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  1. Quickleaf

    D&D 5E Character complexity PEACH / scathing retorts? (in which I break 5e... more)

    I have finally coalesced my ideas on character complexity for my next campaign into a madcap chart. I look forward to your scathing retorts, sharing how another game does this better, telling me to wait until 2024OneDND5.5ButNot5.5AndAlso2025It'sTheSameGame, and suggesting I attend RPG...
  2. Quickleaf

    D&D 5E House ruling away bonus actions?

    I know that they're interwoven into 5th edition, but I'd like to do away with bonus actions – or significantly reduce their restrictions – to allow for more creative play & intermixing of class features, spells, feats, etc. I have a rough draft house rule I'm considering, and was wondering if...
  3. Quickleaf

    D&D 5E Dual-classing house rules?

    I found one hole (well at least one) in my 5e house rules, and that is I'd like to offer dual-classing as an option in some way. Brief context: Dual-classing comes from AD&D iirc, in which you would be able to switch back and forth between two classes as you leveled, with some limitations on...
  4. Quickleaf

    D&D 5E Table practices for handling skills in 5e?

    I've come to believe that treating skills as operating in the same way with the same rules is not the best design because it creates a mismatch between the mechanics and actual flow at the table. This is a strong belief and my question is coming from this premise. If you prefer to question the...
  5. Quickleaf

    D&D 5E Monster damage realization - DPR per CR diminishes across the game

    Been making higher challenge monsters, and was noticing I had to really tune up their offenses compared to the existing monsters I've seen to feel like I was designing a suitable threat. That made me wonder what sort of benchmarks are built into the existing monsters as far as DPR per CR. I know...
  6. Quickleaf

    D&D 5E Minions with Damage Thresholds?

    I've been experimenting with ways to introduce "minions" in 5e, in the sense of monsters who I don't have to track hit points for - allowing me to use lots of them without too much mental overhead. One of my stumbling block was the "feel" of the mechanics – how do I present a 1 hp monster so...
  7. Quickleaf

    D&D General In Search of "the" Ideal Monster Presentation

    This arose in a conversation I shared with @dave2008 and @Whizbang Dustyboots regarding The Monster Overhaul (recently released by Skerples) and my ideas for my "ideal monster book." What does your ideal monster presentation look like? Does it synch up to a product you have? Maybe a personal...
  8. Quickleaf

    D&D 5E Planescape 5e - everything we know & some speculation

    Planescape is coming to 5e October 16th this year. Marketing is calling this a "boxed set." Planescape: Adventures in the Multiverse will retail for $59.95. It will be a slip case that will include 3 hardcovers: The cover is by Tyler Jacobson, who has some lovely progress photos of his piece...
  9. Quickleaf

    (IC) Quickleaf's Rime of the Frostmaiden

    OOC/Recruitment Thread: https://www.enworld.org/threads/ooc-quickleafs-rime-of-the-frostmaiden-closed-for-now.697664/ Rogues Gallery Thread (post PCs here): https://www.enworld.org/threads/rg-quickleafs-rime-of-the-frostmaiden.697696/ Dice Roller for Play-by-Post: CoyoteCode Dice Roller v. 2.0...
  10. Quickleaf

    (RG) Quickleaf's Rime of the Frostmaiden

    Post your characters here for Rime of the Frostmaiden. ✓ = reviewed and approved by GM ⏸ = player on hiatus for RL reasons ❄️ = petrified, perma-charmed, temporal stasis, banished, or otherwise out-of-play 💀 = dead OOC/Recruitment Thread...
  11. Quickleaf

    [OOC] Quickleaf's Rime of the Frostmaiden [closed for now]

    Waitlist (empty) Rogues Gallery Thread (post PCs here): https://www.enworld.org/threads/rg-quickleafs-rime-of-the-frostmaiden.697696/ IC Thread: https://www.enworld.org/threads/ic-quickleafs-rime-of-the-frostmaiden.697783/ Dice Roller for Play-by-Post: CoyoteCode Dice Roller v. 2.0 (always...
  12. Quickleaf

    D&D 5E Is character creation at higher levels quick/easy or slow/complex?

    Compared to other games you enjoy (or just using your 'gut sense'), would you consider 5e's character creation at higher levels (say starting around 8th level) to be relatively quick-and-easy? Or relatively slow-and-complex? If you wish it were faster and/or easier, would you prefer to have a...
  13. Quickleaf

    What's the most fun you've had in a chase in a ttrpg?

    What's the most fun you've had running or playing a chase in a tabletop RPG? If you feel inclined, would you share a bit about that system and what made it so great when you played?
  14. Quickleaf

    D&D 5E Spell conversion: Mordenkainen's force missiles?

    Trying to convert a spell from 2e and 3e called Mordenkainen's Force Missiles, staying true to the original but also making it unique from just upcasting Magic Missile in that it can also be used to very briefly punch holes in magical force barriers. Have you tried converting this spell...
  15. Quickleaf

    D&D 5E How were the "Sane Magic Item Prices" arrived at?

    This is one of the original threads by Saidoro: Sane Magic Item Prices This is the PDF of Sane Magic Item Prices: Does anyone know where I can find the indepth conversation of how they reached these prices? I like it, but I have some magic items I'd like to price which are not listed in the...
  16. Quickleaf

    D&D 5E Using multiple initiative systems in the same game?

    Has anyone experimented with using different approaches to initiative within the same adventure or campaign? This probably sounds nuts, but let me explain... I've noticed that the "everybody roll" sequential initiative (5e's default) creates an undesirable speed bump in the transition to...
  17. Quickleaf

    D&D 5E Attuning to Magic Items Variant (inspired by D&D:HAT)

    Here's a house rule I'm considering playing with inspired by Simon the Sorcerer from the D&D movie. Appreciate your critical eye. Some of the goals: Allow PCs to try and use a magic item that requires attunement on the fly without needing to break pacing with a short rest. Lift the arbitrary 3...
  18. Quickleaf

    D&D 5E Turning Perception into a Saving throw?

    Would you ever play in a 5e game where Perception is no longer a skill that you actively use, but instead it is a Saving Throw vs. hidden threats that helps you either (a) avoid being surprised during an ambush, or (b) notice a trap going off at the last minute to allow you a reaction before it...
  19. Quickleaf

    D&D 5E Sorcerer experiment - your thoughts?

    Been taking a break from 5e, reading a little Shadowdark and DCC, and finding some of my old notes gave me a new perspective on a direction I'd love to take the Sorcerer if / when I run a 5e campaign again. There are 3 changes I'm evaluating... Making the sorcerer roll-to-cast, with a flavorful...
  20. Quickleaf

    D&D 5E Redoing existing monsters?

    I've noticed with 5e that I've been redoing most of the monsters I run – for ease of running, to minimize repetitive abilities, to replace prolific "bludg, pierc, slash" resistances & add vulnerabilities, and to get the mechanics to reinforce the narrative better. Often, I look to older...
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