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  1. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    No, while Tim wouldn't be threatened, the characters are rushing with some urgency. It's not a casual climb up to the top. And, only the part where you're climbing has to be at 1/2 speed. It doesn't affect the rest of the movement other than you can't climb while using the withdraw action...
  2. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Saving this for later... Climb A creature with a climb speed must make a Climb check to climb any wall or slope with a DC of more than 0, but it always can choose to take 10 (see Checks without Rolls, page 65 in the Player's Handbook), even if rushed, distracted, or endangered. It also gets a...
  3. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Anyway, I'm going to wait and let @Tellerian Hawke decide what he wants to do. I need to work on other stuff.
  4. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Oh, I know. The withdraw action has always been a head scratcher for me. I found some notes in my personal Kulan Q&A Thread where T.H. and I had a conversation about how Withdraw works. I've linked the two AoO Rules of the Game articles there, and I've updated the broken links. I need to...
  5. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    The other option is to delay, double move (not withdraw [see the post below regarding climbing]), and Svengali his way through the door (squeezing) and up the ladder (climbing). Tim would effectively be 15 feet off the floor and 10 feet above Akos and Magg's heads. He would have to switch over...
  6. Round 9 Starts - Tim Delays and Moves.png

    Round 9 Starts - Tim Delays and Moves.png

  7. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Tim withdraws with no delay. The first three squares are at half speed, and the last one is at normal speed.
  8. Round 9 Starts - Tim Moves No Delay.png

    Round 9 Starts - Tim Moves No Delay.png

  9. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    FYI @Tellerian Hawke: There is an issue of space beyond the door, whether or not Tim delays. While Tim won't have to squeeze through the smaller corridor, he will have to squeeze around the ladder to get to the proper side to climb it. Or... He must climb it on the wrong (opposite) side for the...
  10. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Thank you. It is greatly appreciated. I will leave it up to you. Either way, Tim won't take an AoO. Waiting for the spell to end will allow him to withdraw a greater distance from the combat. Plus, Tim only needs to squeeze through the 5-ft. open door, not the constricted corridor beyond it...
  11. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Yes, the square is not supposed to be counted as threatened when withdrawing, but it feels broken to me that he can still leave that square, while it costs him two squares of movement, and there is no impact at all. Yes, his movement is reduced until he clears the spell's area, but it still...
  12. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    There is also this that I'm looking at... Rules of the Game: All About Movement (Part Seven) Specifically... Spells that Impede or Hamper Movement Many spells create conditions that slow down movement. Solid fog is one example. A cloud of solid fog is so thick and cloying that any creature...
  13. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Yes, his movement is only at half speed within the squares of the spell. Its not the half movement that I'm considering as what will provoke the AoO. It's the fact that if he withdraws, only the first square (5 ft.) is supposed to count for not taking an AoO during the full-round action. But...
  14. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Remind me. What is Tim's speed?
  15. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    In the High Sanctuary: The power of the Soul Stolen tears into the dead form of Parch and the man is transformed into undeath. Unlike with the newly created zombies, the undead warrior's mind remains intact. Parch waits to gather himself and his dropped blade. He stands and moves instinctive...
  16. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    And, I completely messed up. I forgot that Xix was knocked unconscious by the Undead Priest. Doh!
  17. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Adalbert Halle delays to move along with his fellow Elite-in-Training to the petrified wizard and then move it away. @MetaVoid, how long does the levitation last? The Loyalist Wizard withdraws into the High Sanctuary. Loyalist Soldier (Isaiah) continues to babble prone on the floor. :ROFLMAO:
  18. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Here is an update to the guard house map. That's all for me right now. I need to get ready for physio now.
  19. Round 9 Starts - Guard Post.png

    Round 9 Starts - Guard Post.png

  20. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Bottom half up to Vincenzo climbing up the ladder...
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