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  1. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    Wherein I try and do everything I outlined in the first two points here. Doubt I'll ever even use this in a game, but it's been a while since I scratched my tinkering itch. To do Get basic list of common/uncommon/rare plussed items, establish baselines of what each class can do. Throw out most...
  2. Destil

    PHB 3 Feat List

    Here. I'm guessing this is just heroic tier stuff... Hafted Defense - Having a shield is just looking worse and worse as time goes on. Unarmored Agility - Well that settles the monk AC debate (i.e. would every monk take leather). Also, looks like avengers are back on top of the AC charts...
  3. Destil

    Re-balancing wizard at-wills

    I've been giving this some serious consideration since Winged Horde hit. Consider it a though experiment for now, the PHB wizard is easily the weakest bit of 4E class design (they're not bad, but controllers on a whole have weaker mechanical hooks than any other roll, thank you wizard). And...
  4. Destil

    (save ends both)

    A Simple question, I don't have anything in the RAW to support how I'd rule it at the moment. Let's say there's an effect like "Dazed and ongoing 5 fire damage (save ends both)" Does the warforged bonus to saves vs. ongoing apply? Can a kalashatar make the save at the beginning of their turn...
  5. Destil

    Avenger Essentials:Divine Retribution

    Haven't seen any other threads specifically on this one, figured I'd start: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Avenger Essentials) Power creep ahoy. The feats are what matters here, so I'll get the two big ones right out of the way: Painful Oath - Add Wis...
  6. Destil

    Fixing Implements

    So, implement rules are a horrid mess for a host of reasons. This is the cleanest, simplest fix I was able to come up with. There's most likely a little more work to be done here. An 'Implement Focus' feat for +1/+2/+3 damage per tier is pretty clearly a good idea. New Rules You can use any...
  7. Destil

    House Rule Feats to plug AC holes

    Just some small bits and pieces I put together to fix the issues where AC for some falls way behind at high level (or even just starts too low). Issues come up when it requires more than one feat or dividing scores quite a bit. Getting enough strength for a bear shaman to wear heavy armor they...
  8. Destil

    Does my paladin have any chance against monsters that grab?

    I'm playing a, now 11th level, kalashtar paladin in a weekly game. While the paragon path and feats make me feel both a lot more sturdy and effective as a defender, I still spent about one third of my last session grabbed by a grey-render. Have I missed any good options to help avoid/get out of...
  9. Destil

    Help a wizard learn every spell

    This is my first attempt at this concept at 11th. Did I miss anything I could to to learn more spells? Did I miss any clearly superior spell choices? What should I look out for going to Paragon & Epic? Magey McEveryspell, level 11 Deva, Wizard, Spellstorm Mage Arcane Implement Mastery: Tome of...
  10. Destil

    Looking for sugegstions for a 4E "You're the monsters" game...

    So, I'm running a one shot for my 4E group Saturday. Shared campaign world, set starting in Fellcrest. Here's the teaser e-mail I just sent out: (Hey, I had 10 min at lunch to kick this sucker out...) So here's the rub: The players arrive to play a game of D&D, but end up playing a game of...
  11. Destil

    Psionics Conversion / Adapation

    I've been revising and working at this for a while. I'll throw it on the Wiki once I have a chance and decide where to add it as an experiment. Four Classes Psychic Warrior: Psionic Defender Nomad: Psionic Striker Psion: Psionic Controller Empath: Psionic Leader Plus implements, feats...
  12. Destil

    Quick Orb Boost (vs. wand, staff)

    Wands and Staffs are useful in every encounter if you have a decent Con or Dex. Orbs are only good if you use a power with a save or have an at-will to extend. How does adding a 3rd option sound: You can sustain a power with 'Sustain Minor' as a free action instead, for a number of rounds...
  13. Destil

    Multi Class Paragon Paths

    This is an attempt to build 8 multiclass paragon classes, one per class. They will offer full paragon path features and powers. But these features will be geared towards giving you a little taste of your secondary class. This is my take on a 4E's mystic thurge or elderich knight fix. The...
  14. Destil

    Druid: Hybrid of What?

    Trying my hand at making a Hybrid non-shapeshifting Controller / Leader druid using what we know about 4E I noticed something interesting when choosing HP. HP is about the most clear cut dividing line we've seen so far across the rolls, with BAB unified and skill points gone (though 2 of our 3...
  15. Destil

    [SW Saga] Compilled Errata?

    Is there a good compiled list of relevant, confirmed errata anywhere? Most of the places I've looked there are discussions on things that aren't really errata as well as minutia like the misprinted noble chart and as statblock discussion (though those of us who care about Vader can rest a bit...
  16. Destil

    Alternate Druid Animal Companion

    At what level would a winter wolf be a fair animal companion? I'm leaning towards 10th since it's superior to the 7th dire wolf. But how does the dire wolf compare the the other 7th level options? I'm more worried about no survivability if I hold off until 10th, and it the dire wolf is one of...
  17. Destil

    Two psychmetabolism powers for review

    Suppose I drop metamorphosis and its big brother from the Egoist list for rules reasons (i.e. I don't want to deal with shapechange, regardless of balance). Would these be fair replacements, too weak or overpowered? Vampiric Conduit Psychmetabolism Level: Egoist 4 Display: Thermal Manifesting...
  18. Destil

    Evening out the Arcane vs Psionics for damage

    There's a few goals here: A) I'm of the opinion that a 3.5 Kineticist balanced if you're going for HP attrition (and that in this department wizards & sorcerers are actually slightly underpowered because of 3Es omni-Con monsters). No arguments about that here, if you think that psionics are...
  19. Destil

    Filling holes in the core spell list:Stracia's Inane Highly Addictive Chant added 5-3

    What sort of gaps are there in the core rules spells? I'm talking about things like this: (http://www.enworld.org/showpost.php?p=3471636&postcount=134) Likewise druids could use the ability to remove level loss / energy drain. And with heal moved up to 5th level there should be some sort of...
  20. Destil

    House rules [Eberron Game] - Modified Races,Psionics, Cleric Domain Powers and others

    View on my game wiki: http://www.destil.org/wiki/index.php/Eberron_Rules_Reference I'm about done with these now, I think. Still a lot of blank spots to fill in, but the basic skeleton is there and I hope to start the game sometime by the end of the month. I'm really looking for feedback on...
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