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  1. P

    Jon Peterson: Does System Matter?

    I'm familiar with Popper's notion of falsifiability, although the quote you have provided isn't quite accurate - Popper does not think there is such a thing as a theory being supported with evidence, because he is a sceptic about induction (basically on Humean grounds) and so denies that any...
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    Jon Peterson: Does System Matter?

    What I want to get out this episode of RPGing is a preference. What techniques, processes of play, resolution methods, etc will achieve that preference is not primarily a matter of preference. Like any other question of means to ends it's about cause-and-effect relationships. In the context of...
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    Jon Peterson: Does System Matter?

    I'm not 100% sure what you mean by that's on the GM - maybe I agree, because upthread I talked about doing a good job as GM. But to try to explain what I mean, I'll point to the earlier discussion in this thread about running a gritty futuristic sci-fi horror scenario. Part of any system that...
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    Jon Peterson: Does System Matter?

    I think we're a bit at cross-purposes here. I'm not referring to system advice. I'm meaning - to use a metaphor - knowing the moving parts of the system. And understanding how they affect the play experience.
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    Jon Peterson: Does System Matter?

    For me, the slogan system matters is an injunction to think seriously about the processes of play, and how they interact with the mechanics, in order to do a good job as a GM. Conversely, if there are aspects of play that seem like they could be improved, system matters tells me how to think...
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    D&D doesn't need bards

    This is (roughly) how The Dying Earth RPG works. It's three spheres of activity are social, combat and magic.
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    Worlds of Design: How "Precise" Should RPG Rules Be?

    Seeing as this thread has been necro'ed and I seemed to miss it first time around: Here is Vincent Baker on the purpose of RPG rules: Roleplaying is negotiated imagination. In order for any thing to be true in game, all the participants in the game (players and GMs, if you've even got such...
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    D&D doesn't need bards

    Oddly enough, that would probably be truer both to JRRT/LotR and to REH Kull/Conan!
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    Yes. And these are reinforcing over time. They also interact with the streaming effect discussed above. Market presence and familiarity, streaming, player networks - these are all mutually reinforcing.
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    In many cases we can only speculate why ancient artists created the rock and cave art that they did. The cultural meanings and reasons are lost to us. Does that mean we can't admire their beauty? That their destruction would not, or should not, matter to us? When we're talking about the...
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    On the comparison of Ruskin to Hitler: I don't know who else posting in this thread teaches Holocaust studies. I do (as it happens, in the same module where I teach Williams and hence Ruskin - it's a modernity course). If you do teach Holocaust studies, you will know that it is emotionally very...
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    To add to this: I have taught Ruskin (via Williams) and have taught Zygmunt Bauman (Liquid Modernity). Only on ENWorld do I encounter this phenomenon, whereby restating, and pointing to, some of the historically important ideas and arguments in aesthetic theory is dismissed as appeal to...
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    I'm not appealing to an authority. I'm quoting an argument! I take it that you have a different view, that you deny that producers shape taste, and that you deny that there is a difference between producing something of quality and producing something that flatters a consumer's existing vanities?
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    I quoted from Raymond Williams book. I have read about Ruskin. I didn't make a post about his character, or his politics in general. I made a post about the relationship between consumer preference and quality of artistry/design. Are you denying that producers shape taste as much as satisfy it...
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    Jon Peterson: Does System Matter?

    I agree with @Campbell about the (non-)flexibility of D&D, though am coming at it through a slightly different set of experiences, including no 5e D&D play. * One example, which has come up in the Worlds of Design: War thread - D&D does not support PCs as warband leaders. * Another example...
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    I'll repost the whole of the post I responded to in the post that you then responded to: This post is using consumer to mean a person to whom businesses, which are constituents of industries, sell products. Here is Ruskin on consumerism and quality (I'm requoting the quote found in Raymond...
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    Does this mean that, until the invention of "consumption" sometime in the last few hundred to few thousand years - depending how you want to draw various historical boundaries - nothing humans did was of any quality? Or to come at the issue a different way: many people greatly admire a range of...
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    For someone who asserts that all judgements are subjective, you assert this with great confidence.
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    Jon Peterson: Does System Matter?

    Obviously if there's only one system you're intending to play - 5e D&D or some other RPG with very similar processes of play - then the ways in which system matters won't matter to you.
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    D&D 5E 5e and the Cheesecake Factory: Explaining Good Enough

    That would make it hard to explain how someone might have as their favourite a film that isn't the best. I really enjoy Con Air and the second Austin Powers movie. As movies, I think they're clearly not as good as (say) Melancholia. But I enjoy them more. I've often discussed a related point...
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