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  1. practicalm


    You can board game the experience of a plague of giant frog https://boardgamegeek.com/boardgame/295905/cosmic-frog
  2. practicalm

    A question about time travel

    GURPS Time Travel covers a lot of the different possibilities. I've always liked the recursive nature of "The Man Who Folded Himself" by David Gerrold. So many different possibilities for time travel including jumping to different universes created from decision branches. Such as "The...
  3. practicalm

    Artistry vs. Playability in Game and Setting Design

    I always prefer to pick a setting that fits into the style of the campaign I want to run and general avoid playing in games that shoehorn a system into a setting. I don't really have a system preference other than I have a fondness for GURPS but will admit GURPS doesn't handle high power levels...
  4. practicalm

    Catchphrases for death cleric

    If you are doing a more Mexican Day of the Dead themed, try these quotes from Coco and a few other places “Seize your moment.” He’s been forgotten. When there’s no one left in the living world who remembers you, you disappear from this world. We call it the Final Death. “Our memories, they...
  5. practicalm

    Who's the best Superhero?

    Jean Grey, specifically The All New X-Men Telepath and Telekinetic
  6. practicalm

    5E Capping Hit Points

    You say your goal is to reduce HP bloat but you do so in an unfair and uneven way. You claim you want realism but decide to play one of the most unrealistic combat systems for an RPG I personally don't care what you do to damage your game but the concept of HP bloat is D&D and there are so many...
  7. practicalm

    Lovecraft Country

    I am enjoying both the lovecraft horror and the look at the racial issues of the time through a new lens. The heroes are flawed and are stumbling towards a truth that the viewer knows is going to kill them. Or maybe a fate worse than death.
  8. practicalm

    5E Capping Hit Points

    What are you trying to solve with this cap? You mentioned teamwork but how does lowering hp increase teamwork?
  9. practicalm

    5E Earthsea Magic in D&D

    The magic system of D&D really doesn't work like the Earthsea one at all. There are better systems to try to work with. Mage: The Ascension HERO GURPS Fate
  10. practicalm

    Biggest enemy and/or battle you’ve encountered?

    In the Los Angeles conventions (Orcon, Gateway, Strategicon) in the 80s, there used to be a castle set where people could bring any character they wanted and try to make it into the castle. I didn't usually have time to participate but I don't think many characters made it to the castle doors.
  11. practicalm

    1 - 2 - 3 Sessions Games

    Paranoia Toon Ghostbusters
  12. practicalm

    5E Class choices that didn't sync well with the campaign.

    Session 0 should be to work out if your character ideas work with the adventure being run. And why everyone is adventuring together and what other hooks into the adventure characters might have.
  13. practicalm

    OOTS 1215: Present Company Included:

    Clerics are the worst. Such a great line.
  14. practicalm

    Star Trek TNG Re-watch

    I can remember dropping TNG early. I think the criticisms by DC Fontana pushed me over the edge on that. I do remember watching the borg season finale and opener but never really got into it. DS9 was my jam and Voyager didn't keep me interested. I really wanted to like Enterprise but only...
  15. practicalm

    Highlander Rewatch

    I think the show does a good job world building. It would be interesting to run it as a campaign where a group of immortals and or mortal companions deal with the evil immortal of the week or just complications for being immortal. Or if you merged Highlander with Dresden Files and now you have...
  16. practicalm

    Why Doesn't Star Wars Hold More Mind Share in the RPG Market?

    For space games, I've preferred Traveller or GURPS over Star Wars. Partly because there just seems more room in the Traveller Imperium or in my own homebrew than in the Star Wars space.
  17. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    GURPS handles each hit location with modifiers around damage that penetrates. It can take some time to die but once you are down to 1/3 HT you have to make rolls to keep going. There are locations for Face, skull, vitals, groin, torso, arms and legs, and hands and feet. Example. Neck (-5)...
  18. practicalm

    5E Unraveling the Mystery Too Quickly?

    To keep my players going, I had every villain involved and through in a few extras as well. I wanted this to be a It's a Mad Mad World race to the treasure. I played up every sob story from the two potential sympathetic villains. So many red herrings it was a fish market. Fun time was had.
  19. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    You can parry or block once, but dodge is always allowed. Dodge skill usually isn't as high as your parry or block. All out attack means no active defense. Since you are rolling 3d6 the rolls are bell curves. Critical hits allow for no active defense. There is luck just not a bunch. The...
  20. practicalm

    "Better" Combat Systems in RPGs - Feedback Welcome!

    For GURPS it covers most of the points above. 1. Probably not. High level low tech melee combat can be a stalemate of attack versus active defense. But you only get 1 active defense roll (except when all out defense). Feign attacks to lower the enemies skill is common when the skills are...