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  1. Libertad

    OSR [Let's Read] Magical Industrial Revolution

    Two sample dungeons, two Make Your Own Dungeons, and a list of sample residential dwellings by income level comprise this chapter. Our first entry, the Catacombs, is an expansive underground network of tunnels beneath Endon. Extending beyond the sewer system, it is possible to enter through...
  2. Libertad

    OSR [Let's Read] Magical Industrial Revolution

    While the previous chapter had magic items, they more or less existed for the creation of spells and other magic items rather than being objects that could achieve effects on their own. The vast majority of this chapter are tables for various types of supernatural equipment as well as new rules...
  3. Libertad

    OSR [Let's Read] Magical Industrial Revolution

    By far the longest chapter of the book, Magical Industry covers new spells, equipment used in the breeding and design of new spells, purchasing magical services from NPCs, charts and tables for various goods and services magical and otherwise, and an explanation on the Principia Arcana and...
  4. Libertad

    OSR [Let's Read] Magical Industrial Revolution

    This chapter goes over some of the non-item things PCs may wish to purchase in Endon, along with crime and punishment. Endon’s criminal justice system is not concerned with determining whether or not someone’s guilty, but to show the power of the State to the public in the belief this will...
  5. Libertad

    OSR [Let's Read] Magical Industrial Revolution

    Most D&D settings, OSR and otherwise, are pretty conservative in wanting to maintain a stagnated level of pseudo-medieval technology. Innovations, magical and otherwise, have various handwavium explanations for why they fail to impact society especially in regards to economy and standards of...
  6. Libertad

    2E [A semi-Let's Read] The unsung genius of the 2nd Edition Dragonlance Chronicles

    Always appreciate positive reinforcement. :) That's an interesting development re: Ladine. I do feel kind of sad that we haven't had a Dragonlance product or novel since 2010. I do get that there's a lot of criticisms people have with it but one could find similar problems in other big D&D...
  7. Libertad

    5E The Wagadu Chronicles: A free African Fantasy introductory setting, adventure, & bestiary

    I agree with the MMO concerns. I'm really here for the 5e sourcebook, and hope that development of the former doesn't cut into the latter.
  8. Libertad

    5E The Wagadu Chronicles: A free African Fantasy introductory setting, adventure, & bestiary

    There's a KickStarter up now. They also have a free download for the "introductory setting" PDF up there, too.
  9. Libertad

    2E [A semi-Let's Read] The unsung genius of the 2nd Edition Dragonlance Chronicles

    Dragons of Spring Arc Although Dragons of Triumph combines both parties back into one for the campaign’s climax, the Dragons of Spring arc has more or less been the adventure path’s low point in terms of plot. The saving of Silvanesti is the only major thing of consequence, and the following...
  10. Libertad

    2E [A semi-Let's Read] The unsung genius of the 2nd Edition Dragonlance Chronicles

    Dragons of Winter Arc “Umm Tanis, I don’t think we should trade Ansalon’s freedom for some lip and tongue action…” DIVERGENCE: This is also during the Spring Arc of adventures, but is not keyed to any specific adventure. It is triggered pretty much anytime the PCs find themselves captured...
  11. Libertad

    2E [A semi-Let's Read] The unsung genius of the 2nd Edition Dragonlance Chronicles

    Hello everyone. Some of you may not know this, but sometime last year I did a sort-of Let's Read compiling a list of changes made to edition conversions of the Dragonlance Chronicles adventure series. Someone else on the Something Awful FATAL & Friends thread was already doing a review proper...
  12. Libertad

    OSR [Let's Read] The Class Alphabet for Dungeon Crawl Classics

    I realize I may have worded Tenacious D-Fender poorly, making it sound like they can only use slings. They are proficient with all melee weapons, but can only use slings as ranged weapons.
  13. Libertad

    OSR [Let's Read] The Class Alphabet for Dungeon Crawl Classics

    Velociraptor: You’re a dinosaur! Who is intelligent! And can talk! You use the existing tables (base attack progression, saves, etc) of the Halfling class but you have a d6 hit die and are not trained in any weapons although you can wear custom-fitted armor. You have talons as natural weapons...
  14. Libertad

    OSR [Let's Read] The Class Alphabet for Dungeon Crawl Classics

    Quantum Wanderer: You’re a traveler of time and space who just happened to end up in a more primitive dimension/era. Your technology relies on the invisible manipulation of quantum physics, retro gadgets, and ray guns which all appear miraculously magical to most people. You have a d7 hit die...
  15. Libertad

    OSR [Let's Read] The Class Alphabet for Dungeon Crawl Classics

    Lemurian: You’re a member of an ape-like race who won their freedom from their Atlantean masters. Your people watch over the ruins of their former oppressors which still brim with technology and sorcery of great and terrible power. You are very much a martial class, with 1d14 hit die (that’s...
  16. Libertad

    OSR [Let's Read] The Class Alphabet for Dungeon Crawl Classics

    Knave: You may be wondering what’s so big about this class that it has an entry of its own in this Let’s Read. Well it’s because it is effectively four classes in one. The Knave is basically a scoundrel who lives life on the edge, but what separates them from other garden-variety roguish...
  17. Libertad

    OSR [Let's Read] The Class Alphabet for Dungeon Crawl Classics

    Flesh-Forged: You’re basically Frankenstein’s monster, a soul put into a haphazard skin-stitched golem. You are pretty much a melee fighter, with a d12 hit die, a Vitality Die which is added to damage rolls and to tasks reliant upon physical strength that begins at d4 and goes up to d16+2, and...
  18. Libertad

    OSR [Let's Read] The Class Alphabet for Dungeon Crawl Classics

    A more recent release in comparison to my other reviews, I made a rare exception to cover the Class Alphabet for several reasons. Partly because it’s a collaborative community effort by over two dozen people, and the different writing styles and design philosophies are presently obvious. But...
  19. Libertad

    5E [Let's Read] Unbreakable Volume 1

    The Last Guest This adventure is designed for 4 PCs of levels 18 to 20 and marks the final chapter of Unbreakable. The Jade Hermit, a legendary monk and long-time friend of the PCs, is aware of his final hours and seeks to bring his old friends together for one last “going away” party before he...
  20. Libertad

    5E [Let's Read] Unbreakable Volume 1

    A Cargo of Melons for the Courts of the Dead The power spike in Unbreakable’s latter adventures continues as we reach the penultimate module, suitable for 4 PCs of 17th to 20th (!) level. It begins simply enough: deliver a giant salamander-demon’s melons to her bureaucrat son in Chinese Hell so...
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