "You stand in a doorway. The...
  3. C

    D&D 5E (2014) Adventures in Rokugan Arrives August 5th

    Wouldn't you always want to select 1 in a Duel? You would usually attack second, but give away no danger dice. If your opponent picks higher, you get the extra danger dice to damage them... I guess unless your opponent would be able to kill you in one strike anyway? In which case going first...
  4. C

    D&D General "I make a perception check."

    Yes, and its also confused due to its naming, as being something that characters don't actually have to do... which is wrong... PHB p183 "Characters who turn their attention to other tasks as the group travels are not focused on watching for danger. These characters don't contribute their...
  5. C

    D&D General "I make a perception check."

    That may be true in some games, or some GMs, but that's not what I try to do. I'm not looking for someone to describe every step, action, and interaction, I'm not looking for someone to find the magic pixel. I want them to interact beyond the simple mechanics of their sheet. Particularly...
  6. C

    D&D General "I make a perception check."

    I agree, but I'm also on the fence as a player and a DM about the second. How would I know I failed the check? In OSE/Basic, they usually recommend the DM roll the secret doors or find trap, or whatever roll, because the player wouldn't know if there were or weren't any (i.e. they wouldn't...
  7. C

    D&D General "I make a perception check."

    It seems that there are only two ways you see play happening: pixel by pixel or "I make a perception check". I'd posit you're missing a lot in between. From the Basic DnD Rules: "The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. It shares...
  8. C

    D&D General "I make a perception check."

    Exactly. To say "But my character isn't actually in the world and I (player) wasn't born there" is a cop out. If the game is being described and narrated by the GM properly, it is very easy to decide what you (player/character) might do in that situation. It could be something like "I...
  9. C

    D&D General "I make a perception check."

    I think there are degrees of that old school play. I certainly agree and wouldn't want to have to ask my players to describe the correct puzzle, place, item, etc. to progress, but even general descriptions of their activities can usually be sufficient. You do, however, need to give solid...
  10. C

    D&D General "I make a perception check."

    I find that in OSE/Basic it is less of an issue actually. IMO, as DnD has grown, it has added NWPs, Skills, and all manner of other "abilities" to the character sheet. So when play happens, the player naturally looks to the sheet and the "things that I can do" listed there. In OSE/Basic, the...
  11. C

    Sell Me on OSE

    Cool. In that case, you have to be ready to hand out a lot of treasure in those barrows, and whatever else the players decide to pursue. As you can see in the Advanced materials, it takes a lot more XP to level up, and gold is the only way to do it (magic items don't, iirc, give Xps.). Of...
  12. C

    Sell Me on OSE

    Most of the above comments are solid and I agree completely. With re: to monsters, I find that everything up to 1e is pretty straightforward to just port over, maybe keeping an eye on Morale for some of the monsters (I seemed to have noticed some creep). Don't be afraid to lower a monster's...
  13. C

    D&D 5E (2014) What if you had to take a feat at ASI levels?

    When you say you use the UA Feats, and have a larger variety of half feats, are you still giving out stat increases for Feats, or only for half feats? I feel like the proposed options were 1) Feats and no ASI (Feats don't give ASI) 2) Feats with +1 ASI Or am I off in left field? Basically...
  14. C

    D&D General Sandbox Campaigns should have a Default Action.

    I still don't think you get it. @Reynard IS SAYING THAT THE PLAYERS AT HIS TABLE PREFERRED THAT WAY OF PLAYING I have a player that wants to follow the path (or at least the one that leads to treasure, magic items, and power), but won't make a decision for himself when asked "what do you do next?"
  15. C

    D&D 5E (2014) Too Much Spellcasting in Your D&D? Just Add a Little Lankhmar!

    I like that @Egon Spengler , particularly the d6 mechanic for spell failure. It seems then that I'd have to sit down and classify the spells and rituals and cantrips according to the spellcasters in the game. In OSE Advanced, they have Bards, Rangers, Paladins, Clerics, Wizards... probably...
  16. C

    AD&D 1E How many spells can you cast per round if casting time is less than 1 round?

    When we played 1e I think we played it this way, its been awhile: Initiative was d10 + Weapon Speed Factor/Casting Time. So a sword with speed factor 7 + d10 roll of 5 = Init 12 for that character. If you cast a 1 segment spell, it was your D10 roll (say 8), plus the 1 segment = Init 9. So...
  17. C

    D&D General "In My General Experience Playing D&D, DMs Care More About Setting Lore Than Players Do" (a poll)

    Most of my table is like this. As a DM, I have to create a setting and have it make sense to me, in order for me to enjoy the journey. My players: 1) Doesn't interact with the lore, doesn't say much, but observes and can recount all the hints and connections, even though you think he is not...
  18. C

    D&D 5E (2014) Too Much Spellcasting in Your D&D? Just Add a Little Lankhmar!

    Beyond the Wall is great. Lots of ideas, and I love the basic system. Beyond the Wall has the feel of YA novels, where the characters start out young-ish, rather than adults, but its easy to adapt. Through Sunken Lands, I think, is more of a teeming metropolis with characters leaving to...
  19. C

    D&D General Sandbox Campaigns should have a Default Action.

    I'm running two "sandbox" games right now. And they're a mix of what is being talked about here. In the first, knowing these players, they need that first "adventure" to get them moving. Once they're moving, I can sprinkle hooks and rumors here and there, and then they are free to pursue...
  20. C

    D&D 5E (2014) Are ranged attacks too good in 5e?

    My 5e group hated smaller engagement distances. They wanted all the time in the world to use long range spells and long range weapons to finish off the enemy before they ever got to melee range. Needless to say, they didn’t always get their way. They also hated it when I used goblins or...
Top