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    [Let's Read] Zweihander Player's Handbook

    [/b]TABLE OF CONTENTS, DESIGNER'S NOTES, CHAPTER 1: INTRODUCTION AND CHAPTER 2: HOW TO PLAY[/b] First off, I want to say thank you for your patience. I know it's been a minute. Upon further reading, it becomes clearer and clearer that the new presentation is, well, clearer. The fonts are...
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    [Let's Read] Zweihander Player's Handbook

    Thanks for reading! I have two older read-throughs for Zweihander, one for the core Rulebook here: https://www.enworld.org/threads/zweihander-revised-core-rulebook-a-read-through.667757/ And one for the Main Gauche supplement here...
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    [Let's Read] Zweihander Player's Handbook

    THIS READ-THROUGH IS FOR THE ZWEIHANDER PLAYER'S HANDBOOK, FROM ANDREWS MCMEEL UNIVERSAL PUBLISHING. FULL DISCLOSURE: I WAS GIVEN A COPY OF THIS BOOK BY ITS AUTHOR Well, hello!. It's been a minute. How y'all been? So, I have been meaning to get around to this for a while. I've had this book...
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    Tunnels & Trolls 5th Edition compact paperbacks cheap

    Looks like the staff at Flying Buffalo found a bunch of copies of the out-of-print 5th Edition paperback of T&T. They're selling them for ten bucks each. They are also offering four solo gamebooks for 5 bucks apiece. Each gamebook has two adventures. Add 5 bucks for US Shipping, or 20 overseas...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 9: THERE'S SOMETHING ABOUT MARIE There's Something About Marie is the adventure included in the Main Gauche book. As with A Bitter Harves, the adventure fro the Core Rulebook, There's Something About Marie was originally a fan-made, contest-winning module for Warhammer Fantasy Roleplay...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 8: LIBER OBSCURUS Chapter 9 is all about Conspiracies. How to write them, how to run them, and what to do when your players do the unexpected. It combines ideas for running a very particular kind of adventure with some general, all-purpose GMing tips. Conspiracies can be used to add...
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    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 13: A BITTER HARVEST Zweihander's final Chapter is A Bitter Harvest, an introductory scenario. I have seen reviewers sidestep this Chapter altogether, so as to avoid spoilers. And while I understand that, ABH deserves a little more attention. At 30 pages, ABH is a full-length...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 7: LIBER MALUS (CONTINUED) Thanks for your patience, everyone. Chapter 7 continues on with the NPC Creator, a step-by-step guide for creating fully fleshed out and well-balanced, custom NPCs, using the same format as the Creature Creator. There are fourteen Steps in this process...
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    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 12: BESTIARY Okay, second to last chapter. And one of the most important. In many ways, your Characters' glory is no greater than their foes' infamy. No bard sings ballads recounting the deeds of Cedrik the Gopher Slayer. No, a true hero needs a mighty foe, or, better yet, around 150...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 7: LIBER MALUM Chapter 7 of Main Gauche is an interesting and ambitious undertaking: the Liber Malus, which presents the Creature Creator, as well as the Non-P{layer Character Creator. At 60 pages, this could easily have been a separate supplement. It shows GMs how to design Creatures...
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    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 11: GAME MASTERY The next 104 pages are a guide for Zweihander GMs. These pages cover, from a different perspective, much of the material that has already been discussed. And a bunch that hasn't. First, it is explained that Zweihander "doesn't have an implied setting". I have heard...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 6: LIBER UMBRARUM (THE RE-CONTINUING) Having detailed the various Spells that can be gained, at one's own peril, from consorting with Daemons, Chapter 6 moves on to Rituals. Rituals, you may remember, are a form of Magick that can be performed by anyone with the knowledge, material...
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    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: THE GRIMOIRE (CONTINUED YET AGAIN...) A few more words about Spells Arcane and Divine: each list of spells, that is to say, each Arcana and each group of Prayers, can generally be expected to contain spells that are offensive, defensive, and "other". WHile each list of...
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    Main Gauche supplement for Zweihander- a read-through

    Now, let's see, where was I? Oh, yes, Chapter 6: Liber Umbrarum. I was just about to get into the Spells. I'll run down each of the Daemons listed in this Chapter. I will follow that with a brief description of that Daemon's nature, and give a couple of examples of what their Spells can do. The...
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    Wayne's Books 15% off through Cyber Monday

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    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: GRIMOIRE (CONTINUED...AGAIN) On to the Spells themselves. As stated previously, There are four Principles of Magick. in ascending levels of power, they are Generalist, Petty, Lesser and Greater. Generalist Spells are common to both Arcane and Divine Spellcasters, but above that...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 5: LIBER DAEMONIUM This Chapter is like one of those "friends" who tells you what a bad idea something is, then proceeds to show you how to do that very thing. It's about Daemons. But, more specifically, it's about how your Character can gain Daemonic Patronage, and with it, gifts of...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 4: LIBER ALCHEMIAE At long last, I have made time to write up Main Gauche's fourth Chapter. This one is all about how you can achieve corruption, disfigurement and death better living through chemistry! Or Wytch-science, take your pick. This chapter expands upon ideas from the...
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    Zweihander Revised Core Rulebook- a read-through

    CHAPTER 10: GRIMOIRE (CONTINUED) Whew, been a while. Thanks for waiting. When we left off, I had just scratched the surface of Chapter 10. We had gotten an overview of Magick, and an explanation of how Arcane Spellcasters use it to affect the world around them. Next, we get a view of Divine...
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    Main Gauche supplement for Zweihander- a read-through

    CHAPTER 3: LIBER VEHICULORUM(CONTINUED... AGAIN Okay, so, looking up, we see that I was partway through explaining the procedure for Vehicle Combat. I was in the midst of discussing Step 2: Make The Attack. I just explained the rules for one kind of Attack, a Vehicle-To-Vehicle Strike. That...
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