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    Level Up (A5E) Noticed an interesting mechanic for TotM the range standardization allows

    over in the magic preview thread it's noted that " spell ranges have been standardized; common distances include short range (30 feet or less), medium range (60 feet or less), or long range (120 feet or less), as well as self, touch, and special ranges." & it clicked how that enables drawing...
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    D&D 5E does it seem lke tcoe Order of scribes wizard is largely solutions in search of a problem dressed up as an archetype?

    The archetype's big claim to fame is a fancy spellbook & a magic quill, but the quill comes before the book on tcoe 77 so I'll start there That highlighted part about not needing ink does nothing for PHB114(copying a spell into the book) "For each level of the spell, the process takes 2 hours...
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    D&D 5E Realigning the races post tasha's

    It's always been clear that some racial choices are extremely good (variant human) & others like mountain dwarf are good but piled high with meaningless boons anyone with the associated stats probably gets from their class or benefits from at the cost of a lower prime stat & weird build. In...
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    D&D 5E Are there any races post-tashas that compare with mountain dwarf for casters?

    Tasha's introduced the ability to swap racial +N stat bumps for some other stat among other things to radically change which races can work for what classes. skillA for skillB, armor or simple weapon for Simple/martial weapon or tool, Martial weapon for Simple/martial weapon or tool, & toolA...
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    D&D 5E Caster items in Tasha's, a very good start.

    I've been looking forward to seeing how the ACFs & new magic items in tasha's will affect things & the result is generally quite good. There are a couple almostgood that just barely miss good & I was hoping for the ACFs to look more towars hints of 5.5 than what a lot of them are, but the magic...
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    Level Up (A5E) Fun things you can do with Metamorphosis destiny

    The destiny allows you to permanently polymorph into something cr level -2 & I've been kinda curious what fun it could allow so decided to put together a list of interesting low hanging fruit. I limited the list to creatures with some vaguely humanoid body structure capable of fitting normally...
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    Level Up (A5E) A5 Rogue proto-guide

    I had some time & put this together over the last couple days as character creation notes grew out of control leaving me figuring I'd just make it into a guide that could be useful to people even with things in progress. We know there are a lot of things still in progress like changes to...
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    Level Up (A5E) fighter playtest italics on pg 8/9, are these weapon tags?

    Page 8 & 9 has the fluff for each subgroup of combat maneuvers/stances/reactions & each of them has a line with a few italicized terms. Since tooth & claw has "natural", & biting zephyr has "thrown weapons" among their terms it sounds likethese might be weapon tags or something not yet fully...
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    Level Up (A5E) Divine casters across settings

    I've been on the fence abput putting this together for a while now & the fighter playtest announcement gave me a push to wrap things up. The 5e cleric entry is very heavily slanted to fit FR/Greyhawk with a significant amount of phb 56 & the class abilities itself reinforcing both the specific...
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    Level Up (A5E) just kill off "If your background provides a skill or tool proficiency you already have from another source, you can instead ...."

    With the playtest packet having quite a bit more "choose from these/any skills" for culture/heritage/background options that give skills than the phb it's something that should be adjusted all the more. This bit on page 62 is pretty similar to the blurb on phb125 effectively saying the same...
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    Level Up (A5E) Twilighttouched darkvision wrong range?

    On page 32 the twilight touched halfling's darkvision is listed at 30 feet, like so But that looks like a typo because every other darkvision seems to be 60 feet darkvision isn't that great for most so just changing it to match the others would probably be better than making the others match...
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    Level Up (A5E) "Fixing" the wizard to help it's poor imitators

    If you look at the thread asking what classes need the most help you will see that a lot of people aren't happy with warlock & sorcerer. They all stem from the magic user's evolution through editions, but wizard unquestionably stays closest to the roots while the others branch into a more...
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    Level Up (A5E) crafting consumables, required resources, & meta-currency vrs "liquid" coin... why not blood?

    Coins are a liquid asset that can be spent at any time & trade goods are effectively the same in nearly every case. non-liquid assets are things like that tavern the party won in a bet & most plot items, in the real world you might call them stocks/bonds, political favors, & any number of...
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    Level Up (A5E) Spell components with a cost...

    They are a good gating & limiting feature, but when the spells have the individual components listed by cost in the spell descriptions it makes it really tough to adjust the economy or even poke the gm if caster feels like the gm is being short on gold and not giving tout the components...
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    Level Up (A5E) What is the true "value" of improved vision types & replacements

    Darkvision regardless of how you value it, d&d has always placed some value on it with regards to having darkvision vrs not having it even if that value is "this race is already really good so normal vision". At the table darkvision is less than useful if you aren't a rogue or something going...
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    Level Up (A5E) How should cantrips be handled

    Having cantrips over expecting casters to be flailing about with their sling light crossbow or whatever was a good thing since it allowed casters to do something magical in the fight on rounds they were not casting a spell. The implementation causes a lot to be desired though because it pretty...
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    Level Up (A5E) possible way of fixing carrying capacity

    due to various design choices 5e feels a lot worse with carrying capacity being overly generous to the point where odds are good nobody was tracking it & you'll need to stop to calculate everything if a situation comes up where it might matter. If you want to build in survival horror elements...
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    D&D 5E Lets talk about getting rid of "recover all spell slots on a long rest"

    Back in ad&d Clerics had a blurb saying it works the same as wizards while wizards according to page 81 of the phb explains it like this In short you needed to get a full night's sleep (long rest) & then you had to memorize them at a rate of 10 minutes per spell level, which could be several...
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    D&D 5E what are your top three "$#%#@$ stop forgetting this rule" annoyances?

    Every edition has them. Rules that are obscure & forgotten to rules that may as well be written with invisible ink given how often players just ignore them. What are your big 5e serial offender rules? Dancing lights & other concentration spells that have the concentration stipulation...
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