Search results

  1. J

    Why do many people prefer roll-high to roll-under?

    The first TTRPGs I played, in 1979, were roll-high, being OD&D and AD&D1e. I was also exposed to roll-under Rune Quest early on, and and several other systems, varying between roll-high and roll-under. Back then, nobody seemed to feel that either mechanism had intrinsic appeal; it was a question...
  2. J

    Can't post resources as PDFs?

    I have some documents I'd like to post as resources. They've for AD&D1e, so they seem to go under "miscellaneous resources." But I can't post PDFs there. Is there somewhere more appropriate?
  3. J

    Ethics & Ettiquette: Deceased player, living character(s)

    A few weeks ago, my friend Damon, who has been playing TTRPGs since the mid-1970s, found himself with a quandary. His former girlfriend from the 1980s and 1990s. Jill, had passed on. While they were together she'd been an enthusiastic and skilful player (one of the most entertaining I've gamed...
  4. J

    A hypothesis about why D&D took off

    Starting a separate thread, because this one may be contentious. There's a possible reason in the historical context. In 1974, American culture was likely to be receptive to an imaginary world or worlds where good and evil were well-defined, where combat could be heroic, and warriors were...
  5. J

    Bad news, worse news

    From a Feng Shui game, a decade or so ago. GM: "You know that woman who annoyed you in last week's time travel adventure?" Player: "The one I ate?" (The character is, in essence, a were-dragon) GM: "Yes... she was your mother." Player: "Ooopsie!" GM: "Before you were conceived, never mind born."
  6. J

    Moving characters between campaigns

    Back in the seventies and eighties, it was quite routine for AD&D and OD&D characters to move between different referee's campaigns. An early written source is Holmes D&D: The game is limited only by the inventiveness and imagination of the players, and, if a group is playing together, the...
  7. J

    What programs do you use when playing on-line?

    I just stopped to look, since my character in our low-level AD&D1e campaign is busy doing funerals for villagers. I have: Three web browser tabs: our Discord for voice, our Roll 20, for maps, and Google Docs for the party loot. A spreadsheet with the master copy of my character, his customised...
  8. J

    Have we a pathologist in the house?

    I'm researching some aspects of gunshot wounds, which I intend to turn into a short article for The Path of Cunning. I have what seems like a reasonable book on the subject, and I can translate what that says into rules quite easily. But I don't know if the book I have is considered reliable, so...
  9. J

    Very experienced groups?

    During yesterday's gaming session, I wondered how many total years of experience the players and GM had. We ranged from 36 to 44 years, with a total of about 268-69 between the seven of us. I don't believe this can be any kind of record, but I'd be interested to know how far off the median it is?
  10. J

    D&D campaign structures, in the modern day?

    My experience of D&D-family games seems to be unusual. I started in a university group in 1979-83, where all the DM's worlds were of their own design, and all connected. Characters could be played in any of the worlds, and could be moved between them via the "Halls of Teleportation", an NPC...
  11. J

    Fanzine: The Path of Cunning

    Roger Bell_West and John Dallman have committed a fanzine, and because one crime isn’t enough, it’s entirely about GURPS. Issue #1 was written by Rory Fansler and the editors, with artwork from Kurt Wilcken, Dan Smith and Dover Books. It’s free for the downloading, from The Path of Cunning, in...
Top