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  1. D

    2000AD Armour skill?

    Great - thank you.
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    2000AD Armour skill?

    A related question - where are the upgrade capacities listed? p91 says that "The upgrade capacity is given by its size (for weapons) or type (for armour). Higher quality weapons and armour gain additional upgrade slots." The additional upgrade slots are listed on the table on p 90 but I can't...
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    2000AD Armour skill?

    Hm, ok thanks. I'll reread those parts then. If that's what it does then there's not much point in starting PCs taking those skills I guess.
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    2000AD Hand Bombs

    Aha. Great - thanks!
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    2000AD Armour skill?

    So does it purely offset the penalties? If so what does Light Armour skill do since that has no penalties? There's a difference between Light/Medium/Heavy and different qualities of armour which is why I'm having trouble determining the intention.
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    2000AD AP rounds = 1/2 SE + Stun charge?

    Ok, so all damage it totalled and then divided by 2. Great - thanks.
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    2000AD Hand Bombs

    So just to be sure I understand you, it's a roll to hit the DEF 10 target square, and the same roll is used to compare vs VITAL DEF of all within burst radius? Or is it a roll to hit the target square and then another AGI/throw roll to determine hits? p 103 says "Hand bombs affect any creature...
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    2000AD Hand Bombs

    p 103 talks about Hand Bombs (aka Grenades). I'm a bit unsure about a few things in their description, so just to check I have it right: - You throw them to a square (vs DEFENCE 10 to land on-target, else roll scatter). - If on-target you then roll an attack against all within the Burst 2...
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    2000AD Armour skill?

    The skills table on p 22 lists armour types as combat skills. However the section on DEFENCE (p79) doesn't mention armour skill as a possible addition to DEFENCE ratings (it does mention armour quality). The bottom of p 23 does mention armour skill as a way to benefit from higher quality armour...
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    2000AD AP rounds = 1/2 SE + Stun charge?

    AP rounds do 1/2 SE damage (2d6+2 -> 1d6+1). Do extra dice from exploits etc also get halved or is it just the base damage? Also, the weapons table shows the Mk I Lawgiver having a stun charge (2d6, range 3), but the text on p104 says this was added in the Mk II Lawgiver. How much stun charge...
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    2000AD XP for grade advancements

    Ok, no problem. I'm happy to give out XP as needed, it was purely the 10x vs the actual numbers that was puzzling me as to intent. Thanks!
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    2000AD Riot shot

    p109 Given that Riot shot range is 2, and its damage is halved beyond half the round's range, presumably that means half of maximum range i.e. max range is 5x2 according to p98, so Riot shot will do normal damage at 1-5 and half damage at 6-10?
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    2000AD Hidden use of LUCK

    Sure, I see there are a few in the Exploits, but I was surprised to find one in the Equipment lists!
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    2000AD Hook and Old Age

    Ok, thanks!
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    2000AD Hidden use of LUCK

    p103 section on Lawgiver Pistol has a use for LUCK not mentioned on p137 "Role of Luck": Spend a LUC die to gain another shot of a particular round...
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    2000AD Hook and Old Age

    2000 AD, as per thread title!
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    2000AD Hook and Old Age

    p75 "Old Characters" says the bonus gained from your hook increases to +2d6. Which sort of implies that it was +1d6 before. However, p19 says that if a task is related to your hook the dice pool explodes, and makes no mention of any other bonus.
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    2000AD XP for grade advancements

    I'm unsure about grade advancement (not seen this mentioned elsewhere). p83 says you need 10x new grade number to advance, so a starting character needs 60 XP for their 6th grade. However, for a medium difficulty advancement, p83 says that characters gain XP equal to their own grade. Therefore...
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    Ride: Spur Mount

    Does Ride:Spur Mount increase the mount's base move, or the total move of a mount for the entire round? The rule says that "A successful Ride check increases the mount's speed by 10 feet for 1 round". So if I spur my mount and take a double move, do I get (base speed x 2)+10' or (base...
  20. D

    Touch of Healing/Hustle/Force March

    Here's something interesting that only just occurred to me: A PC in my game has Touch of Healing as a feat (Complete Champion). The characters may soon be in a situation where they need to cover some distance (about 16 miles) to get to safety before some bad guys catch up with them. I was...
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