• FINAL DAYS! -- The Awfully Cheerful Engine on Kickstarter! An action comedy RPG inspired by cheerful tabletop games of the 80s! With a foreword by Sandy 'Ghostbusters' Petersen, and VTT support!
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    How do you handle hit points?

    What I mean by this is, how do you describe to your players what weapon blows do against humans? It's pretty easy to say "your sword digs a foot-long gash into the dragon's hide. He seems more angry than injured," but what about the 18th level fighter they're facing down. Even a 3rd level...