log in or register to remove this ad


Search results

  1. S

    WOIN Magic and trading attack dice

    I think the damage dice trade is to emulate a more difficult targeted attack to gain more damage. I guess it could apply to making a more difficult spell casting with the same effect. It's in keeping with the risk vs reward idea behind the mechanic, so I would say yes. :)
  2. S

    WOIN Equipment Questions

    The WWII special forces / SOE garottes sound close, but I guess in a fantasy setting bow string would be a better fit than piano wire or cheese wire.
  3. S

    WOIN Equipment Questions

    The only weapon I know of as a garrote (or garrote vil) is a weapon, most often a handheld ligature of chain, rope, scarf, wire or fishing line, used to strangle a person. Wikipedia Entry I assumed this is what it was referring to.
  4. S

    WOIN Equipment Questions

    There is no real description of how the Garotte works. Should there be special rules? Maybe... on a successful grab attack does damage each round until the grab is broken? There is no real description of how the crowbar works mechanically Does this give a bonus or remove a penalty? Cold...
  5. S

    WOIN Creature Types

    Creature types in the 1.2 rules are a little confusing. Some races/creatures have multiple types. How does this effect spell casting vs creature type? The types listed for PCs are different for NPCs. Orc & Goblin PCs are goblinoid humanoid, but the NPCs are fey goblinoid (and listed under...
  6. S

    WOIN OLD - Knight errant questions

    Good question. I've assumed that this just applies to the natural damage type of regular weapons and unarmed attacks. That way magic weapons, infused weapons and spells wouldn't be effected.
  7. S

    WOIN Questions about Abjure & Inflict spells

    A few questions on Abjure & Inflict spells. The rules for Inflict say... ... can also cause the following conditions: Blind, Deaf, Fatigued, Pain, Poisoned, Sick ... You inflict one of the allowed conditions (listed above)... The secret needed for the spell depends on the associated element...
  8. S

    WOIN Infusion spells vs Ajuration

    So in that scenario the original type should be ignored and the new type would be used for resolving damage. If a weapon does piercing damage, but is infused with holy, does a target that is immune to piercing ignore the immunity and take holy damage?
  9. S

    WOIN Questions on Summoning spells

    Ahhh... which is why the Necromancer career has +CHA and [social] skills. Would that be CHA vs MENTAL DEFENSE, or CHA vs WIL contest, or would it depend on the NPC being charmed? A minion would be vs MENTAL but a more significant NPC would be vs WIL? I can imagine a charismatic Necromancer...
  10. S

    WOIN Infusion spells vs Ajuration

    Just to clarify, in this scenario a character has Leather Armour SOAK 4 and is buffed with Abjure Metal Withstanding +SOAK 2 Bonus vs Metal. This gives a possible total of 6 SOAK depending on the damage type. When hit by a metal sword infused with fire damage (giving two damage types, Fire &...
  11. S

    WOIN Questions on Summoning spells

    Can Summoned Semi-sentient creatures (animals, zombies etc) shrug off a charmed condition, or does the effects of the summon skill prevent it from happening? I ask as the summoning in the example spells list doesn't include any cost or mention of persistence. If you have a killed a human NPC...
  12. S

    WOIN Infusion spells vs Ajuration

    I have a couple of question about infusions spells vs abjuration. Can Infuse be used on bows and other ranged weapons in order for their ammunition to gain the infused damage type? If a metal weapon is infused with fire, will Abjure Metal Shielding (+DEFENCE) still be effective against it, or...
  13. S

    WOIN OLD - Career Exploits Targets - Friend & Foe

    Are career exploits such as Artillery (Battle Mage), Maniacal Cackle (Witch/Warlock) and Song (Minstrel) indiscriminate, or can they be discerning and target just friends or foes?
  14. S

    WOIN O.L.D. Spells & Skills Question

    I've been running games using the lesser, otherwise players could throw in a random skill that they are good at to gain more dice.
  15. S

    WOIN Minstrel - Song Exploit - A Few Questions

    Can the minstrel choose to restrict the condition to allies or enemies? Is the Song a single action, or does it have to been repeated each round (like concentrating on a spell) to continue the effect? Can it just be a vocal [performance] or does it require an instrument? Does it only ever add...
  16. S

    WOIN Sap, God Fist and the Stunned Condition

    In the OLD rules a Sap is described as "… a small, blunt object used to render a target unconscious. It does little damage, and that damage is non-lethal (stunning) damage, and it is a weak melee weapon, but if the target is unaware of the attack he must made a Difficult [16] END check or become...
  17. S

    WOIN Martial Arts and Guns in N.O.W.?

    This is on another thread... https://www.enworld.org/threads/now-gun-fu-and-chi.660026/ To quote Morris "Not as written, no. But it’s your game! "
  18. S

    WOIN Armor skills NEW vs NOW/OLD

    In the NEW rules... "The DEFENSE penalty from armor is reduced by the number of dice you have in that armor skill. For example, a character with 3 ranks (2d6) in heavy amor reduces the heavy amor penalty by 2." I cannot find this rule in NOW or the draft version of OLD. Is this an omission, a...
  19. S

    WOIN Interaction of Exploits?

    Just reading up on Deadly Strike in the OLD 1.2 Draft. The prerequisites "requires AGI or STR 5+". Should this also include INT for characters who use Intuition based ranged attacks? Also, the text for Deadly Strike includes the line "By default, any character can trade attack dice to...
  20. S

    WOIN Forcefield in OLD

    In the OLD rules for Create Force the rules state... "Force (6 MP). Force objects exist both materially and ethereally, affecting incorporeal creatures. They count as forcefields for determining stats." ... but I cannot find any other reference determining the stats in the OLD rules. I assume...