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  1. 1

    Combat as a single roll

    What about games where everything is at most a single roll? The Pool. Primetime Adventures. It's not like these are new ideas.
  2. 1

    D&D 3E/3.5 What spells got the greatest buff from 3e to 5e?

    Dispel Magic - It automatically ends spells of equal or lower level. There is no area version anymore, but that seems to be a small price.
  3. 1

    D&D 5E Champion vs. Warrior

    mearls mentioned in the Unboxing that the simple subclass for Fighter is called Champion. It was called Warrior in the playtest. Furthermore the Weaponmaster from the Playtest is now a Battlemaster. That, to me, makes quite a difference. When I wanted a sellsword in the playtest, I would have...
  4. 1

    D&D 5E What are possible subclasses?

    I thought about what could make possible further subclasses for each of the classes in the playtest. It occured to me that the classes are quite different in that manner. At the top of the list we have the cleric. We can easily imagine a cleric domain for anything but waste disposal. Magic...
  5. 1

    D&D 2E Room in 5e for 2e-style multiclassing?

    The problem with explicitely using XP is that - well - you have to use XP. With the current rules you can drop the XP chart and level up whenever. Apparently that is what many groups do. Personally, I'm not sure that it's a problem to alternate your progression between two classes. Maybe there...
  6. 1

    D&D 5E Making certain Feats/Specialties more engaging

    The feats in the current playtest are varied collection. Some of them offer complex rules, other are rather simple. Some are a remake of former feats, some are all new. I'd like to point out some mechanisms in the current feats I enjoy and will try to expand similar mechanisms to other feats. A...
  7. 1

    D&D 5E Two-weapon fighting and combinations

    Having looked through the package, I have found some effects of TWF, I'd like to share. - The whip is good off-hand weapon. It doesn't receive an ability bonus in the first place. - Monks can use their fists for two weapon fighting, since they are considered light weapons. - TWF works well...
  8. 1

    D&D 4E More reflections on 4e and 5e.

    And then choose either beginnings or ends. It's hella confusing to have both. One tip I found useful with new 4e players: Do not hand them basic attack cards.
  9. 1

    Alternatives to Thug Tactics

    Hi. I have problem with Thug Tactics. It scales terribly with the number of PCs. That was true somewhat for flanking but at least you could try to flank with a single ally. What other methods can you think of that do not rely on a battle map?
  10. 1

    Jack of all Trades & Survivor

    Let's talk about the odd Specialties. Unlike the other these are mostly containers for two kinds of feats: Extra Skill and Extra HD. They do not offer a strong image. Unlike an archer carrying a bow, a necromancer usually dressed in black tossing around evil spells or a healer with her tools of...
  11. 1

    D&D 3E/3.5 Why prcs in 3.5 were kinda dumm.

    Prestige classes were dumb because characters stopped progressing in their original class, and as you mention, because of their funky prerequisites. That was accounted for in 4e. Paragon Paths in 4e were dumb because they were not optional and had to be taken at fixed point of time (level 11)...
  12. 1

    Sword-wielding Arcanists

    Hi, there is one type of character that got several takes but none stuck: The swordwielding arcanist. There have been Bladesingers, Hexblades, Duskblades, Swordmages. Bladesingers/Duskblades occupy the same thematic nieche: Elvish sword-wizardry. While the Bladesinger, both 3e and 4e, had...
  13. 1

    D&D 4E 4E Eschew Material Components?

    Short answer: No, there isn't long. Long answer: The only thing requiring components are rituals, and for these components are meant to be the limiting factor. There are however to some means to lower the cost of rituals. For example the "Elf High Mage" epic destiny for half cost.
  14. 1

    D&D 4E Morale Check in 4E

    You could certainly make a morale rule for monsters. I'd use some modified saving throw.
  15. 1

    D&D 4E Sailing or Boating in 4E?

    And History for navigation.
  16. 1

    Questions about the Perfect Guardian preview

    Hi, I have two questions about todays preview for Primal Power. 1) How does the ability at level 30 work? 2) If a character uses Warden's Pounce to interrupt a ranged attack, will the triggering ranged attack provoke an opportunity attack?
  17. 1

    D&D 4E Two Camps of 4e Players (a rant)

    I think reading up on the powers but not on the basic rules is a typical phenomenon. I've seen it first with Magic: The Gathering in the 90s. I met lots of players who knew their cards (and often many other cards), but had no idea about the "stack", for example. In a way, the kewl powerz (or...
  18. 1

    Punishing Eye (Artificer 1)

    Hi. I got a question about the Artificer's Punishing Eye power. It says that enemies do not benefit from concealment. Now I wonder, do they still benefit from total concealment or not?
  19. 1

    When is a power used? (Crescendo Sword)

    Hi. When is a power considered used? As soon as it the use is declared or only after everything is resolved? Or to be more specific, can a Swordmaster use Crescendo Sword to regain Crescendo Sword?
  20. 1

    D&D 4E 4e is BROKEN if you ignore a major rule

    It is. It is a critical hit only, if 20 would have hit regularly, though.
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