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  1. R

    RPG Print News – Osprey Publishing, Ulisses Spiel, and More

    Osprey was always great for painting guides when we were doing historical miniature games. I hope they go beyond "just" the rpgs and provide background guides for their RPGs, painting / miniature guides, world building / scenic looks at typical areas (taverns, markets, temples, etc.), etc...
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    It's Your Turn to GM

    The last time I played in a game... 2nd Edition AD&D was new :D I like playing. I prefer DMing. I can understand DM fatigue and the need to have another DM / GM. And sometimes real life interferes in having regularly scheduled games for a time. I've never had DM fatigue, but there have been...
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    Dragon Reflections #39

    Ahh, to be in my late 40s again :D I'm 62 myself. Our original group (1974) were all male miniature wargamers. The first female in my games was the late 70s (1978-9?), about the time AD&D was taking over. I ignored the Strength limitations. It was corner case rare anyway and just seemed unfair.
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    Dragon Reflections #39

    I had a bear of a time finding female miniatures that were armored and equipped reasonably. At first we just glossed over the miniatures gender, plate mail being plate mail :) Over time you could find more and more of them. Pretty much all the new classes in the Dragon after AD&D debuted ere...
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    D&D Movie/TV Michelle Rodriguez, Justice Smith Join D&D Movie

    Given that it's an action movie, what were you expecting?
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    D&D General The History of 'Immersion' in RPGs

    I agree. When players know the rules, it's not much different than understanding the world around you irl. Some players will have a better knowledge of the rules than others and some people irl have a better knowledge of how the world works irl. In some situations (in game or irl) some people...
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    The Origins of ‘Rule Zero’

    Given that there were only a thousand copies of D&D in that first print batch (1974) and as I understand it they took a year to sell out, I doubt there was a massive infusion of anyone playing the game. I knew about 12-15 players and there were three boxed sets among us. I don't think they had...
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    The Origins of ‘Rule Zero’

    Using referees in miniature wargames was pretty much an option. We did it when we could because it allowed for things like hidden movement on a battlefield and using campaign maps like wargame boards dragging out the miniatures when they met and having battles then. That added a real strategic...
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    The Origins of ‘Rule Zero’

    Actually wargamer / miniature gamers were the whole market for the game in 1974. It eventually spread to others. TSR sold miniature rules to miniature gamers. As for bolting things on, we expected that. I think I mentioned that pretty much every group I played the same miniature rule sets with...
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    The Origins of ‘Rule Zero’

    The original game did everything we (see below for who "we" were) needed it to do in 1974. That's not "a crap game". We had all been playing Chainmail (and other miniature rules) for years. We were familiar with the fact that each group modified / added to the rules as they saw fit. A framework...
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    This is the Way

    OK, looking around I don't see it... and someone has to say it... Ahem, This is the Way. :D
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    D&D 5E The New D&D Book: Candlekeep Mysteries: 17 Mystery Adventures [UPDATED!]

    People wanted shorter adventures. Here you go. As for mysteries, magic makes it difficult but not impossible, to do well. And for those who wanted non FR, how hard is it to convert / drop a short adventure into a setting? Not very. Adventure paths with the geographic spread of many of them is a...
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    EN World is 20 Years Old!

    Congratulations on the first 20! Now, on to the next 20. Hey, I'm getting old and I don't want to have to find a new site :D And nice job on it btw.
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    Worlds of Design: What the Future Holds for RPGs - Part 1

    I am not playing a lot of anything right now. My classes have all gone virtual and teaching takes far more time as a result. Everything in the classes has to be converted / changed/ redone to fit the virtual format. It's Christmas break and I just finished replying to e-mails from three...
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    Dragon Reflections #37

    I just wanted to say how much I enjoy this series, even when I don't have time to chime in on them. The nostalgia is at a pleasant level and the reminders of past thoughts / ideas have come in handy. I hope everyone has a great holiday, I am!
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    Playtest (A5E) Level Up Playtest Document #8: Berserker

    Berserker is the name I use for "barbarian". It is pretty much what they do. Glad to see I'm not alone in that.
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    Chivalry & Sorcery Returns To Feudal Japan

    I preferred Bushido for my pseudo Japanese FRPG back in the day. Still interesting. I haven't looked at C&S since it's 3rd edition though. What's the current one like?
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    D&D 5E What proportion of the population are adventurers?

    My game is a sandbox. I have a starting location with numerous adventure possibilities and the demographics to match. It draws would be adventurers from across the world. Now, if they wander off to a quiet village with nothing going on... not my fault :D
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    D&D 5E What proportion of the population are adventurers?

    True or there wouldn't be any adventure to be had. That's story related as opposed to demographics / world building. The smallest village could end up hosting an adventure. That sounds... wrong, like they were throwing a dinner party :D
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    D&D 5E What proportion of the population are adventurers?

    I've always assumed that large wealthy locations that are transportation hubs are going to draw a higher percent of the adventuring population than some dusty village in the farm belt. That's always been my go to reason for a higher proportion of mid to high level characters in a city like...