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    Adding attrition with "Bloodied"

    Reading the D&D Next Blog - A Close Call with Negative Hit Points thread, I came upon talk about the bloodied condition and realized it would be a great way to easily introduce attrition to D&D in a modular fashion and element of danger. Basic Module - Bloodied: When a character goes below...
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    (Mostly) remove healing from combat?

    There is much talk there has been about what system they should use for hit points and not much consensus regarding a single idea being the solution to what is a complicated problem. What I think that needs to happen is for healing to be marginalized in the game and hit points being kept simple...
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    D&D 5E D&D 5e Feats

    I think feats as they were in 3e and are in 4e are fundamentally broken. Feats are way too numerous and for any given character, only a handful would apply to them. Worst of all, many of the feats I end up taking only give numerical bonuses because I need to pay the tax to stay viable as a...
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    Wizards and their variants!

    I think the Wizard presented so far given our current information seems like a great base to create all sorts of interesting characters. (There are concerns mentioned farther down the post.) Let's say I want to make a archetypal Wizard. He is the old man with a floppy hat that casts fireball...
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