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    WOIN Zetan rules for repeated careers

    I can't speak with any authority on this, but I'd guess that it doesn't matter when you previously took that career, you always need to test if you're taking a career you've taken before at any point in your character's life. The second go at the career needs an unmodified WIL check, the third...
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    WOIN Attribute -> Dice Formula

    The stats that correspond to each number of dice are the triangular numbers. Going from stat ranks to dice is the triangular root.
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    WOIN USF Officer Pregens

    OK, I was wrong, I do have one more character to share. Commander JPH86 "Jeph" a mighty small Android EVA specialist, who loves climbing tall things Jeph was fabricated far from Union Space by a society of arachnoid-bodyplan scavenger Androids, who live and reproduce themselves among the ruins...
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    WOIN SolSpace Questions

    It's also worth remembering the higher quality gear is not all that expensive, and you can probably get quite a few "high quality" items within your requisition cap. That's a +1d6 on whatever skill applies, up to the 6d6 cap. Exceptional quality stuff or better is perhaps harder to justify, but...
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    WOIN Spartan Gambit Potential Errors

    I just noticed a typo, the Tactical Officer's Tactical Scan exploit has a subject/verb disagreement: Probably "gains" should be "gain", but you could rephrase it otherwise, I suppose. I look forward to seeing them! For some of my characters in the other thread, I just picked out a distinctive...
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    WOIN Spartan Gambit Potential Errors

    I don't think so, defensive skills are what get averaged to make your various defense scores. Armor skills only reduce the penalties for medium and heavy armor, and let you get the extra soak for higher quality versions of them. Yeah, I feel like a lot of downward leeway on the rank chart makes...
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    WOIN USF Officer Pregens

    This is probably my last one. Lt. Commander Blewlore A young ambidextrous Borian tactical officer, who loves things that go "Bang!" Blewlore was born into an asteroid mining collective of red Borians, and was sent to the USF Academy to gain more experience with the kinds of explosives that...
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    WOIN Spartan Gambit Potential Errors

    Some less obvious things that might be errors, oversights or just balance issues: Different school curricula grant wildly different numbers of skills. Science Branch School (the best one) grants +2 to seven skills while Advanced Medical School (the worst one, by far) grants only one +2 and one...
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    WOIN USF Officer Pregens

    Lt. MYC-323L "Michael, don't call me Mike" A obnoxious Synthetic security officer, who relishes implausible insults Michael (who tends to punch people who call him "Mycroft", the name intended by his designers, and gets a bit testy even with "Mike") is a bespoke Synthetic personality, created...
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    WOIN [Question] Range of attack exploits?

    If it's a range increment it will say so. For example, several of the PSI exploits in NEW specify ranges increments, while others have hard ranges (or semi-hard, some vary with PP spent).
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    WOIN USF Officer Pregens

    Here's another one. Lt. Gregory Zimm An alert Human telepathic counselor, who loves the sea Gregory's parents were colonists on a water world, far from the center of SolSpace. He grew up sailing small boats on an endless ocean, and loved to travel under the power of the winds and waves. When...
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    WOIN USF Officer Pregens

    I don't know if you're still looking for these, given that there were never any replies, but I recently picked up The Spartan Gambit and thought I'd give it a go. Lt. Commander Westin Clarke A well known Augmented Human science officer, who's always calculating the odds. As a child, Westin...
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    WOIN Does the hardy skill apply to the Vital Defence?

    The official skills that boosts VITAL DEFENSE (according to N.E.W. 1.2) are fortitude and resistance. The upcoming 1.2 edition of O.L.D. and the released version of N.O.W. add survival. Making hardy do it too would make those other skills pretty much obsolete, since hardy also gives hit points...
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    WOIN Cumulative Attribute/Skill XP cost

    I might exclude the first rank or two of skills from that statement. Buying rank 1 with 3xp is a great deal, and it's sometimes a good idea to buy rank 2 just before you go up in grade, so that your new grade can give you rank 3 (and give you a 2d6 pool). It is more expensive to spend the XP...
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    WOIN Cumulative Attribute/Skill XP cost

    Well, at some point it's surely more efficient to get new grades, which give two skill increases and four attribute increases (and an exploit). And they work towards increasing your MDP, which is often more important to actually get better at the things you're already good at.
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    WOIN Cumulative Attribute/Skill XP cost

    Here's a chart with the right numbers (though I doubt anyone will buying ranks beyond about 6 with XP): Rank Marginal Cost Cumulative Cost 1 3 3 2 6 9 3 9 18 4 12 30 5 15 45 6 18 63 7 21 84 8 24 108 9 27 135 10 30 165 11 33 198 12 36 234 13 39 273 14 42 315 15...
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    WOIN Capping Your Dice Pool

    Right, my point is about the terminology. If you say that "gear" dice go into the basic pool, that makes it seem like all bonus dice from gear might be included. That's why I'd suggest you emphasize "gear quality" instead of just "gear". Normal gear don't give dice of either sort, so for a new...
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    WOIN Need help - re-costing OLD spells

    So then Pocket Armory, at least is miscosted. It should be 2 MP less, since you pay for the creation of the 1200 GC worth of value which is more than the 2 MP needed for the area. There are a few other spells that pay 1 or 2 MP for a basic creation effect and it's not always clear why.
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    WOIN Capping Your Dice Pool

    Can you clarify if the GEAR pool you describe is only the dice from the quality level of the gear (High-Quality, Exceptional, Mastercraft, etc...) or if it includes other dice that are specific to the type of item? For instance, camouflaged armor gives a +1d6 to checks to hide in appropriate...
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    WOIN Need help - re-costing OLD spells

    All right, here's the rest of the spells: Field of Weakness: 9-12 MP: 4 MP drain attribute, 3 MP area, 3 or 5 MP duration with contingency (1 minute or 1 hour), -0 or -1 casting time (one action or one minute) Firebolt: Unchanged Flaming Barrier: 12 or 14 MP: 6 MP elemental object area, 2 MP...
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