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  1. Fanaelialae

    5E How to Use "Charm Person" Without Getting Caught

    That all depends on the DM. They could rule that you charm the target, not the non-existent person, and therefore you don't gain the benefits while disguised.
  2. Fanaelialae

    5E Capping Hit Points

    I don't think it's a good house rule because it devalues a number of things that aren't overpowered to begin with: Bigger hit dice Toughness feat Hill dwarves I don't ascribe to the idea of hp as primarily meat, but even if you do, it doesn't make sense that a frail wizard with 8 Constitution...
  3. Fanaelialae

    5E Never Give Them Unlimited Black Powder

    In one of the first 3e campaigns I played in, the DM allowed one of the players to put 20 oil and an alchemists fire in a sack to create a short range AoE the dealt 20d6 fire damage, save for half (I think the DC was in the 15-20 range). It was absurd. We called them nova bombs. In fairness, we...
  4. Fanaelialae

    General How Did You Learn to Play?

    I had been into Final Fantasy (the Game Boy games, since my parents wouldn't let me have a Nintendo) and tried to make my own TTRPG based on it. It didn't really go far because I was a kid and had never seen a TTRPG, and had no idea how to reverse engineer one (or that I was even trying to...
  5. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    This tangent arose from responses to the following quote: Hence table time is relevant to the discussion. I agree that an RPG doesn't NEED complex combat rules. How crunchy a person likes their combat rules (or any other rules) is simply a matter of preference.
  6. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    But those preferences don't necessarily dictate table time. A group might prefer nuanced combat rules but more freeform non-combat rules, without a heavy focus on combat in their games. All it tells us is that they like crunchy rules for combat, but lightweight rules for non-combat.
  7. Fanaelialae

    5E 5e with PF2 Elements

    If maintaining ease of prep is a priority, then this might not be the way to go. You'll need to recalculate all of the bonuses the monsters use. You'd need to check for proficiency. For proficient rolls, you'd need to subtract proficiency and add CR. Certainly feasible, but I know that I would...
  8. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    In an RPG, a lot of that comes down to how it is described. If you describe it as 'the will of something greater than you reaching through you and changing the world' it's going to feel a lot more like divine will. Just like you could describe a high level character as getting stabbed a dozen...
  9. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    If that's the case then both Miracle Max (Princess Bride) and Akiro (Conan the Barbarian) are superheroes. IMO, they are not superheroes. If all that is meant by "superheroes" is that 5e characters are powerful and can do things beyond the scope of ordinary people, then I can agree with that...
  10. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    This thread is about 5e. It's literally in the title of the thread. It's what I've been taking about. Pretty sure what most of us have been talking about. Other editions handled things differently, but 5e is its own thing. It doesn't make sense to discuss 40 years of settings in a thread about...
  11. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    I am talking about standard 5e. If you choose to give out a maul of the titans and belt of giant strength, that certainly does not mean that everyone does. Yes, I think it's safe to say that most D&D games feature a significant number of magic items. I don't agree that it's a logical leap from...
  12. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    It seems to me he was discussing a high level homebrew that went beyond the scope of the game as designed. Which strongly implies that he saw the RAW game to not be about "comic book characters".
  13. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    Yes, that was the campaign I was referring to. 5e has a suggestion from the devs on how many magic items to hand out, but that's it. It states in no uncertain language that the DM can hand out as much or as little treasure as they choose. That's RAW.
  14. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    It's relevant to note that treasure in 5e, including magic items, is completely up to the DM. If you choose not to distribute magic items, you're not even following a variant. That's RAW. DMG, bottom of page 133: "You can hand out as much or as little treasure as you want." Meaning that...
  15. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    As I see it, Wuxia is its own genre, despite there being examples of Wuxia based superheroes in the superhero genre. Superheroes is an extremely broad genre. You can even find elements borrowed from soap operas. I don't think it is reasonable, however, to suggest that soap opera characters are...
  16. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    Superhero is a genre, it's just an extremely broad one. Superhero comics have borrowed liberally from sci-fi, fantasy, and even real world events/history. So looked at from a certain perspective, almost anything can be argued as being part of the superhero genre. However, to me that...
  17. Fanaelialae

    5E Is 5e Heroic, or SUPER-heroic?

    I think they're closer to heroes than superheroes. That said, "superheroes" covers a wide range from street level to cosmic, so the claim itself is somewhat nebulous. Certainly, a reasonable argument can be made that they resemble super-heroic characters at the lower end of the scale. Many...
  18. Fanaelialae

    5E Adding a "narrative mechanic" to 5E

    I think the charm of a system like this is that you can have something good on a failure, or something bad on a success (as well as something good on a success, or something bad on a failure). Otherwise, you can easily just use natural 1 (crit fail) and natural 20 (crit success). I used to be...
  19. Fanaelialae

    5E Adding a "narrative mechanic" to 5E

    As I see it, if it's that rare why have it at all? The odds of a bad complication are only 1 in 6, while a good "complication" are also 1 in 6. These wouldn't affect the success or failure of the roll, but rather would simply add a little embellishment to the scene. Perhaps a d6 is a bit much...
  20. Fanaelialae

    5E Adding a "narrative mechanic" to 5E

    I'm not aware of anything official for 5e, although I'm pretty sure I've seen a D&D clone that does something like this (I don't recall which). A simple option would be to toss a d6 along with the d20. On a 1, something bad happens, on a 6 something good happens (irrespective of the outcome of...
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