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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    So assuming that the target is not unconscious when you strike them with the weapon, you effectively cannot knock them unconscious, no? Even if you do maximum damage with the weapon and then you only heal them for minimum HP, as per the rules for dropping to 0 hit points, the amount of damage is...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    What you refer to as the "core cultural presentation" is useful for people who do not have the time, inclination, experience, and/or confidence to come up with them on their own or the means or desire to purchase setting guides for this information. What I see as the crux of the problem is the...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    It's a business decision. They don't need to do that because the current "here are a bunch of optional rules you can use to do that thing that you want to do" approach enables different tables to play they want to using officially released rules using the existing books. Wizards has been clear...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    No, I do not consider that to be a significant change to the design of the game because, practically speaking, it only applies to race options provided in future sourcebooks, which is guaranteed to be a significant minority of all race options that will ever be officially published in the...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Wizards already responded... with Tasha's. If you want the flexibility, you buy that book. Wizards doesn't need to release a revision, let alone a whole new edition, just to codify the race and class flexibility from Tasha's. Your post that I was replying to contended that what they stated was...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    The intent seems to be that at least the lineage options they provided are meant to be an alternative to the existing race options (and at least in the case of the dhampir and the reborn a "race" you can change to during the progression of the character if appropriate). Since there are no...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Feature descriptions tend to be pretty explicit on who they target. Is there a feature or a spell that you can reference off the top of your head that would set a precedent for this? When a spell or feature states that it affects creatures within n feet of a creature, it is effectively an...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    On the contrary, the actual, practical impact on the product that Wizards releases will be pretty small. This design shift applies to future race options, and there really aren't going to be very many of those if the past 5+ years is any indication. And there really aren't any "OMG everyone...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Yep. The cleric doesn't get to choose their targets.
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Nope. The feature has no effect on the person using it -- if it did, it would target "you and fey or fiend within 30 feet of you".
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    That's an exaggeration. The system has racial modifiers by default as the rules presented in Tasha's are optional (except in the case of Adventurers League games). A few race options going with Tasha's flexibility going forward does not even remotely offset that. The fact that so many people are...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I understand the position you're coming from, and I definitely empathize with your perspective... but ultimately it's going to apply only to a miniscule number of game options, all of which will be 100% completely optional (since the rules presented in every book beyond the core three are...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I mean... it's not that difficult to just add ASIs and languages to the small handful of races that will be coming out. It's not like we get inundated with a flood of races each year... ;)
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I imagine that in a game where the DM decides that they're not going to use the Tasha's way of handling the existing race options, it's going to be left to the DM to determine what the default ASIs, languages, and skills are going to be for any future race options since Wizards has explicitly...
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    D&D 5E Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I don't think that's actually the case. The design note states that any new race options they create will go in this direction, which implicitly states that already existing race options, which will almost certainly be the majority of all available race options for the entirety of this edition's...
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    Review Roundup: Tasha's Cauldron of Everything

    In all honesty, I don't see how other RPGs approach this coming into play at all since D&D effectively transcends the RPG space, a game that's creeping into "media empire" territory and is backed by a large corporation. The closest thing to it in the space is Pathfinder, which went the "whole...
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    Review Roundup: Tasha's Cauldron of Everything

    Ah, gotcha. Thanks for the clarity. That basically just reinforces my original position, which is that it will be quite some time before we see any chance of a new edition of the game. They're not going to just "half-ass" a brand new edition, so there's definitely going to be time involved in...
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    Review Roundup: Tasha's Cauldron of Everything

    But circling back... how exactly would a new edition of the game help any of this? It's effectively starting over from scratch, and it carries risk of harm to the brand in the mainstream as now the company will effectively be asking all of those people who just bought into the game within the...
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    D&D 5E D&D Up 35% In 2020 While Virtual Play Rises 86%

    I'm torn on this. On the one hand, I miss the in-person social aspect of things that will never be replicated in a remote session, and I miss making use of the minis and terrain I spent so much money on. On the other hand, two very remote players (one across the country and the other on another...
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    D&D 5E D&D Up 35% In 2020 While Virtual Play Rises 86%

    I don't even see them doing that. They've been very vocal on their concerns that "required" updates to the core rules splinters the fan base and puts a sort of pressure on people to have to buy books over again. The revised ranger died because they were adamant that they would never sunset an...
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