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    D&D 5E Turning all spellcasting into short rest.

    These rules are based of the Ruins of Symbaroum quickstart. I won’t detail those rules here to save from confusion. The quickstart is free on Drivethrurpg. I’ve adapted them somewhat to work with core D&D. These are rules for making spellcasting a short rest feature. They do not totally...
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    D&D 5E Have the designers lost interest in short rests?

    Maybe this is a real trend, or maybe I'm just imagining it. But I've had the impression that the designers have largely stopped designing short rests features. I first noticed this with the Samurai subclass where an ability clearly designed to work in conjuction with Action Surge was made 3...
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    D&D 5E HP bonus lowest of Strength/Con

    I'm thinking of implementing this rule. Instead of Con bonus adding to hp, the bonus to hp will be based on the lowest of Strength or Con. Reasons to do this: 1) Makes Strength more attractive and less of an obvious dump stat for other many classes 2) Makes Dex a little less Strong in...
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    D&D 5E Is Duellist style too good without feats.

    Basically I asked this question in another thread but I thought it might get more answers in a thread of its own. Basically as the title says. If Great Weapon Master is allowed than Duelist style doesn't seem that great. However, without that feat, Great Weapon Style possibly doesn't add...
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    D&D 5E Replacing Expertise with Lucky

    This is just a thought following on from the expertise thread. Expertise has never sat right with me. It's annoys me that a Rogue can simply be better than another class at whichever skill they want to be. And it never really fixes the biggest problem for Rogues all that well anyway, which is...
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    D&D 5E The other side of dump stats (Altered ability mod progression)

    I've seen a lot of talking about how to avoid dump stats. The two biggest dump stats in 5E seem to be Strength and Intelligence. It seems players mostly either need these to be high or they don't feel they're worth investing in. I've seen suggestions for how to make these abilities generally...
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    D&D 5E So...resting in 5e

    Do you follow the default rules and how many encounters do you actually get in? I tend to think that the way most tables actually play, they should probably be using some kind of variant rest period. I honestly don't think I've ever run a game that had more than four combats in a single day...