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  1. Z

    PF2E Pace of fighting

    My guess is it is the players. We had players would could play pretty quickly and those that could not. We're playing a another game now with fewer options and that seems to be faster for them.
  2. Z

    PF2E Pace of fighting

    We were finding PF2 to be closer to PF1. I think it has been about 9 months since I last played PF2, but I've kind of lost track... There were factors at the time, and at the table, that likely slowed it. Automation for PF1 was better than the automation available to us for PF2 (Hero Lab vs...
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    PF1E Favorite Method of Overland Travel

    As a GM, I run in a region where civilization clings to a number of islands. Boats and shipping is pretty prominent and the PCs own several. As a Player, one game just glosses over overworld travel. The other, it depends on the situation. At some point, teleport and shadow-walk are able to...
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    PF1E Pathfinder 1.5 rumblings: Corefinder

    Interesting, and hard to say at the moment. I'm in a D&D 5e game that bailed on PF2. I suspect they might just stick with 5e. I'm also in a PF1 game that didn't go to PF2. They might be interested in taking a look at CoreFinder. EDIT: I also suspect that unless CoreFinder ends up with Hero Lab...
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    PF2E Pathfinder 2e: Actual Play Experience

    About 9 months ago there was a table full of us who had played the entire playtest, a homegrown set of adventures during the gap between the end of the playtest and launch, and then a module I want to call Age of Ashes (or something like that). I want to say it was about 18 months of play with...
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    PF2E Release Day Second Edition Amazon Sales Rank

    Oh, oh. You're correct. Thanks for catching that. Sorry for the error.
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    PF2E Release Day Second Edition Amazon Sales Rank

    Looking at Google Trends on the assumption that there may be some vague relation between searches and sales... 12 Month... https://trends.google.com/trends/explore?geo=US&q=%2Fm%2F026q9,%2Fm%2F04dzk1_ There's a slight decrease in searches for Pathfinder (non version specific) while D&D (not...
  8. Z

    PF2E Pathfinder 2e: Actual Play Experience

    At this point I think you'll largely get testimonials from those who found it appealing enough to stick with it. You can resurrect the thread, but the conversation will be much different that it was months ago.
  9. Z

    PF2E Pathfinder 2e: Actual Play Experience

    I'd be tempted to lay the blame on them jointly, though I'm not sure "blame" is the correct word. It takes two to tango. Paizo owns the material, Roll20 controls the VTT features. They either work together, or not. I will note that in the local D&D 5 game (formerly PF), we transitioned to...
  10. Z

    3E/3.5 Gnome Poll

    My feelings about Gnomes are weird. I've largely looked at them as goofy and worthy of being an NPC. Yet, when D&D 4 made them monsters, I thought that was dumb and refused to go along with it. There's been a number of memorable Gnome characters over the years. The designer races that are...
  11. Z

    PF2E Gamemastery Guide: What are your thoughts?

    I can see this. Both of my regular games (one PF1 and one 5e) are automated. When we were playing PF2, we were automated. Folks in those games are used to it and expect it for systems as large (in rules and sales) as PF1/2 and 5e. I can also say that these days I'd rather buy a good app than...
  12. Z

    Peril - wherein RangerWickett reinvents the wheel

    You rang? Oh, read the first post. Got it. Okay, I've skimmed it. (Available time only permits so much.) You're building a system to simulate a duel. That will let you go into lots of detail and more complexity because you'll have a small number of combatants and your base premise that the...
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    PF2E Pathfinder 2e: Actual Play Experience

    That's interesting. I'd be curious to know how that works out after you've used it for a while.
  14. Z

    PF2E Pathfinder 2e: Actual Play Experience

    That's pretty close to what my group experienced. We played the entire playtest, post-playtest for months, then bailed. Monsters acting on the same initiative, or not, really didn't influence our opinion. We tried both. The heart of our complaints related character generation and progression...
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    PF1E Problems With Gestalt-Based Multiclassing

    I guess I'm willing to go further back to bare-metal. I see multi-classing as an attempt to avoid making a whole bunch of classes. If you can better approximate your character conception by taking a couple of abilities, then multi-class. Or, if you envision your character as a hybrid, then...
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    Two Married Wizards Trying to magically make a Baby Question...

    Is time travel an option? You could shift forward the 1,000,000 years (yeh, that's a guess) it will take for Golarion to reach Starfinder and then have a test-tube baby.
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    PF2E Pathfinder 2e: Actual Play Experience

    I like the concept. A friend and I were recently talking about Merlin. I was suggesting that in lore he was a Druid. And we were lamenting that the DnD culture has gone with a much more modern druidism view which neither of us thought fit the genre. Not that there couldn't be beastmasters, folks...
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    PF2E Pathfinder 2e: Actual Play Experience

    I don't remember concluding the Wizard was weak, but of the several Wizards I played, they all multi-classed. Mix in some Fighter and you can wear armor and swing a two-handed sword. During the weak and moderate challenge fights, you can go knock heads and save your spells. Not your character...
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    PF2E Rate Pathfinder 2E

    I don't doubt your informal survey of hundreds of DMs, but there are DMs who spill the beans to the players under various circumstances. I certainly do. My friends do. I don't know about the Capn, his motivations, or theories, but we do it mostly to speed up play in a skirmish with lots of...
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    5E How do you use cities in your campaigns?

    In so much as a city, village, or frontier civilization can be a setting for adventure, my guess is I use them about 25% of the time. I prefer my games be tales of humanity, generally humanity expanding into uncivilized areas or exploration. So the players get a decent dose of wilderness, but...
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