log in or register to remove this ad

 

Search results

  1. jmartkdr2

    General How many D&D groups are you currently in?

    3 Weeknight weekly games (all online and two have been for years) and an every-other-weekend game that was in person before the thing happened. Plus a Pathfinder game that's so irregular I didn't count it.
  2. jmartkdr2

    General Which Edition Had the Best Ranger?

    Not technically D&D, but the only ranger I really enjoyed was 13th Age's take on the idea with mix-and-match elements.
  3. jmartkdr2

    5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

    Yeah, sorry, I went the wrong direction with this conversation. See my edited post above if you care to.
  4. jmartkdr2

    5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

    I guess the question I asked remains: what does a non-archer, non-two-weapon, non-beastmaster ranger need to be to be a good ranger? Can you give examples? On second thought, ignore that. It doesn't matter and is the wrong direction to take this. I really don't want to discuss how well 13th Age...
  5. jmartkdr2

    5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

    Or neither archer nor two-weapon, beastmaster is optional, you can go all-in on casting or be a non caster... I mean, rangers have always had archery, two-weapon fighting and animal companions. If that's you're criteria for them all being the same, then I don't see you would get around that and...
  6. jmartkdr2

    5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

    I have a hard time seeing this - the classes are very different. Partially because the games are very different, but mostly because the design goals for the classes are so obviously different it would have been amazing if the end results were similar.
  7. jmartkdr2

    5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

    On the other hand: 13th Age pulls it off, so we know it's doable.
  8. jmartkdr2

    5E Fantasy Grounds Previews of Tasha's Cauldron

    Yeah - I feel the same way, mostly.
  9. jmartkdr2

    5E Fantasy Grounds Previews of Tasha's Cauldron

    That's not fair - Mirrorball clearly wants new stuff, and seems to feel that this is just a remix.
  10. jmartkdr2

    5E Touch AC in 5E

    It's a feature form the attacker's point of view, but kinda crappy if the player built their character to be really tough and the monster just sidesteps that by ignoring all the established defensive options. I'd go with dex saves myself - that's how disintegrate works already and the player...
  11. jmartkdr2

    5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

    While I've seen the same thing - it's also the class I've seen cause people stop playing a character 'because it isn't fun' the most (as in, the only one I've seen people say "this class isn't fun.")
  12. jmartkdr2

    5E It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)

    ... why did they drop Eldritch Armor? Too much variety in the Warlock class?
  13. jmartkdr2

    5E Assumptions about character creation

    I think the biggest meaningful difference is the fact that 4d6 keep 3 has pretty good odds of giving you a 16 (about 50% chance of at least 1 16 or better IIRC) - which means "starting at a +3 mod" is a reasonable expectation in a rolled game regardless of character race (if you're the sort of...
  14. jmartkdr2

    5E Jeremy Crawford Discusses Details on Custom Origins

    The problem here is: I could argue for any ability score as being 'important to surviving in the Shadowfell' - so any particular array that is chosen is going to be debated. The solution, of course, is to find more evocative features to really tell the story "beyond +2 Con."
  15. jmartkdr2

    General "Hot" take: Aesthetically-pleasing rules are highly overvalued

    There's a big difference between a known unknown and rules that don't really make sense. Obviously a well-designed game avoids the later but can include the former. For myself, I'd prefer the game have clear-enough rules for all the things we might typically do, and especially clear rules for...
  16. jmartkdr2

    General "Hot" take: Aesthetically-pleasing rules are highly overvalued

    Late to the party, but: I find most issues I've seen with rules in 5e come at least as much from reading the text as if it were technical writing than from the way the rules are actually written. If you treat them as being vague on purpose, a lot of arguments shift from "why did they pick this...
  17. jmartkdr2

    5E Jeremy Crawford Discusses Details on Custom Origins

    Without coming up with a whole new way to handle ability checks: I'd say the goal should be that a player who wants the best possible starting ability score in their key ability score should be able to get that, regardless of race/class combo. I would allow the cost of getting there to vary by...
  18. jmartkdr2

    General "Hot" take: Aesthetically-pleasing rules are highly overvalued

    The stealth rules work (when they do) because they begin by giving up on being precise - they assume it's too contextual for rules to really cover, so they just give you broad outline (use this ability and skill) and tell you to use common sense/wing it from there. This works because even when...
  19. jmartkdr2

    5E Jeremy Crawford Discusses Details on Custom Origins

    I think more people would be happy with that, but the Dev team decided on the lazier answer. I, for one, still think it's an improvement, even if its' far off from the best solution.
  20. jmartkdr2

    5E Jeremy Crawford Discusses Details on Custom Origins

    It allows you to start with a +3 in your class's key ability score regardless of race.
Top