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    Norse-inspired adventuring

    The name does feel a bit problematic. When I run the DFRPG activity at my middle school, I often wonder if someone won't lodge a complaint about appropriateness. ;) The books published so far have a lot of material that could work for other games. The Citadel at Nordvorn, for example, is a...
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    Norse-inspired adventuring

    The Nordlond Sagas campaign is in its final hours. If you're a fan of DFRPG, GURPS, or Norse-themed campaign material, I hope you'll join me in supporting these books. To get a sense of the design quality, here's Doug's latest preview, a page from Hand of Asgard:
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    Playing D&D with my 6 year old

    I've run a lot of games (both GURPS and D&D) with my own kids and their friends, including kids as young as five and I agree that you don't need much prep at all. Your scenario sounds wonderful and should work well. Be prepared, however, for the kid to take things in entirely unexpected...
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    Saving the Bard

    If every social interaction had to be handled by the Face, then, sure, that would be a bore. Just like if every battle had to be handled by the Beefcake and every puzzle by the Brain. With that said, though, I can't think of a group I've played in where we didn't develop a sense of...
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    How Do You Find Players?

    I would echo this. I've had surprising success with recruiting players through my existing social and work networks. I got back into gaming just a few years ago after a ten year hiatus and a move to a new state. I thought I would have a hard time interesting anyone in a GURPS campaign, but a...
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    What's the best and worst D&D book you own from any edition?

    I think that's a different product. @blueznl was referring to the Magic Encylopedia (as opposed to Encylopedia Magica). Encylopedia Magica is a true encyclopedia. I have used it for just about every fantasy game I've ever run for any game system since it was published. I often just open it to...
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    Norse-inspired adventuring

    I was never much interested in Norse adventures in my games. (My longest multi-decade campaign was in a world inspired by the Arabian Nights.) Then Douglas Cole came along with a series of great books for my current favorite RPG, the Dungeon Fantasy Roleplaying Game. His first adventure, Hall of...
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    So, I hate pdfs. Any advice on hating them less?

    I have mixed feelings about PDFs. Like everybody else, I love the ability to search and to easily copy out bits of text or graphics. Plus portability. But I think game books are often particularly hard to read on a screen because I like to keep flipping around. It's easy, with a book, to...
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    What's the best and worst D&D book you own from any edition?

    For best I'd have to go with the AD&D Dungeon Master's Guide. As others have said, many problems, but I pored over those pages for years. The appendices alone were worth the price of the book. For adventures, from the old days, I loved the Desert of Desolation series. I've run portions of it in...
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    Kickstarter Nordlond Sagas (for the Dungeon Fantasy RPG): Funded on KS

    I want to chime in here to say that this is one of the kickstarters that I've been most excited about this year. Every supplement that Douglas Cole and Gaming Ballistic have produced so far have been top-notch. Great art, great writing, and filled with fun, game-able details. Moreover, Douglas...
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    Campaign Set in a Magic School

    For this type of campaign, you may want to read Bill Stoddard's Worminghall. It's a GURPS supplement about a medieval university of magic. It's packed with details, including realistic details about a university, town/gown relations, local places of interest (taverns, churches, secret locations...
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    GM's Knowing the Rules

    In the How do you get to GURPS? thread, DMMike brought up an issue that intrigues me, but strays enough from the topic to deserve its own thread: As a player, how important is it to you that the GM gets all the rules right? For the purposes of this thread, I'm setting aside edge case horror...
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    Good, Evil, Nature, and Druids

    If you have some sort of druid-type characters in your campaign (i.e., some sort of magic user who channels the forces of the natural world), how do they fit into your cosmology and metaphysics? Is Nature aligned with gods of Good or Evil? Does it have a moral component? Could you have an evil...
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    New monsters book for Dungeon Fantasy Roleplaying Game

    Spitting distance from the finish line. <<Happy Dance>>
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    New monsters book for Dungeon Fantasy Roleplaying Game

    My favorite recently published RPG is having a kickstarter for a new monsters book and reprint of the boxed set: Powered by GURPS: Dungeon Fantasy Monsters 2 & Game Reprint. I've run a bunch of games with this system, played in a few, and have been teaching it to students in our middle school...
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    5E Not dying?

    I was just reading another interesting thread, The Dying Conundrum, and I realized that my response wouldn't really address the question. Thus a new thread is born. Does anyone else not kill player characters? Or at least mostly not? Ever since high school, I've generally run long campaigns...
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