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    D&D 5E L&L: Monsters and Stories

    Mainly about backstory for monsters and how that will shape the MM https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20131021
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    D&D 5E L&L: new playtest packet 10/15, Druid update

    This is a minor update to the packet, but it will be the last. So sayeth the Mearls https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20131014
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    D&D 4E A learning from 4e

    One of the features I really liked about the 4e players books is that the classess "powers" are listed in the class section. Sure, I get some of the redundancy concerns, but I think it is a feature that should be leveraged in the "next" edition. I also think it will help with "creativity"...
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    D&D 5E Ebay: Ghosts of Dragonspear

    No, I don't have a copy (Fank you very much WoTC for the GenCon only), but I was curious .. Buy it Now ranging from $90-$150 http://www.ebay.com/bhp/dungeons-and-dragons-castle
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    D&D 5E New legends and lore.....multiclassing sneak peak

    Mostly GenCon, but nice multiclassing snap shot... A Little Bit on D&D Next After the last playtest packet, we're almost done with the classes, races, and other core elements of the game. We haven't shown off multiclassing yet, but it will be in the next packet. For multiclassing, we're...
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    D&D 5E D&D Next with R&D - The Lich-Queen's Beloved Part 1

    I didn't see this anywhere, so http://www.twitch.tv/wotc_dnd/b/443283943 replay of today's LiveStream Next (17th level) (From the streaming session: Inspiration is used to give you advantage on a trait.)
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    D&D 5E Legends & Lore : its Mathemagical

    https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130729 Starting to look closer at the math(s) We're instituting a consistent bonus progression for characters that ranges from +1 at 1st level to +6 at 20th level for attacks, checks, and saving throws. For characters who are truly experts...
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    D&D 5E Legends and Lore 6/23: System vs. Content in D&D Next

    "One of the biggest challenges in working on D&D Next lies in finding the right balance between addressing issues in rules design and in campaign or adventure design. It's easy to conflate the two, and making a mistake in this area can have big consequences." So actually a little light apart...
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    Thoughts on Multiclassing

    As we are certainly getting close to seeing rules, I wanted see what people are hoping for. Personally, I'd love a return to 1e/2e (sans class level restrictions). I loved the idea that multi-classing was just being 1 or 2 levels behind in each of the classes; but leveling was geometric not...
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    D&D 5E We have a Legends and Lore this week

    .. and its all about hit points
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    Not the same as writing Adventures, but insightful all the same

    This article reviews some of the storyboards/outlines of some well known novels. Mostly, I love the fact that these are big tables/workflows that at early stages do not sweat the details. A lot t be learned. Now, is there anything out their for RPG adventure writing...
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    Building Classes from the Ground Up

    Removed
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    D&D 5E Is it finally time..

    ... For armor to have hit points .. I've been doing his for years in my home brew, hps to armor and overall lower AC bonuses for what is worn. I'll tell you one thing, no arguments around why table why an AC 17 fighter in partial plate with a light steel shield is different from a high dex...
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    D&D 5E When to run from a 5e lich

    In thinking about monster design across the editions I started wondering the following.... At what level should a balanced party of heroes go running home to mamma when they encounter an 18 th level lich... My early experience (1e) was about 15 th ... In recent editions this feels more like 11...
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    The action economy

    This is not fully formed, so no, don't know how it works in detail, but.... Instead of aedu, and possibility vancian, what if the economy for "powers" was instead actions.... The fighters surge points towards multiple actions in a round being a core component of doing more, but what is doing...
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    A word of caution to the " put it all in a module" arguments

    There is a large voice for putting anything that challenges " simplicity" to be placed in a module. While there is nothing wrong for the sentiment, there either needs to be A) caution B) realization that modules by default will increase the power level of the game If A, then the game needs to...
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    Encounter

    A party of 5 heroes dispatches with an unholy abomination of Orcus. Concerened that more way lay in wait, the cleric and rogue sneak off, leaving the rest to tend to wounds. After 8 minutes the rogue returns saying that he was ambushed and the cleric felled... Question: Do the three heroes...
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    D&D 4E Did Anyone crack the 4e monster design code?

    Has anyone reverse engineered to building mechanics for 4e monsters?
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    D&D 4E DM Fiat Supreme in 4e

    DM fiat seems to be regaining power in 4e, back I would argue to its 1e roots Sure, player rules are far better codified by the looks of it, but narritive imperitive seems to have taken front stage again, rather than DMs building in the same rule set as players.. This begs the question, will...
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    A Subtle Shift?

    So 4e will be a gamists game. Nothing wrong with that, but as long time rpger (coming on 30 years now) I really think I want my rpgs to be a little more simulationist. I've always built my campaigns around that; some for of physical representation of the effects of hp loss; the need for...
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