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  1. Sammael

    Seeking advice on publishing a game - which subforum?

    Hi everyone, I am now getting reasonably close to publishing my own d20 fantasy variant which I've been working on since 2008 (yeah, missed a couple of boats there - and this is the third or fourth revision) and I'd like to ask for some advice on how to do it - but I'm not sure which subforum is...
  2. Sammael

    D&D 5E How much Forgotten Realms have you used in your games?

    For those who run games in FR, or play in FR games, how much Faerûn have you covered? Creating a poll would be difficult, but perhaps with enough data maybe we can extrapolate what the most popular regions are. I'll start myself. I've been running games in FR for well over 15 years now, and the...
  3. Sammael

    Monster ENCyclopedia: Myconid

    I've probably said it before, but I'd pay handsomely for an actual premium printed Monster ENcyclopedia.
  4. Sammael

    D&D 5E Sammael's Curse of Strahd (CoS) Extravaganza

    So, before the Big Crash of 2016, I started a number of threads and replied to an even greater number of threads related to 5E and, in particular, the Curse of Strahd adventure. All my *cough* wisdom *cough* was lost ;) but fear not - I'll try to recreate some of that content here. I hope this...
  5. Sammael

    Pathfinder 1E Does Detect Thoughts break Invisibility? When?

    If an Invisible caster casts Detect Thoughts and then scans an area behind a closed door, would that break the Invisibility spell? Presumably, the caster has no idea what's behind the door - friends, foes, neutrals, etc.
  6. Sammael

    Obsidian's Project: Eternity

    Why is this not on the main page yet? Project Eternity by Obsidian Entertainment — Kickstarter
  7. Sammael

    D&D 4E Turning 4e Cosmology into the Great Wheel

    *chortle* Slightly different flavor of evil? Ha! :mad:
  8. Sammael

    D&D 4E An Olive Branch to 4e Fans: Some Things 5e Should Take From 4e

    In full agreement with the following points (and have implemented them in my games a long time ago): I'm generally fine with this, but it should be on a case by case basis. For instance, Power Word: Stun and Lich touch should retain their potency. While I don't disagree that wands, staffs...
  9. Sammael

    A skills hypothesis

    We know that D&D Next currently uses a simplified skills system, with a fully fledged skills system still in development. The current skills system calls for a d20 roll, to which you add your ability modifier and your class/race/theme modifiers for the particular skill application (if any) and...
  10. Sammael

    Skills - what is your preference

    As it stands, skills in D&D Next are relegated to minor circumstantial bonuses that your character may or may not get as he or she progresses. EVERYTHING in the game will depend pretty much exclusively on your ability scores. So, after 10 levels of adventuring, your ability to climb will...
  11. Sammael

    D&D 4E 5E as a Rewritten 4E with Flavor Bits from Other Editions?

    There's no way they'll use the 4E core. The 4E core comes with way too much baggage, particularly the way powers work and the way everything has to balance out. The way I see it: The core will be much simpler. It will define what the ability scores mean, how the characters progress, what the...
  12. Sammael

    D&D 4E WotC this is something you absolutely cannot screw up in 5E like you screwed up in 4E

    Both names should be included. The non-latin name should be noted as the name under which commoners of the region refer to the beast, and the latin name should be its "sage" name.
  13. Sammael

    D&D 3E/3.5 Idea for full-attack action replacement 3e

    Sorry, I have a strict policy of not arguing with rules lawyers on ENWorld. Except Hypersmurf, but he is always right anyway, so getting into an argument with him is pointless. Moreover, you do realize (as kitcik noted) that you are using SRD to argue against my house rule? To be fair, it is...
  14. Sammael

    D&D 3E/3.5 Idea for full-attack action replacement 3e

    I have 11 years of playtest experience in a number of campaigns as evidence. Caster level is unrelated to the spell progression. Wizards still get 3rd level spells at level 5, but their CL is 2 at that time.
  15. Sammael

    D&D 3E/3.5 Idea for full-attack action replacement 3e

    Monsters have entirely too many hit points, and this encourages players to find ways to deal more damage instead of trying out cool new options. This in turn encourages the design of monsters with even more hit points, which means that players want to deal even more damage... it's a hit...
  16. Sammael

    D&D 3E/3.5 Idea for full-attack action replacement 3e

    From my experience, a properly built TWF rogue can outdamage just about any other class. Sorry, forgot to mention it's a house rule. Anyways, the primary reasons I had in removing iterative attacks are (1) increasing the speed of play and (2) increasing battlefield maneuvrability. I...
  17. Sammael

    D&D 3E/3.5 Idea for full-attack action replacement 3e

    The actual damage increase needs to be playtested, of course. I did reduce the casters' power in my games by reducing their effective casting level by 1/2.
  18. Sammael

    D&D 3E/3.5 Idea for full-attack action replacement 3e

    IMC, Many fighter maneuvers still have partial effects even on a miss. Not necessarily damage, but stuff like "if you miss the opponent, you gain a +2 non-cumulative bonus against that opponent until the end of the encounter." Haste adds an additional Move action. Some fighter maneuvers can be...
  19. Sammael

    D&D 3E/3.5 Idea for full-attack action replacement 3e

    Full attack action needs to die. It eats up time and prohibits movement on the battlefield. Adding additional damage is a very good solution. TWF as a concept is horrifyingly complicated and broken for classes like the rogue. TWF needs to be severely nerfed. Skirmish requires movement, so it...
  20. Sammael

    Traction

    Let's name some things (regardless of edition) that managed to gain traction. Monsters, spells, magic items, classes, optional rules... you name it. I'll start: Githzerai and githyanki - two sides of the same coin, with an elaborate backstory, common enemies, cool appearance, and enough...
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