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    No news today?

    I feel sad and disappointed when there's not a fresh news item when I check EN World on Mondays (or other weekdays). What're the latest updates on DM Guild releases? There's stuff coming out every day. (e.g. I saw 5E Maztica and Kara-Tur sourcebooks there!) What're the latest kickstarters and...
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    General Monster ENCyclopedia: Barghest

    Though I understand your articles aren't about the "real world origins" of each monster, I prefer that you did include a sentence or paragraph about that: https://en.wikipedia.org/wiki/Barghest http://rpg.crg4.com/originsA.html#barghest
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    What are Promoted Threads?

    What are Promoted Threads?
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    World-Building is also part of the Core Setting. So I covered the World Hopping. That would be one-half of the Core Setting. But only half. The other half is World Building. Just as the 4E default theme was "Points of Light", 6E's default theme would be "World Hopping + World Building" In...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Department 7 Okay, so going back to "World-Hopping as the Core Setting." This does the same thing for the entire D&D Multiverse as the "gate" concept did for 3e Forgotten Realms. Examples of non-D&D settings which are based on world-hopping: Sliders Quantum Leap Stargate Monte Cook's new...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Exactly. But the semi-open Pathfinder Compatible license works pretty well too. The "no standalone" requirement works fine for Pathfinder. I think it could be a fitting model for for a "D&D Compatible" license. Believe me, I'm willing to consider even the most totally open option: releasing the...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    The traditional gonzo psionics rules would be in the Dark Sun Excursion. The 19th-century style Occult/Spiritualist psionics would be in the: Excursion to Gothic Earth: The D&D World of the Masque of the Red Death
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    I don't know the exact situation of Dreamscarred Press, yet the Pathfinder Compatible license says: "In order to make use of the compatible content, your product must operate under and rely on the Pathfinder Roleplaying Game. Standalone game systems are in no event authorized hereunder." For...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    I see your point, but the idea is to get all the worlds updated, reconnected, and done with, so that the entire D&D cultural community is united and satiated. Then bring in new building blocks which will fit in any of those worlds, or which can be used to build one's own world.
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Genre Excursions and more Various modern, future, and historic genres: Excursion to the Sea of Fallen Stars: D&D Pirate Adventures. (Uses FR as example setting, but provides Localization notes for the Pirate cultures of all the D&D Worlds.) Excursion to the Imperium Romanum: D&D Roman...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Culture Excursions Besides the "Big Twelve" D&D fantasy worlds, here are some other possibilities. "Culture Excursions" modeled on Oriental Adventures, but with Kara-Tur broken out into separate "Chinese" and "Japanese" soucebooks--we have enough experience of Wuxia films and Samurai films to...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Yes, I hadn't thought of also offering a book which packs in a whole bunch of different Campaign Models, each with a Mini-Excursion. Sweet. I agree with, and am edified by most of your feedback. My experience exactly. That's what I'm trying to say. Well, Green Ronin is hoping to offer its...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    How to not get stuck in re-capitulating each campaign setting every time a new rules edition comes out. Yes, exactly. This is what I propose, as the way to "satiate" interest in the existing D&D worlds. Instead of the existing model (adopted by WotC from Paizo) of writing more and more...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    When I start a thread, I do try to listen and respond to nearly everyone. Another way of handling "tradition" is to ask "what is organically the next step?" I agree that the next step needs to be an organic continuation from where we are now. Otherwise, there's a rupture, like occurred between...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Anyway, to get back on topic...and to perhaps close out this dwindling thread... ...When I dwell on it, I feel frustrated by how now matter how well I or any other D&D aficionado expresses a vision for 5E or 6E, there is this monolith that won't listen. Maybe I should start my own RPG...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    ...And the Immortals were all mortals who just adventured their way beyond 36th level. ...And PCs are expected to become Immortals themselves, by adventuring through the Masters boxed set, onto the Immortals boxed set. That's different than all the other D&D worlds.
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    Off-topic reply: BECMI D&D has no gods. Clerics were described as receiving their spells from their alignment. In later boxed sets, the "Immortals" filled the "god" niche, but they were purposely depicted as "not-gods"--they were high level NPCs who, through adventuring, became Immortal-level...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    For sheer simplicity's sake, I agree. The only hesitation I have is that this "6E Core D&D" has to "look" like Iconic D&D. The "Iconic Factor" might trump the "Simplicity Factor" in some cases. The "aesthetics" of the traditional "Strength 18" might trump the simplicity of saying "Strength +4."...
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    6E Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e

    I definitely feel you, and I respect that view. Yet I want to consider and explore the possbility. Similar views were expressed when, early in 5E development, it became clear that 5E was going to be much more streamlined than 4E or 3E. In various web-articles, WotC designers went out of their...
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