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    GM Rule Options

    Has some one put together a list of of options for changing the pace of the the game. Different groups like different styles and it occurs to me that a few simple rules changes could enable that. Something for the GM and players to work out at the start of the campaign. Options for faster pace...
  2. G

    Monk Unarmed Strike

    I'm struggling to work out the correct way to play the monk, as the monk unarmed strike is a weapon not a power. It seems to get used as a melee basic attack but also with an implement in all monk attack powers. I'd like to hear how other people interpret these rules. In the Monk paragon path...
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