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  1. Corone

    It's Your Turn to GM

    Isn’t it about time you stepped up and took on the load sometime to give your usual GM a break? Short answer, yes it is. Picture courtesy of Pixabay. In most surveys I’ve seen, the one thing pretty much every GM agrees on is that they’d like to play now and again. It’s good for any GM to...
  2. Corone

    Let the Players Do the Work

    Why should the GM be the one to have to come up with all the ideas anyway? They have enough to do. So why not have your players put some effort into shaping the session? Picture courtesy of Pixabay. There is an old adage that says ‘don’t give the GM ideas’. As if we don’t already have enough...
  3. Corone

    In Praise of Dice

    I don’t think I need to convince anyone that dice are cool. But for those who feel dice are only useful for looking pretty and making a clattery sound behind a GM’s screen, I disagree. Picture courtesy of Pixabay. Fudging Dice Rolls Recent years have seen an explosion in all manner of gorgeous...
  4. Corone

    Are You Burned Out?

    Running a game can be hard and quite a responsibility. While players sometimes consider participation optional, without a GM there is no game. Given that, the GM has to do at least some prep work as well before each session, even if it’s just reading an adventure. So the GM doesn’t have the...
  5. Corone

    The Most Dangerous Time of the Year

    The holiday season is upon us again, and you may be wondering how you can add some holiday spirit to your game. However, at the same time you may not want to give your player characters an easy time drinking mulled wine and giving each other gifts. Here are a few ways to add a touch of festive...
  6. Corone

    The Horror! of Introducing New Players

    A couple of years ago at Gen Con I had the scariest experience any GM can ever have. One of the players joined my Doctor Who game saying it was their first time role-playing. This wasn't scary because I thought they'll play it wrong or because I'd have to explain anything about the rules. It was...
  7. Corone

    Lessons Learned from Virtual Gaming

    I wasn't completely new to online gaming before Covid-19, but recent events have given me a crash course, as it has for most of us. It's made me change my gaming habits, but also taught me a few lessons. So it seemed worthwhile to offer are few rules I've learned, in the hopes I'm not the only...
  8. Corone

    No Good Choices

    I'd like to make a case for taking your game to the darkest places you can imagine. Not just with violence or carnage but the sort of horror that makes you question everything. This might sound complicated but it's actually very simple. You give your player characters no good choices. Picture...
  9. Corone

    Game Design Masterclass: Going Diceless

    While they are pretty (oh so pretty) you don’t actually need dice to play a role-playing game. If we don’t mind the Gamemaster fiddling with results to improve the story (when players do it, that’s just cheating) how much do we really need to roll something? Some GMs say they only roll as they...
  10. Corone

    Game Design Masterclass: Alien

    In looking at examples of great game mechanics I don’t often pick a modern system. But I’ve not seen a system as well designed as Alien since Pendragon – and I don’t say that lightly. Free League’s (Fria Ligan) Alien game is a masterclass in not only how to reflect a license but how to make a...
  11. Corone

    Game Design Masterclass: James Bond 007

    Watching the trailer for the upcoming movie No Time to Die (the 25th Bond film) I realized it was about time to share a bit of love for one of my favorite long out of print games. While Ghostbusters is often held up as one of the greatest early licensed games, for me its James Bond 007. The game...
  12. Corone

    Design Masterclass: 7th Sea

    Anyone who knows me will wonder why it took me so long to get round to what is probably my favorite game of all time. However, I'm sad to say that in this example I'm not going to talk about the numbers. First Edition 7th Sea had some rather basic rules problems (mainly the importance of...
  13. Corone

    Design Masterclass: Tails of Equestria

    Yes, you are reading that right, Tails of Equestria, that horse game. I am indeed talking about that game following the adventures of Pinky Pie, Twilight Sparkle and their friends in the magical land of Equestria where 'My Little Pony' is set. What is so great about it I'm adding it to a series...
  14. Corone

    Carnival Row and the Changing Face of Licensing

    With so many amazing ‘geek friendly’ shows on television at the moment, it’s not rare that I start watching another and think ‘this would make an amazing RPG’. This was doubly the case for me with ‘Carnival Row’ (now showing on Amazon) since I used to work on Victoriana for Cubicle 7. So I was...
  15. Corone

    Design Masterclass: Smallville

    Having taken a look at Pendragon, it should come as no surprise that I noticed plenty of other games out there that can teach us a lot of about game design. So it’s time to take a look at one of the most underrated games I’ve ever known - Smallville. To a certain degree the license stands...
  16. Corone

    How Expensive is Too Expensive?

    A couple of years ago, Monte Cook Games began an experiment, kickstarting a project called Invisible Sun. The game itself has plenty of interesting ideas, and an amazing (although not unique) setting. But one thing that makes it stand out is the price. The core box set will set you back around...
  17. Corone

    Pendragon: A Game Design Masterclass

    We all have our favorite games, but even the ones we love often have flaws we overlook or imperfections we happily house rule. However, there is one game that I find myself unable to find any flaws in. In my opinion, it is the greatest RPG system ever designed, a masterclass in simple and clean...
  18. Corone

    Gen Con Behind the Stand

    Gen Con is amazing, and a place every gamer should try to get to see if they can at least once. A glorious and heaving mass of games and gaming all (only just) packed into Indianapolis. It has grown each year recently, now spreading beyond the vast convention hall into at least five other hotels...
  19. Corone

    Your Opinion Matters

    I’d like to ask you a favor. The next time (or ideally every time) you buy an RPG product, leave a short review. You might not think your opinion is that important, or that a line or two on a Drivethrurpg review is any use. But I promise you, it really helps in a lot of ways. Picture courtesy...
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