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  1. Andor

    PF1E Pathfinder Shopping advice

    So in my current pathfinder campaign we're in town to do some shopping. Yay! My 8th level Cavalier is in the Order of the Tome and has a shiny new ability to use any divine scroll. Only, I don't know the spell casting lists in Pathfinder and honestly don't have much interest in trying to...
  2. Andor

    Obligation and Duty and Morality (Oh My)

    I've played a fair amount of the various FFG 40k games. This is a series of 5 RPGs which, in spite of portraying the same universe and using what is ostensibly the same system are not particularly compatible. In fact they have a lot of compatibility traps and weird differences between them. So...
  3. Andor

    5E The missing mechanic

    I've been mulling over the idea for a base class centered around magical effects which are more available than spells, which necessitates a balance mechanic of some sort of, and then it occurred to me that the Rune Scribe handed me the missing element on a silver platter. A single base class...
  4. Andor

    Laws in your campaign

    I was reading, with some amusement, this article and in it I was surprised to read that to even discuss the issue of succession is illegal in Thailand. This is even harsher than the European Lèse majesté laws I was familiar with. On further reading it seems likely that the laws are being...
  5. Andor

    5E Character Options

    In 5th edition we are presented with two optional systems for adding additional options for character growth, to wit: multiclassing and feats. Given that multiclassing in it's various forms has been a fixture ever since AD&D and feats have been with us for 15 years now most people take these as...
  6. Andor

    4E 4e Tiefling Battlemind

    I've never had much of a chance to play 4e, but my GM has expressed interest in running a game so I've been poking about the internet to see what I could come up with. I find the idea of a tiefling battlemind intriguing for a variety of reasons and any help or guidance that could be offered on...
  7. Andor

    X-Com: the Redshirtening

    I've been enjoying the x-com franchise in it's various guises for almost 20 years now and while trying out the long war mod it's been preying on my mind what a great rpg it could make. I don't have any particular system in mind. D20 Modern wouldn't be bad, but it wouldn't really be good either...
  8. Andor

    5E Evil enough?

    Okay, so one of my players wants to switch characters. He made up a tiefling warlock but he misunderstood tielfling lore and thought he was supposed the be the first generation son of a devil. So he wrote up a backstory about how he was raised by his mother alone in a shack until the day he...
  9. Andor

    5E Optimal Multiclassing

    Multiclassing in 5e is well done. The cost of multiclassing is delayed progression in your primary class which pushes back all sorts of juicy things like spell level progression, extra attacks and stat bumps/feats. Furthermore multiclassing into a class does not give you everything the class...
  10. Andor

    5E 5e heros: Adventuring yo-yos.

    I've run three sessions of 5e so far in the Lost Mines, and it seems to me that 5e heros are extremely easy to knock down, but hard to keep down. The low Ac and HP means that some PCs drop in almost every fight. The monk has dropped in all but one so far. :D However you don't go below 0 and a...
  11. Andor

    5E Missing Backgrounds

    To start with, I love the 5e Background system. I think it adds a lot to the game on multiple levels. It makes character creation significantly more flexible. It encourages roleplaying. It encourages players to think about how their characters fit into the world. It allows differentiation of...
  12. Andor

    5E Familiars

    5e Familiars are pretty cool, but not all of their uses are immediately obvious. For example an Owl familiar has 120' dark vision. Take one as a human and never need a torch again. :) In our first game yesterday one player wanted a character based on the PHB image of the Elf Wizard with the...
  13. Andor

    5E The indispensable Bard. Small parties and 5th wheels.

    I had a thought while reading through the "Where did thief skills go?" thread. If you were making a small party and couldn't make the iconic 4 man team, you could do no better than to make one of them a Bard. He heals almost as well as a cleric, and is just as good a skill monkey as the rogue...
  14. Andor

    5E The Champion. Needs Fixing?

    Okay, so the Champion gets a lot of flak. The Battle Master gets less, and I haven't really seem any venom flung at the EK that I can recall. So lets look at the Champion. He's a sub-class of fighter. He is intended to be the simplest class/subclass to play, with almost no moving parts. Yet he...
  15. Andor

    5E Contagion and Boss Fights

    Okay. the Contagion spell is very powerful, no question. It's being discussed as a legendary creature killer. Does it shut them down completely though? Contagion, for those without a PHB is a 5th level Necromancy spell. Casting Time: 1 action, Range: Touch, Components V,S, Duration 7 days...
  16. Andor

    5E So I got my PHB. My impressions...

    First look? The book is gorgeous. Lots of art most of it lovely, some ..not *cough* *halfling* *cough* Going through in order. There is a distinction drawn between stat checks and saving throws, although I'm not sure what that accomplishes other than making Remakable Athlete even less amazing...
  17. Andor

    5E Fighters and Feats, Oh the Humanity!

    I was thinking about the whole "Feats are optional" thing. Do you have too many stat points without feats to spend them on? Let's start with a baseline stat array human fighter. Obviously you can't use the variant without feats so: Statline + Human = Str 15 + 1` = 16 Dex 13 + 1` = 14 Con 14 +...
  18. Andor

    5E Monsters and Magic (Items)

    So between the starter box and the Hoard of the Dragon Queen supplement we are getting some idea of 5es approach to monsters and magic items. Charged items seem to start with some low number of charges (10 for staves, 7 for wands), then regenerate more each day. So they are a potentially...
  19. Andor

    5E And now for something completely useless...

    *emphasis added. So... does the healing skill actually do anything worthwhile? You can stabilize a dyding friend sure, but it's only adding your proficiency bonus to what is already a very easy roll. And by spending 5 gp you can completely negate the need to make a check entirely. And that's...
  20. Andor

    5E 101 Hermit Backgrounds

    So the Hermit background in 5e includes this gem: "Feature: Discovery The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the...
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