I GM'd a game at a convention before the pandemic, using their quick start rules, and it was a lot of fun. The mechanics are interesting and allow a lot of freedom in adjudicating actions and adding to the story.
I still have the original box with extra boosters of cards. As others have said it was a groundbreaking game, much in advance of its time. I need to take another look at it as I'm sure it will fit right in with our modern sensibilities.
Not a big fan either. There needs to be more splashes of color to make some things stand out from the background. Everything is pinkish-orange and makes it harder to see details. Why are all the live characters in green? They don't have clothes of other colours in that world?
Could you give more details about the cards? What is on them? Do they describe types of governments? Economic models? Types of terrains found on the planet?
How do you use them and how can they be applied to settlements and PCs?
About Kickstarter and unions, the CEO has made it clear that they will do everything they can to stop any formation of a union. There is an article about it here.
Personally, I will not cancel any pledges I have already made, but I cannot in good conscience continue to support such corporate...
Some elements in there remind me of Primetime Adventures where characters will always win combats (they are the main characters in a TV show after all) but might not win in regular social situations, especially when their personal issue comes into play.