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    Scary Combat: 1/2 HP and 2x Damage

    So in the hopes of making combat both more tense and take less time, I tried the "cut the monsters HP in half and double their damage" trick. I think I really liked it - basically nobody can go toe to toe for more than a couple rounds because three or four solid hits will bring anybody down...
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    Extended Rest in the Horned Hold (spoilers)

    Seeking DM advice - Thunderspire spoilers below: My group just wiped out the North and South towers of the Horned Hold, and want to take an extended rest by holing up in the two pantries. Should I let them get away with that? Wouldn't a patrol raise a crazy alarm and search the place top to...
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