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  1. Flyspeck23

    Playtesters for Dungeon Bash World - apply here

    Thanks for applying, everyone! The "beta test" will start soon, and all participants will receive a confirmation email in a few days (and a NDA for good measure ;) ). More information can be found here .
  2. Flyspeck23

    [DB] Resting

    You use the Turn Track as usual. Otherwise there'd be two encouters every rest with 100% certainty. Note that if you roll two random encounters, these won't happen at the same time, but rather one after the other (with another character on watch). To not go off topic in the playtester thread...
  3. Flyspeck23

    Playtesters for Dungeon Bash World - apply here

    Todays news at TOGC is a big one: the two planned expansions for Dungeon Bash will be combined into a single product called Dungeon Bash World. The DB Blog has all the details. Long story short, we're looking for playtesters. Do you want the job? All you need is a lot of Dungeon Bash...
  4. Flyspeck23

    Feat Cards

    That's one of the things we want to do: feats, class abilities and similar stuff.
  5. Flyspeck23

    You guys rock, thanks!

    Glad you like our cards :) As for DB previews, a good place to start is How to play Dungeon Bash. For a rule book preview, check out the Dungeon Bash Free Stuff.
  6. Flyspeck23

    TOGC Site down for maintenance / reconstruction

    The TOGC site is back! While there is still minor stuff to implement, the site is up and running again, and some of the new functionality (like RSS feeds, for instance) is already in place. Hope you like it :)
  7. Flyspeck23

    TOGC Site down for maintenance / reconstruction

    Starting today the TOGC Site is down for maintenance and reconstruction. We will be back soon with a new site and some major announcements. Stay tuned :)
  8. Flyspeck23

    Paging Stefan! Are you OK?

    Not right away ;) TOGC will still be me and some freelancers. But we'll see, we'll see. I could definetly use some help ... Well, I'm not entirely sure that there'll be print runs of our cards ... DB of course (as there already has been a POD) - it's a shame that the OGL doesn't allow...
  9. Flyspeck23

    Paging Stefan! Are you OK?

    I'm alive and well, thanks for your concern :) What I'm trying to do is going full-time with TOGC. And frankly that's much more work than anticipated. The thing is, I see TOGC as more than a PDF publisher ... (or else I could hardly do it full time). Until that time I haven't got as much...
  10. Flyspeck23

    Opponents File

    Thanks :) And that wasn't the only daunting task in designing DB. And the expansions are equally as tough to do (which is one of the reasons they're not out yet). Oh, of course. Both expansions and all web-enhancements will feature at least a few new opponents. Sure: Bruce Paris - 4 Sean...
  11. Flyspeck23

    DB for C#?

    I'm interested :) Turn Tracker - great idea! That's as cool as the wooden TT!
  12. Flyspeck23

    Rolling Treasure for low CR monsters

    You could divide the treasure, and if it's gold that shouldn't be a problem. But don't divide the items (if any) ;) Personally I don't bother with these treasures. The party will be packed with gold and stuff when they leave the dungeon anyway :D
  13. Flyspeck23

    Opponents File

    Of course I do. Thanks! The Opponents RTF was a pain in the behind to put together. I wanted as many humanoid opponents with class levels as possible (as the MM/SRD doesn't feature any). Guess at the end it was too many ;) Aaaah, the sewers... a city's dungeon :) (The dungeon generator plus...
  14. Flyspeck23

    Character Creation for Solo DB Campaign

    It's your choice, really. Do you want a tough and challenging game or the heroic hack'n'slash kind of game? If playing with a group I prefer point-buy, but for pure solo (with no other player - DB uses the term for any game without GM) I prefer to roll the dice - pretty much like Skarn: 4d6...
  15. Flyspeck23

    Dungeon Bash Mods

    Arachs, Nids, Ticks, Mites, Arthropods, Arths, Pods.
  16. Flyspeck23

    Dungeon Bash Mods

    That's the spirit :) Seems ok to me. Not too sure about the name though... "Tyranith"... sounds familiar ;)
  17. Flyspeck23

    Dungeon Bash Mods

    That's house rule territory. A lot of things would have to be revisited to make it playable. While you're able to adjust anything on the fly, this shouldn't be required for "SciFi Bash" (or whatever it's called). Quests, NPCs and traps need to be rewritten, among other things. And if I'll ever...
  18. Flyspeck23

    Dungeon Bash Mods

    Of course, a nuke. Great idea. Great stuff. That's the way to go. And your knowledge concerning these "bugs" is superior to mine. I don't know anything of the creatures' habits, and in fact haven't heard of them before you mentioned them. That would be one huge web enhancement. For those I'll...
  19. Flyspeck23

    Dungeon Bash Mods

    Thanks! Seems like your way of playing DB is a straight-forward fun :) "Fight the Warlord" is the most basic of quests - it's even more generic than the other standard quests. (Btw: In hindsight I should've called it "Fight the Dungeon Lord" or something like that... ah well...) I guess most...
  20. Flyspeck23

    Dungeon Bash Mods

    Almost? I'd like to know what you've changed. If I would convert DB to SciFi, the first thing I'd change would be the Dungeon Generator - if you want to venture into anything but a hive. A Spaceship Generator comes to mind... now that would be cool. But I agree, nearly everything else would...
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