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    5E Assumptions about character creation

    The people making that claim are big into character optimization. They’re much more common online than out in the wild.
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    D&D needs to let go of the 'all classes are equal' concept

    The AD&D Thief was not good at combat. He had bad armour, bad to hit tables, bad weapons, and his backstab wasn’t great and it was hard to pull off. His main role was scouting, sneaking, and trap disarming - basically stuff in the exploration mode. And yet we never had any shortage of Thieves...
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    TIME's 100 Best Fantasy Books of All Time

    The move away from fiction about exploring exotic realms is strange to me. Even Star Trek - whose entire premise was about exploring 'strange new worlds' - has abandoned exploration. For reasons I don't quite understand, it doesn't appeal to younger audiences.
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    TIME's 100 Best Fantasy Books of All Time

    But in YA dystopias like the Hunger Games, the protagonists are striving to overthrow the oppressive regimes and restore freedom. In S&S stories, pretty much all civilizations are decadent by their very nature. The protagonists don't overthrow oppressive regimes, except incidentally in pursuit...
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    TIME's 100 Best Fantasy Books of All Time

    The Gate of Ivrel by CJ Cherryh qualifies as sword and sorcery in my eyes (though it's technically science fiction). It's definitely not 'white dude saves damsel in distress.' Two classics of the genre (and personal favourites of mine) are The Broken Sword by Poul Anderson, and The Swords...
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    TIME's 100 Best Fantasy Books of All Time

    Yes, S&S was a product of its time, but there's nothing about the genre itself that leaned on retrograde attitudes. You would find those same stereotypes in all popular fiction from the 40s through the 60s. The decline in prominence of S&S over the last 40 years isn't due to more enlightened...
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    TIME's 100 Best Fantasy Books of All Time

    Authors like Mervyn Peake and Gene Wolfe have never stopped being regarded as influential and great. And few of the works on the list published in the last decade have had enough impact to be regarded as great, and they certainly haven't had time to be regarded as influential. Brandon...
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    TIME's 100 Best Fantasy Books of All Time

    It's pretty clear that the intent of the Time list is to present the fantasy genre as it ought to be, rather than the genre as it has been. I'd hazard several of the panelists have not read any fantasy novels written between 1950 and 1990, and many of the authors and works that fans would expect...
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    5E A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology

    The difference with Game of Thrones is the long winter is something that’s referred to, but not experienced by the POV characters. So the obvious questions that would arise from being immersed in that environment don‘t arise. And like others have said, I engage an entirely different part of my...
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    5E How Wotc can improve the adventure books.

    Red Hand of Doom included typical questions that the PCs might ask important NPCs, and prepared dialogue responses. In a tidy, bulleted format. I think many new DMs would welcome that guidance.
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    5E How Wotc can improve the adventure books.

    There’s an element of RPG hobbyists who, like hardcore videogamers who admonish other players to “get good,” feel that GMing games should be difficult. Who take pride in the toil it took them to achieve their hard-won expertise. They learned how to memorize dozens of locations and NPCs, study...
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    1E What makes a D&D game have a 1E feel?

    It's funny that the OP asks about 'feel', and most of the posts talk about mechanics. Funny because in my experience with AD&D 1E mechanics faded into the background. When you were faced with a problem, the solution was rarely on your character sheet. If you weren't running a spellcaster, you...
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    5E How Wotc can improve the adventure books.

    They could present adventures in tiers: Tier 1: Level 1-4 adventure Tier 2: Level 5-8 Tier 3: Level 9-12 Publish two of each tier a year, at 112 pages each. Include suggestions for how to link each of the tiers up to the others (Tier 1 adventure A can link up to Tier 2 adventure A or Tier 2...
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    5E How Wotc can improve the adventure books.

    Or even study earlier WotC adventures, like the Red Hand of Doom.
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    5E How Wotc can improve the adventure books.

    Somewhere along the way, the level 1-14/16/20 campaign in a book became the default for D&D and Pathfinder. Even though WotC‘s own research shows 90 per cent of campaigns end before level 10. As with most of the other baffling adventure design and presentation choices, I suspect the real...
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    5E How Wotc can improve the adventure books.

    They don’t even have to do that. All the advice they need has already been captured time and again in WotC DM Guides and other sources of expertise on adventure and campaign design. The problem is not an institutional ignorance of effective adventure design - the problem is the spotty and...
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    PF2E Regarding the complexity of Pathfinder 2

    A lot of people saying because they haven’t had much trouble learning PF2, then it’s not a complex game. But let’s be honest - we’re all uber nerds, and these sorts of forums attract people who revel in analysing and learning mechanics. We are far, far from typical gamers. A more objective or...
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    PF2E Is this a fair review of PF2?

    The interaction between perception, stealth, avoid notice, hide, sneak, concealed, observed, hidden, and undetected requires a flowchart to work out The dozens of actions and action types, which skills they use, and when they can be used. Weapon traits. Item runes. The dozens of conditions...
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    5E Kate Welch on Leaving WotC

    I also believe there's a powerful resistance on the part of RPG publishers to providing complete, compact summaries of the rules, out of fear of losing out on sales of those $60 hardcovers. I don't think it's a coincidence that the most effective rules summary in the history of the game, the...
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    5E Kate Welch on Leaving WotC

    Nailed it. WotC got a lot right with 5E, including the realization that complex, crunchy character optmization was an endeavor much more popular online than in the broad player-base. But they didn't shake off the assumption that every D&D group will be led by an alpha gamer who plays D&D as a...
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