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  1. Falling Icicle

    D&D 5E Magic Item Inconsistencies

    First off, I just want to say that for the most part, I really like what they've done with the magic items in this edition. I like the rarity ratings, attunement limits, etc. However, I've noticed some strange inconsistencies with the magic items. Some magic items are better than others with the...
  2. Falling Icicle

    D&D 5E Cursed Items and Identify

    I just got my DMG today, and it's awesome. I was a bit surprised to find cursed items mixed in among the normal magic items. I was also surprised to discover that the identify spell can't reveal curses on magic items. Now that they've made this rule, what is the point of the identify spell? It...
  3. Falling Icicle

    D&D 5E Finally Got my MM!

    My Monster Manual finally arrived! I must say, it's a beautiful book. Most of the art is really good. I really like the presentation, and I LOVE the stat blocks. They are really easy to read and use. This makes being a DM seem so much more appealing to me. I actually look at the higher level...
  4. Falling Icicle

    D&D 5E The Limits of Minor Conjuration

    It seems that there is no gp limit to what you can create with Conjurer's Minor Conjuration feature. The only limits specified in the feature are that the item has to be non-magical, it can't be larger than 3 feet on a side and it can't weigh more than 10 lbs. So it looks like you can use it to...
  5. Falling Icicle

    D&D 5E Planar Binding

    I'm trying to figure out a way to use Planar Binding. Unlike older versions, the 5e PB doesn't summon a creature. It only binds one that is already there. The problem is that it has a 1 hour casting time. That means that even if you conjure an elemental and begin casting planar binding on it...
  6. Falling Icicle

    D&D 5E Permanent Spells

    Some spells, such as guards and wards, can be made permanent by casting them repeatedly. Can spells that have been made permanent this way be dispelled? If not, is there any other way to end them?
  7. Falling Icicle

    D&D 5E What Spells are Going in Your Spellbook?

    I'm interested to know what spells people are planning on taking. Here's a few of the spells that impressed me. Banishment: This spell isn't just for banishing outsiders anymore. It also lets you remove creatures from a fight entirely, and at a much lower level than maze. The creature doesn't...
  8. Falling Icicle

    D&D 5E Uses for Minor Alchemy

    The Transmuter has a special ability called Minor Alchemy that allows it to transform some common substances into others for up to 1 hour. One idea I had was to use this ability to transform cheap substances like wood or iron into silver, and then buying expensive goods with it (while disguised...
  9. Falling Icicle

    Uses for Minor Alchemy

    Sorry, posted in the wrong forum. Moderator please delete.
  10. Falling Icicle

    D&D 5E The Flumph!

    I didn't see a thread about this, so I thought I'd start one. Behold, the Flumph! https://twitter.com/ameron_dm/status/499986663863361536/photo/1
  11. Falling Icicle

    D&D 5E Summoning Spells

    Before I get into this, I just want to say that I love 5e. That said, there is an element of the new edition that I am not at all happy about - the summoning spells. First off, there is a real lack of summoning options in the PHB. Wizards only get two summoning spells, conjure minor elementals...
  12. Falling Icicle

    D&D 5E Str, Int and Cha Saves

    One of the things I liked about 5e (in theory) was using the six abilities for saving throws. I think it was a good idea. Unfortunately, the implementation of this has been less than stellar, to put it kindly. I haven't even been able to find a use for Str, Int and Cha saves. Yet, there are...
  13. Falling Icicle

    D&D 5E So Who Else is Excited?

    I've been following the playtest since the very beginning. It's hard to believe that the basic game is just a few days away. I can't wait!
  14. Falling Icicle

    D&D 5E Animate Dead and Alignment Restrictions

    They've done a good thing by answering the will of the vast majority of players and getting rid of alignment restrictions in classes. They've also done a good thing by changing things such as detect evil and smite. Only only last vestige of alignment restriction nonsense remains, and that's the...
  15. Falling Icicle

    D&D 5E Expertise for all Skills

    While I like the general way they're doing skills in the last packet, the mere +1 bonus characters start with seems rather insignificant. Having a +3 instead of +2, or whatever, doesn't really matter much, and certainly doesn't do nearly enough to distinguish those who have training in a skill...
  16. Falling Icicle

    D&D 5E How They Should Do Feats

    I really dislike the way they're doing feats now. While I like the idea of being able to trade in feats for ability score increases in principle, I dislike the current implementation. Since taking a feat means you miss out on ability score increases, many, if not most players will opt to at...
  17. Falling Icicle

    D&D 5E Magic Item Stacking

    As far as I can tell, there is no general rule against magic items stacking without limit. If you have several items that raise AC, saving throws, ability scores, etc., nothing prevents them from all stacking together, raising one's stats to game-breaking levels. This entire problem can be...
  18. Falling Icicle

    D&D 5E More Spells Should be Able to be Cast at Higher Levels

    I really like how spells can be cast in higher level slots, such as fireball to do more damage, etc. Unfortunately, most of the spells that do this are offensive spells. I think this mechanic should be used for most other types of spells as well, not just for increased damage. There are plenty...
  19. Falling Icicle

    D&D 5E Magic Item Gold Piece Prices

    I just noticed that they changed the gp value for magic items in the new playtest packet. I wonder why they did this. I really liked the older "less is more" approach to the value of gold and magic items.
  20. Falling Icicle

    D&D 5E Spells That Still Need to be Fixed (September Packet)

    I've posted this topic before, but I'm updating my list of spells for the new packet. Surprise, most of the same broken spells are still broken. They did at least do what I suggested with fireball, though. It's a start. ;) Animate Dead: I'd reduce the spell level to 1. Yes, I'm serious. The...
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