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  1. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    @Leatherhead ; @JustinCase ; @Steve Gorak ; @VLAD the Destroyer ; @FitzTheRuke sorry guys, I'm officially putting this game on hold. It has been fun playing with you all but I am just not ready to resume running the game. you may have guessed this from my long silence. I hope that you are...
  2. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Yedra, Lady of the Deeping Vault, Mistress of the Malachite Halls, Pontiff of the Diamond Falls, Dao of the Shuddering Depths and Protector of Under Raam. does not listen to any entreaties. In playing along, you find yourselves confined in a small, if comfortable home. She has ample bedding...
  3. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Yedra, Lady of the Deeping Vault, Mistress of the Malachite Halls, Pontiff of the Diamond Falls, Dao of the Shuddering Depths and Protector of Under Raam. The 8 foot tall ebony-skinned woman, wears steel amour, washed with gold. Her earrings and waist are set with massive gems, and her cloak...
  4. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    misleading spoiler images:
  5. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    it had actually given up an plool and was going to try and paste blaze, I dont think it can miss him, but baring a critical his resistance would have kept him alive. Vlad has trouble posting on weekends... want a misleading spoiler picture?
  6. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    The elemental is pounded again and again. Chtckh’s first strikes serve to bring the creature to half its former health, and this time Kel’s psionic suggestion is met with approval the creature moves away from him and sinks into the floor at the same time, Plool’s axe bounces off its legs...
  7. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    by the time he disengages from Chkth he has full cover from the floor, I rolled one for Plool. I dont want to post results of the whole round, because only blaze has full freedom to act before the critters act again.
  8. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    initiative list : Plool 15 Chtckh 14 Varsk 11 Kel 10 - elemental is forced to use its reaction to retreat ... Blaze 8 Elemental 7 Cloud Ray 18 so only Blaze has his turn nullified. His attack roll & damage is now an aoo.
  9. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Just before your turn, the elemental disappears into the floor. you still have your actions.
  10. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    The elemental again ignores mockery. The axe and club find vulnerable spots in the elementals skin. The psionic knife slips into the elementals body as well. The elemental smashes the wall and the ground, not getting anywhere near the well-prepared halfling. The spear is picked up and driven...
  11. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Plool’s precisely aimed kicks find a weak spot on its leg, but it barely notices the impacts. Varsk’s blade penetrates the stone creature, aimed at an especially large crack between the stones. It shrugs off the effects of the mockery, you need to use a simpler insult. The axe and the ball of...
  12. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Chtckh’s pressure pries the mask off the wall and sends it skittering across the floor. the smaller piece is safely in plool's hand. The wind picks up a little more, and swirls around in 15 feet of the cage. It picks up some stone chips and gold shavings, and the gold mask skitters across the...
  13. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    since I added the map late, I will assume the move takes you to C8, and out of the winds but if you want to head up the tunnel with a double move, I could see that too.
  14. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    The cloud ray is startled by all the close attention, screeching angrily at Plool in particular. When Blaze hits the bars, it reacts aggressively stabbing at him with its tail. But the attack is deflected by the bars, it flaps its wings and a light breeze begins to swirl around it. It seems...
  15. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    Okay, I knew exactly what was going to happen if you failed the second part of this room encounter. I have no idea what happens since you failed the first part... I should have it figured out today.
  16. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    animal handling (wis) would work
  17. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    The Cloud Ray seems very wary of Blaze, but not threatened. Plool gouges the mask with the steel spear as he attempts to pry it loose. but some of the stone breaks as well, is looser but not free. Plool uses Str, 1D20-1 = [10]-1 = 9 + 2 bonus for tool = 11 ; Blaze : animal handling/CHR ...
  18. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Its body can, but not with wings extended. It seems to levitate independently of its wings, but it used them to generate wind. It also seems to use them to move laterally. If it can fly turned sideways, then it won't have any problem. New page, new art...
  19. Evilhalfling

    [IC] Evilhalfling's Dark Sun

    Cloud Ray! that what those things are called, Blaze remembers. They are supposed to be enormous beasts that live far above the earth and never land. They are able to control the winds. Blaze saw one once, riding the winds at sunset. it was pretty high up, so hard to know the size. Someone...
  20. Evilhalfling

    Dark Sun 5e, A minimalist conversion. (full) [OC]

    apparently I'm using the intro as a checklist, hadn't even realized it. "I live in a world of fire and sand. The crimson sun scorches the life from anything that crawls or flies, and storms of sand scour the foliage (tracks) from the barren ground. This is a land of blood and dust, where...
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