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  1. MonkeezOnFire

    D&D 5E I Calculated CRs for the Tasha Summon Stat Blocks

    So I quite like the implementation of the new Summon spells from Tasha's Cauldron of Everything. Having a generic stat block makes things run easier in terms of player expectations and game prep. But with a lot of different spells I was curious as to how they compare against each other. So I...
  2. MonkeezOnFire

    D&D 5E Homebrew: Removing Concentration From The Less Popular Spells

    So in another thread on concentration here I said that I like concentration as a mechanic but it is too liberally attached to spells. There are a number of spells that just aren't competitive enough to see play and in many cases concentration is what is really holding them back. So the purpose...
  3. MonkeezOnFire

    D&D 5E Odyssey of the Dragonlords Available Weapons and Armor

    So the other day I was paging through my copy of Odyssey of the Dragonlords that had recently been delivered. For those that aren't aware Odyssey of the Dragonlords takes place in a setting heavily inspired by ancient Greek mythology. There is a section that describes how weapons and armor are...
  4. MonkeezOnFire

    D&D 5E Descending into Avernus, but Starting in Ravnica

    So I have decided that for the next campaign that I am running I will convert Baldur's Gate: Descent into Avernus to Ravnica: Descent into Avernus. Why? Well mostly because I own and love both books. That, and how it is surprising how easy it is to port Baldur's Gate and its prominent factions...
  5. MonkeezOnFire

    Thoughts on Eldritch Knight Polearm Build

    I was thinking over possible build options for the Eldritch Knight and since I like halberds I was wondering how it would do with Polearm Master. At first I thought it would be fun to combine reach weapons with Booming Blade until I realized that BB has a reach of 5 feet and the enemy must be...
  6. MonkeezOnFire

    D&D 5E How do you interpret the Oath of Ancients?

    So up until now I have thought of the Oath of the Ancients as a paladin oath with a bit of a druid bent. A lot of it's abilities are themed with plant life, it has spells from the druid spell list, it's channel divinity is associated with fey (which are in turn associated with forests), and it's...
  7. MonkeezOnFire

    Custom Spell: Perfect Endurance

    I have an idea for an adventure where a dao hires the PCs to find some thieves that have stolen the only copy of a new spell that the dao has created. I came up with the following: Balah's Perfect Endurance ???th level Abjuration Casting time: 1 reaction, which you take when you are hit by an...
  8. MonkeezOnFire

    D&D 5E Reflections of an 8th Level Wizard

    So recently there's been a few threads on the topic of spells and what makes a spell good. I figured I'd add my two cents by going through my spell list and talk about how effective each of my spells have been in actual play. First some background: We started with Lost Mines of Phandelvar and...
  9. MonkeezOnFire

    D&D 5E Wizard Spell Selection

    I'm currently playing through Lost Mines of Phandelvar as the almighty wizard class! And I'm loving it. So far I've gotten to turn around a goblin ambush using sleep, trick goblins into going where I want them to with minor illusion (tried to at least), blast a bug bear down a hole using thunder...
  10. MonkeezOnFire

    D&D 5E Favourite Low Level Monsters

    I was looking through the monster by CR list in the DMG looking for low level monsters to populate a dungeon meant for level 1 PCs. And I quickly realized that there are a lot of them. Which is great, since in 5e AC doesn't scale very much over time, the low CR stuff can still actually scratch a...
  11. MonkeezOnFire

    D&D 5E How do you handle travelling and navigation?

    So one thing I've noticed as both player and DM is that the way we've been handling travelling is fairly dull. Sure, the odd roadside encounter occurs, but generally travel sections of the adventure are not as engaging as other parts. From the few roleplaying sessions I've watched online a...
  12. MonkeezOnFire

    D&D 5E Paladin Smite Damage Cap

    The description of the paladin's smite class feature contains this sentence: "The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8." So this gives us a 2d8 for 1st lvl slot, 3d8 for 2nd, 4d8 for 3rd, 5d8 for 4th, and 5d8 for 5th...
  13. MonkeezOnFire

    D&D 5E Monster Tactics: How Ruthless a DM are you?

    While 5th edition is much less dependent on tactical decisions than 4th, but there are still tactical decisions to be made. I sometimes find myself struggling as a DM whether to have the monsters "play to win" or if I should ease up during tense situations. For instance this weekend my...
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