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  1. Drowbane

    D&D 3E/3.5 Going back to 3.5 - advice?

    3.5 prep time is only long if you think you have to make every encounter and NPC like a PC. You don't Most NPCs don't even need a full set of skills or skills by class. Know what your PCs are capable of and make your encounters to suit. This may take some practice. As long as your end product...
  2. Drowbane

    D&D 4E For the post 4E world, what will your game be?

    I fail to understand the problem here (ok, OP's question). If you like 4e and want to continue playing / running it... whats to stop you? You don't need corporate sponsorship to game. WotC not supporting *your* D&D? I guess they don't need your $$... me? I'll be playing 3.5 or the new...
  3. Drowbane

    D&D 3E/3.5 3.5e Core Book Reprint

    I would totally buy a new 3.5 Core set. Errata not overly necessary as alot of it was poorly thought out. Actually, I'd rather see a reprint of the 3.0 books. I would like a reprinting of the XPH, but no thanks to meshing it with the FAIL that was Comp Psi. Comp Psi had only a small handful of...
  4. Drowbane

    D&D 3E/3.5 3.5 alternate ways of handling favoured classes and multiclassing

    Favored Class is a weak nod to previous editions. When demihumans could only reach a certain level in certain classes. Dwarves advanced furthest as Fighters (and couldn't even be Mages), Elves (iirc) advanced furthest in Wizard, Halflings as Thieves, etc. 3e swept aside the notion that the...
  5. Drowbane

    D&D 3E/3.5 3.5 alternate ways of handling favoured classes and multiclassing

    I have ignored "Favored Classes" and the multiclassing penality since roughly 2001. Only "mundanes" really multiclass, and penalizing the boys who can't cast spells seemed pointless to me. For similiar reasons I have used "Fractional BAB and Saves" since UA came out...
  6. Drowbane

    D&D Movie/TV Dungeons & Dragons 3 Movie Trailer

    Record of Lodoss War (as mentioned above) was a great animated D&D-inspired flick. I remember RoLW marathons with my 2e group. The Gamers is a better "D&D Movie" than any/all of the actual D&D Movies.
  7. Drowbane

    D&D 3E/3.5 3.5 character concept Fist of Raziel - overpowered?

    It is a strong PrC. Overpowered is a very relative term. Yes it is stronger than some other PrCs. Perhaps even "many other PrCs"... but "many other PrCs" are kinda pathetic.
  8. Drowbane

    D&D 3E/3.5 Fixing 3.5

    Welcome to ENWorld. That said, your "fixes" are pretty bonkers.
  9. Drowbane

    D&D 4E Would you still play 4e?

    No. Regardless of the success of 5e, I will not be returning to 4e. The one guy in my group who wanted to return to 4e just removed himself for asshatery and DM-powerz abuse.
  10. Drowbane

    Pathfinder 1E Shackled City - Golarion?

    I am suiting up to DM the SCAP for my group and there has been some discussion of "where" to place Cauldron. And while I don't like PF's "house rules" all that much, I do like the setting of Golarion. So, where in Golarion would *you* put Cauldron? I am contemplating putting it near the Stolen...
  11. Drowbane

    D&D 3E/3.5 3.5 fightertype (prestige) classes without armor?

    Dandu: Hit. I think she had a 7 or lower Cha (and RP'd that very well). Sekhmet: Oh, cool. So he kinda did invent the (modern) Hobgoblin.
  12. Drowbane

    D&D 3E/3.5 3.5 fightertype (prestige) classes without armor?

    In our ongoing Pathfinder game we had a 1/2 Orge barbarian who refused to wear armor. And she went out of her way to make herself bigger. She got hit. A lot.
  13. Drowbane

    D&D 3E/3.5 4E Races to 3.5E

    <tangent>It always seemed strange to me when 4e advocates touted how much faster it was to roll an Attack v Reflex defense than to have targets roll a Reflex save. It seemed to me that, if my area effect encompasses five targets, it's faster to have five people roll a Save at the same time than...
  14. Drowbane

    D&D 3E/3.5 Why the change in DR from 3.0 to 3.5

    In 3.5 DR generally means nothing. In 3.0 it meant that the wizard had something to kill that the meleers might not be able to handle alone... much like how in 3.0 Golems (infinite SR) were almost a problem for casters (disregarding teh Conjuration boom spells).
  15. Drowbane

    D&D 4E 4E's "Proud Nails"

    This for just about every Power in the game. I joined TarionzCousin's 4e group when they were level 12. My Sorc's favorite power was Blazing Starfall (thats right, a lvl 1 at-will). I used feats to boost that power until it was my most effective combat power. Around level 16 I was doing...
  16. Drowbane

    D&D 3E/3.5 [3.5e] Gestalt Druid/Wizard Optimization

    Dual Progression: This is not a rule. Its a guideline tacked on to the rule about not using two PrCs at any level. "... Prestige classes that are essentially class combinations - such as the Arcane Trickster, Mystic Theurge, and Eldritch Knight - should be prohibited if you're using gestalt...
  17. Drowbane

    Rule or House Rule?

    One of my players wants to use an Energy Immunity effect more than once to cover the 5 Energy types. Now immediately the memory of a "rule" came to mind about how if you cast the same spell on yourself more than once, you would just change the effect and that it wouldn't stack with itself...
  18. Drowbane

    Pathfinder 1E Pathfinder / Trailblazer / other "3.75s"

    Has anyone updated any of the non-core base classes to PF or TB specs? For example the Warlock loses alot in TB, since the casters get most of thier spells back after a short rest.
  19. Drowbane

    D&D 3E/3.5 [3.5e] Favorite non-Core Base Classes

    Incarnum... (incarnate and totemist): Enjoyable classes, once you wrap your head around the strange new mechanics. Niether are exceptionally powerful, but can be very enjoyable. Martial Adept (yes, all three rock): I dig all three of the base classes out of Bo9S. Of those three, Swordsage is...