Exactly. It makes more sense than the dungeon who have rooms so close they're basically overlapping.
That is, I assume you're still talking about the pacing of the game where your character goes from level 1 to level 20 within a year.
It doesn't have to be isolated as "only give a ton of exp"...
Do the liches not lich enough or the dragons not breathe hard enough?
When it comes to encounters, there's a spectrum between having hard rules and having a dynamic set of encounters.
If every enemy had to have this much HP and damage output by this level and can only be faced in...
If you're using the DMG and expecting any sort of precision from the guide, you're probably doing it wrong.
It seems most DMs try balancing on a budget but the default assumption is that the DM merely creates a fun encounter and finds out how deadly they made it on accident.
I don't think 5e...
That's less leveling up pacing and more adventure pacing. Which is indicative that the DM isn't considering downtime to its fullest since that is the main purpose of downtime anyways.
You can go from fighting kobolds when you leave home to fighting kobolds a decade later if the DM decides the...
That could probably be done just by increasing exp rewards attached to CR.
But honestly, I still think the problem is how stingy DMs are anyways. Its why I don't really like milestone leveling. The DM will hold you at level 7 until they realized that level 8 exists in the game and still waits...
Well, I think its almost entirely separate skills to create campaigns in the different tiers.
For levels 1-4, you almost have to design the game for babies because its so easy to unintentionally kill off a player through a bad dice roll even when you make it as fair and even as possible.
I think, even if the poster isn't necessarily going with the thread's original flow, that they should be allowed to engage in the conversation however they would like.
Differences of opinions is what drives greater creative achievements.
If someone has a problem with the way monks are...
This is quite beautiful and kudos for attempting the entire Magic Item DMG.
Usually, I do the same as you but I mostly improvise and they aren't nearly as detailed or cool as this. Its usually put on looseleaf paper.
Not entirely sure what this means.
Levels are essentially arbitrary but there is a bit of steady progression married to it.
But are you asking for the extinction of level 6+ spells? Or are you looking for the game to be compressed into this 10 level system?
Because no matter what, legacy...
I will always say that in such a day, the short rest classes have the edge always because they simple get more in the day considering that they now have 8 hours of potential short rests that do not get interrupted.
Oh, the Warlock only gets 2 spell slots for the final combat? How unfortunate...
I'm not really trying to convince anyone of anything.
I'm trying to get into the rules of the game as they're written. While I appreciate the sentiments about asking the DM, I'm not necessarily looking for that type of discussion.
Let me make a more...practical example.
Say a 15th level...
This is the very point I'm debating.
Its the order of operations that you're taking which is the issue. You're saying that 1st-level wizards cannot prepare anything other than 1st-level spells because the wizard is first level but no such restrictions exist. The wizard can prepare any spell...
I don't think you're following what I'm saying.
You can prepare any spell as a wizard so long as you have the spell slot, yes? The wizard's class feature only references the spell slots the wizard as a character has.
If you're a 1st level wizard that just so happens to have a 2nd-level slot...
That section tells you to determine what you know as if you have a single level in that class. But that only refers back to the wizard's class feature, which, even at level 1, still has more than 1st level spell slots because of the multiclass.
But they can prepare any level spell as long as they have the spell slot for them, can they not?
Let me run it down real quick:
You're a 7th level sorcerer and have spell slots up to 1 4th-level slot. You know the usual 8 spells.
You level up and dip into Wizard, obtaining a spellbook. You...
This is all true.
However, this does not erase the ability for the wizard to add spells into their book. The spells prepared is obviously restricted to your intelligence and wizard levels but your spellbook isn't this equation.
It could theoretically hold every single wizard spell without...
So, when discussions about Wizards and Sorcerers come up, there's talk about ritual casting, spells known, and the ability to write down spells, right?
Well, what about if a sorcerer takes a 1 level dip into wizard?
Really, the wizard's entire benefits are basically in their spellbook. A...
Indeed, and they get ever weaker and have less available Spell Slots every time.
In a game where the components are truly rare, you can best hope for a single Simulacrum without their 8th level slot.
Don't underestimate the action economy, though.