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  1. Colmarr

    ZEITGEIST Status of 5e Zeitgeist

    I'm looking at D&D again after years away. I see that the 4e Zeitgeist campaign was fully published, that Island at the Axis of the World was published for 5e and that something's been happening on Patreon since then, but couldn't really figure out where its all up to. Can someone fill me in?
  2. Colmarr

    Cunning Escape: Thief level 5 ability

    Cunning Escape is an immediate reaction power triggered when "An enemy attacks you". Its effect is "You gain a +4 bonus to all defences against the triggering enemy's attack. [Plus other stuff]". Am I right in assuming that for all intents and purposes I should treat this portion of the...
  3. Colmarr

    Witchoil clarification

    From reading and running Island at the Axis of the World and the Dying Skyseer, I understand that witchoil captures souls. It is also a powerful fuel source. Macbannin is planting vials around Flint to catch souls and power the witchoil. What I'm not clear on is whether the witchoil in...
  4. Colmarr

    What monster/trap would make a good sentry turret?

    For an upcoming encounter in my Zeitgeist campaign, I want to surprise my players with a steampunk equivalent of the sentry guns from Aliens: sentry turrets from Aliens. Obviously a fully automatic turret is inappropriate for a fantasy campaign (even a steampunk one), but I'm looking for...
  5. Colmarr

    ZEITGEIST The planes in Zeitgeist

    I've been thinking more about my Zodiac killer sidequest, and am thinking about timing each of the killings to align with a time when the associated plane is strong. For example, Jiese is "particularly strong" when the PCs climb Cauldron Hill in adventure two, making it a perfect time for the...
  6. Colmarr

    Digging for Lies: How does Distant Madness work?

    The effects of the disease itself are pretty clear, but I'm not clear on how exactly it ends up infecting a PC. For example, the worm maw's Drain Thoughts power (page 12) says that "the target contracts" the disease. The eye of madness' Burst of Terror power (page 27) says "the target is...
  7. Colmarr

    Help me with a fey-themed adventure

    In my :z: campaign, I am running a subplot involving the wife of one of the PCs having promised their first child to the Unseen Court in return for the PC's safe return from war. Erik's wife sara is now (or will shortly be) 6 months pregnant and Erik has recently become aware of her acting...
  8. Colmarr

    ZEITGEIST A chance to blow Zeitgeist's trumpet

    Over on the rpgnet d20 spotlight forum there's a thread asking for comments about zeitgeist. Only two responses so far (including mine) but if youlove :z: as much as I do, please drop in and give it a toot. Sorry, I'm not skilled enough on my iPod to hyperlink to the thread!
  9. Colmarr

    Help me utilise Dominated

    In an upcoming :z: session, I get to use a creature that has an at-will power that dominates (save ends)*. The power targets Will. The PCs consist of a knight, a thief, a swarm druid, a cunning bard, and a centred breath monk. The fight will take place in pretty tight quarters from which the...
  10. Colmarr

    Reaching through the Veil

    The Reaching Through the Veil trait of the Vestige of Death (pg 40, Dying Skyseer) says the following: I've bolded the words that I'm not sure about. Or rather, the words are clear but I'm not sure what the intent is. As written, a PC who readies an attack against the Vestige, or...
  11. Colmarr

    Has a high-res version of the Flint city map been posted anywhere?

    I'd like to use it as a virtual pinboard to keep track of where the PCs go and where everyone/thing is in Dying Skyseer.
  12. Colmarr

    Gloom/Witch Oil and the Planes (spoilers)

    Having finished my readthrough of Dying Skyseer, I'm not quite clear on the nature of the planes in Zeitgeist. Specifically, there's a lot of mention in the adventure of people being half in the Bleak Gate. That's different to what IMO is "normal" planar travel in D&D, where you're on the...
  13. Colmarr

    Gears of Revolution: Notes on my campaign

    - My players stay out - This thread is for behind-the-scenes notes and discussion on my Zeitgeist campaign. As such it will contain spoilers. [Reserved for update information]
  14. Colmarr

    Gears of Revolution: A Zeitgeist campaign

    "I always knew they were something special. It takes a fine eye for talent to get to my position, you know. Mind you, no one knew at the time just how big the storm clouds were brewing. Maybe the skyseers, but they didn't tell no one." The year is 500AOV. Seven years have passed since the...
  15. Colmarr

    How to Write a 3-year-long role-playing game campaign

    Sneaky RangerWickett, hiding Zeitgeist information on his personal blog. Some highlights: Especially with that last quote, I can't wait for the DM guide. I'm dying to get more of a feel for where this AP might end up.
  16. Colmarr

    Battle Cleric Options is up

    Here. If only I was still a subscriber, cause it sounds interesting: So, is it as interesting as it sounds?
  17. Colmarr

    Rule of Three 20/6/11

    Here. Pretty funny that he refers to "1st to 20th level campaigns". Let the conspiracy theories commence!
  18. Colmarr

    Ballad of the Fourth Company

    While talking with one of my players (who will be taking the Yerasol Veteran theme), he expressed interest in the portion of the theme that mentions war poets memorialising the conflict. To help flesh out his backstory, I prepared this for him*: I'm not quite happy with the references to...
  19. Colmarr

    ZEITGEIST Psionics in Zeitgeist

    While chatting with one of my co-players after a session, he revealed that he's considering playing an ardent in my upcoming Zeitgeist campaign. Upon reflection, I realised that I haven't heard any mention of psionics in Zeitgeist. Any chance someone would like to post a new factoid or...
  20. Colmarr

    How do thief tricks interract with Ready?

    I'm AFB, so I apologise if this is a dumb question: If a Thief uses Tactical Trick to get away from an enemy without provoking an OA but then has no valid target against which he has combat advantage, can he ready his attack for when an ally moves adjacent to the target? Or does the act of...