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    D&D 5E Categories of Magic

    I would categorize them in the following way: Arcane: as you said it comes from the understanding of the rules/laws of magic and main practitioners include wizards and artificers. Divine: magic that is granted from the gods (no matter how present or absent they are from the world), from faith...
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    D&D 5E Using Subclasses at Level 1?

    In the dnd next playtest all subclasses started from level one at some point, but then the designers decided that they wanted 1-2 levels to be introductory or tutorial levels where the character is not fully defined or has a specialization yet so they bumped them to level 3. Following that...
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    D&D 5E Version 5.25 -- what do you change?

    1. Fix the ranger. 2. Crafting rules. 3. Subclasses for all classes start from level 1 and all classes get subclass features at the same levels. 4. Remove perception as a skill and make it similar to how initiative works but still based on WIS. 5. Make concentration based on INT. 6. Remove stat...
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    WotC Baldur's Gate III Announced; Powered by D&D 5E

    Converting the DnD 5e rules from tabletop to computer RPG format will provide a lot of interesting feedback to WotC for what works and what is broken, which I hope they use to improve this edition and create a better edition when that time comes. For example I cannot imagine a video game...
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    D&D 5E The Final Announcement from The Descent Live Stream: Eberron Hardcover

    I guess they are pretty set on the current design of the artificer, since this book is going to be released so soon. :S
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    D&D 6E Would 4 spell lists work in D&D (maybe 6e)?

    I wouldn't mind it if magic was divided into four lists, though I would prefer if those were arcane, divine, primal and psychic, instead of arcane/divine. Classes would get access only to one list, with the exception of bard that gets partial access to all lists and maybe sorcerer/warlock (list...
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    Unearthed Arcana Unearthed Arcana Returns to Monthly With Some Revised Subclasses

    This is true, but level 15 is too far away and the ability is conditional. I just don't like the main feature of the subclass to be so restricted.
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    Unearthed Arcana Unearthed Arcana Returns to Monthly With Some Revised Subclasses

    I really like how the bard turned out. However, i still think that the AA fighter should get more uses of the ability per short rest, this way it feels too restrictive. Maybe, change the name of the sorcerer subclass to radiant soul? :)
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    Unearthed Arcana Unearthed Arcana: Druid Circles And Wild Shape

    The main problem of the druid unearthed arcana is with the theme of the subclasses. The fey wild druid, being the only one whose abilities fit with the subclass description. However, I would prefer that this druid would focus either on the “wild growth that overtakes civilization” or “crazy...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    I am just saying that the non-combat favored enemy part could be made to an early level ranger class feature that applies to all creatures and frees up space for another ability at later levels. Personally, I would prefer if the tracker/hunter aspect of the ranger (outside the hunter subclass)...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    I am not strongly disagreeing with you in both of the things you say, regarding favored enemy always being part of the ranger and that it shouldn't be made a big deal when FE is not useful in a particular situation. However, to me it feels as if favored enemy is "taking up design space" and...
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    Unearthed Arcana Unearthed Arcana: The ranger, revised... overcompensation?

    Overall this new iteration of ranger seems like a great improvement over the current one. However, the only thing I don’t like is favored enemy. Getting rid of situational and restrictive abilities such as favored terrain was a huge step towards the right direction, so why keep favored enemy, as...
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