Search results

1. 5E Greater Invis and Stealth checks, how do you rule it?

I would only be able to agree with you if I thought there were more constraints on a DM ruling whether or not to apply a default than there are on a DM ruling directly on the result. While I think it's certainly true that you put more constraints on your DM ruling than @Oofta puts on his, I...
2. 5E Greater Invis and Stealth checks, how do you rule it?

Your analogy seems inapt to me. The judgement call on whether or not an invisible creature is hard enough to locate to warrant deviating from a default isn't inherently a question of numerical measurement. You might decide to create such a numerical threshold at your table (e.g. beyond x feet...
3. 5E Greater Invis and Stealth checks, how do you rule it?

So your claim is that your approach necessarily produces more consistent results than @Oofta's approach? I see no reason to assume that it going to be true. Both of your approaches boil down to the DM having to make a judgement call about how hard it would be detect the square an invisible...
4. 5E Greater Invis and Stealth checks, how do you rule it?

So, you've both listened to the podcast. You've come away from the podcast with what are identical-in-practice approaches of how to handle invisibility. You describe the podcast differently, each in keeping with the fact that you describe your identical-in-practice approaches differently. I'm...
5. 5E Greater Invis and Stealth checks, how do you rule it?

Question: why does it matter? I see no practical difference between your approach and @Oofta's. At both of your tables it's ultimately up to the DM to determine whether the invisible creature's square is known, based on the DM's evaluation of how hard it would be to locate the invisible...
6. 5E Greater Invis and Stealth checks, how do you rule it?

(Emphasis added.) Personally, the line for me is whether or not the character took the Hide action. If they took the Hide action, they make a Dex (Stealth) check. If they didn't take the Hide action, then the basic rules apply and it's up to me as the DM to determine whether they are...
7. 5E Greater Invis and Stealth checks, how do you rule it?

From my standpoint, the continual debates over invisibility and hiding--starting from the beginning of the edition and continuing unabated until now--are strong evidence that there is no single "plain" reading of the sidebar in Chapter 7. At some point, evidence of divergent readings...
8. 5E Greater Invis and Stealth checks, how do you rule it?

@Ovinomancer Ironically enough, I can make a case that the "default" should be "not noticed". At any given moment, the vast majority of the inhabitants of the game world are not going to be noticed by the PCs. For an inhabitant to be noticed, I as the DM have to decide that they are (a) within...
9. 5E Greater Invis and Stealth checks, how do you rule it?

That's a misquote. The unseen attackers sidebar says that "if you come out of hiding and a approach a creature, it usually sees you". (Emphasis added.) You replaced "sees" with "noticed", which in this context are entirely different things. We know, for example, from the text of the Invisible...
10. General Taking the "Dungeons" out of D&D

As someone who has long disagreed with classifying D&D as a "resource management game" I find this question very thought-provoking. By focusing on the source of "the challenge in D&D" you've highlighted what may be a key distinction: I see the challenge as arising from the design of the...
11. 5E 5e Surprise and Hiding Rules Interpretation

So, it sounds like both sides of the argument agree that the "DM determines who might be surprised". But they disagree as to whether the subsequent text concerning Stealth/Perception is a prescriptive instruction reagrding how to make that determination, or whether it is a descriptive example of...
12. 5E How do you handle someone who is not surprised but is unaware of any threats?

Thanks for clarifying! I can definitely see how that approach works. As a matter of personal taste, I prefer houseruling so that the action that initiates combat also happens first in the turn-by-turn abstraction. It's important to me that the causal chain of events remains the same between the...
13. 5E How do you handle someone who is not surprised but is unaware of any threats?

Thanks for answering! I have a follow-up question: Let's say the orcs kill the Barbarian before the Barbarian's turn comes up. In the turn-by-turn of combat, the Barbarian died before he could draw his weapon. Am I correct in interpreting, however, that at your table, after the battle, his...
14. 5E How do you handle someone who is not surprised but is unaware of any threats?

I have a quick question about your approach. You've narrated the Barbarian drawing his weapon and charging towards the orcs, but the Barbarian won't take his first turn until after the orcs go. On the orcs' turn, what square is the Barbarian standing in? (This matters for determining which orcs...
15. 5E How do you handle someone who is not surprised but is unaware of any threats?

I tend to agree. I also think that going second with full information on the threat is usually better than going first with only "spider sense" or other incomplete information. That's why I houserule to let the lead ambusher (not necessarily the leader, but whomever in the ambushing party has...
16. 5E How do you handle someone who is not surprised but is unaware of any threats?

At my table, the most common ways for combat to start are social encounters that turn violent or one side trying to ambush the other. And in the latter case, more often than not it's the PCs trying to ambush their opponents.
17. 5E How do you handle someone who is not surprised but is unaware of any threats?

There are a variety of ways to address this situation, and vehement disagreement over what works best. I would recommend that you ask the player whether she prefers to go first in such circumstances, even without any knowledge of what is about to happen. If she prefers it the way it is, great...
18. 5E Giant Boulder vs. Immovable Rod

A bowl of petunias?
19. 5E Some Tips for Smoother, Faster Play

Personally I didn't interpret "cover more ground" as necessarily referring to adventure content. Nor do I think that game content and adventure content are synonymous. Having read the thread and the expanded explanations therein, I can see how the "cover more ground" bit could be interpreted as...
20. 5E Some Tips for Smoother, Faster Play

I think this exchange is important. Pacing is a means to an end. You appear to value spending your session time on the content of an adventure, and prefer not to spend your session time on the IC deliberation of goals, IC strategic planning, or non-adventure-relatated inter-PC interaction. The...